Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (console) character file. Game seed: 16224159783857871212 0 asdu the Magician (level 1, 10/10 HPs) Began as a Vine Stalker Wanderer on Sept 23, 2022. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). asdu the Magician (Vine Stalker Wanderer) Turns: 1, Time: 00:00:18 Health: 10/10 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . d - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 leather armour (worn) d - a +0 pair of gloves (worn) Potions b - a potion of attraction Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 1.0 Dodging + Level 1.2 Stealth + Level 3.2 Spellcasting + Level 2.0 Conjurations + Level 1.0 Necromancy You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 16% 2x1d4 22% 1 Necrotise Necr 16% 1d4 22% 1 Shock Conj/Air 16% 1d4 22% 1 Static Discharge Conj/Air 4% 3-4/arc 32% 2 Vampiric Draining Necr 4% 2d6 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, asdu the Vine Stalker Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 15 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of attraction, a +0 leather armour, a +0 pair of gloves; and the following spells available to memorise: Foxfire, Necrotise, Shock, Static Discharge, Vampiric Draining. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..#.≈.≈.# #...≈.≈.# #..≈..≈.# ####.≈...≈.# ##....≈...≈.# #..≈≈.§.....# ..≈...≈.≈...### .≈....§@.≈..... ..§......≈..... #..≈≈≈≈≈.≈..$.. ##.......≈..... ####.≈...≈.### #..≈..≈.# ###.≈.≈.# #.≈.≈.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Vine Stalker Wanderer began the quest for the Orb. 0 | D:1 | asdu set off with the following items: a +0 dagger, a | potion of attraction, a +0 leather armour, a +0 pair of | gloves; and the following spells available to memorise: | Foxfire, Necrotise, Shock, Static Discharge, Vampiric | Draining. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, hellmonk_ecumenical_altar_heavens_door, minmay_liquid_box, minivault_11, lexackson_kobold_supper