Dungeon Crawl Stone Soup version 0.26.0-20-g3ca415f5b8 (console) character file. Game seed: 13204983085579562142 0 asdu the Magician (level 1, 10/10 HPs) Began as a Kobold Wanderer on Jan 25, 2021. Got out of the dungeon alive. The game lasted 00:00:16 (1 turns). asdu the Magician (Kobold Wanderer) Turns: 1, Time: 00:00:16 Health: 10/10 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 4 Dex: 12 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: small, nightstalker 3 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Skills: + Level 2.6 Short Blades + Level 2.6 Stealth + Level 1.0 Shields + Level 3.2 Spellcasting + Level 1.0 Air Magic + Level 1.0 Poison Magic You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Apportation Tloc 4% 32% 1 Magic Dart Conj 8% 32% 1 Blink Tloc N/A 43% 2 Call Imp Summ 2% 43% 2 Slow Hex 2% 43% 2 Mephitic Cloud Conj/Pois/Air 4% 58% 3 Conjure Flame Conj/Fire 2% 67% 3 Lesser Beckoning Tloc 1% 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Welcome, asdu the Kobold Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 21 gold pieces and a scroll labelled ALEBLA LANEME. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 buckler, a +0 robe; and the following spells available to memorise: Apportation, Magic Dart, Blink, Call Imp, Slow, Mephitic Cloud, Conjure Flame, Lesser Beckoning. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ....⌠?.# .......## #......# #$...... #$.@..# #....... #......# .......## ....⌠..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Kobold Wanderer began the quest for the Orb. 0 | D:1 | asdu set off with the following items: a +0 dagger, a +0 | buckler, a +0 robe; and the following spells available to | memorise: Apportation, Magic Dart, Blink, Call Imp, Slow, | Mephitic Cloud, Conjure Flame, Lesser Beckoning 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, minmay_heptomino_h4