Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 10410089421424689446 80 asdu the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Aug 11, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:04:49 (1397 turns). asdu the Conjurer (Demonspawn Conjurer) Turns: 1397, Time: 00:04:50 Health: 30/30 AC: 3 Str: 7 XL: 4 Next: 18% Magic: 1/8 EV: 12 Int: 20 God: Gold: 62 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . SeeInvis . w - +0 flail rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . i - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ g - amulet of magic regeneration HPRegen 0.10/turn (no ring) MPRegen 0.36/turn (no ring) @: no status effects A: demonic guardian 1, foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +0 short sword w - a +0 flail (weapon) Missiles d - 70 stones Armour a - a +0 robe (worn) i - a +0 helmet (worn) Jewellery g - an amulet of magic regeneration (around neck) Scrolls e - a scroll of immolation {unknown} k - a scroll of torment {unknown} l - a scroll of teleportation {unknown} Potions b - a potion of might {unknown} h - a potion of curing {unknown} j - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Searing Ray Conj 46% 3d4 2% 2 x - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 3% N/A 14% 1 Dazzling Flash Conj/Hex 26% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Spider Form Tmut/Pois 1% N/A 38% 3 Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Shadow Creatures Summ N/A N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You may rarely emit foul miasma when damaged in melee. Message History Found a plate armour. You see here a +0 plate armour. Found a stone staircase leading down. There is a stone staircase leading down here. Found 20 arrows. Found a stone staircase leading up. There is a stone staircase leading up here. Natasha hisses angrily. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (72% to hit) The searing ray hits Natasha! Natasha is heavily wounded. (Press . to maintain the ray.) The searing ray hits Natasha! Natasha is almost dead. The searing ray misses Natasha. Natasha drinks a potion. Natasha is healed! The searing ray hits Natasha! Natasha is heavily wounded. You finish channeling your searing ray. Natasha barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (heavily wounded, 72% to hit) The searing ray hits Natasha. Natasha is almost dead. (Press . to maintain the ray.) Natasha stares at you and mumbles some strange words. You resist with significant effort. The searing ray hits Natasha. You kill Natasha! Natasha growls in agony! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You see here the felid corpse of Natasha. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......)....# #.# †.........#########.# .....##.............# .###.##.............# ...#.##.............# .#.#.##.............#####.. .#.#.#....#######.......... .#.#.#.##########.#.############ .#.#.#.# .......@.#............# .#.#.#.# .......#######......#. ...#.#.# ....... #.####.# .###.#.# ..##.#########.# #.# ####.#.# . #. #....##.# #.# .....#.# #.###....##.# #.# # ######.# ...........# #.# # ######.# ####...)#######.# # ..<....# ..........†.....# # There were no monsters in sight! Vanquished Creatures An orc priest (D:2) Natasha (D:2) 2 worms (D:2) 2 orcs (D:2) 2 goblins (D:1) 4 jackals A quokka (D:2) 2 bats 2 frilled lizards 2 kobolds A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 647 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 647 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 743 | D:2 | Learned a level 2 spell: Searing Ray 963 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1143 | D:2 | Noticed Natasha 1395 | D:2 | Killed Natasha 1396 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1396 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/8 1397 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring D:2: layout_basic, chequers_serial_rivers_micro_b, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Flail | 3 | || 3 Cast: Magic Dart | 26 | || 26 Searing Ray | 7 | || 7 Armor: Robe | 2 | || 2 Dodge: Dodged | 6 | || 6