Dungeon Crawl Stone Soup version 0.24-a0-630-g0d56a851f4 (console) character file. Game seed: 4782422071150088462, levelgen mode: deterministic 0 asdu the Stinger (level 1, 9/9 HPs) Began as a Vine Stalker Wanderer on Sept 19, 2019. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). asdu the Stinger (Vine Stalker Wanderer) Turns: 1, Time: 00:00:04 Health: 9/9 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) f - a +0 dagger Armour d - a +0 robe (worn) Potions c - a potion of curing Comestibles g - a ration Skills: + Level 2.4 Stealth + Level 2.1 Spellcasting Level 2.0 Conjurations Level 1.0 Hexes Level 3.0 Poison Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sting Conj/Pois #... 8% 1 #...... Magic Dart Conj #... 10% 1 #...... Slow Hex #....... 22% 2 ###.... Blink Tloc N/A 32% 2 ###.... Call Imp Summ #....... 32% 2 ###.... Mephitic Cloud Conj/Pois/Air #....... 32% 3 ###.... Conjure Flame Conj/Fire #....... 41% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Welcome, asdu the Vine Stalker Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 19 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 robe, a +0 dagger, a ration; and the following spells available to memorise: Sting, Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud, Conjure Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####+#### ##PP#.#PP## ##PPP#.#≈≈P## ##PP.P#$#≈≈≈P## #PP...#.#≈≈≈≈P# #P....#.#≈≈≈≈P# #######.####### +......@......+ #######.####### #P≈≈≈≈#.#...PP# #P≈≈≈≈#.#....P# ##P≈≈≈#.#P.PP## ##P≈≈#.#..P## ##PP#.#PP## ####+### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Vine Stalker Wanderer began the quest for the Orb. 0 | D:1 | asdu set off with the following items: a +0 club, a potion | of curing, a +0 robe, a +0 dagger, a ration; and the | following spells available to memorise: Sting, Magic Dart, | Slow, Blink, Call Imp, Mephitic Cloud, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_corners Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------