Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (console) character file. Game seed: 6699525596326953327 0 asdu the Covered (level 1, 15/15 HPs) Began as a Formicid Wanderer on Sept 23, 2022. Got out of the dungeon alive. The game lasted 00:00:16 (1 turns). asdu the Covered (Formicid Wanderer) Turns: 1, Time: 00:00:16 Health: 15/15 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 ring mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Scrolls b - a scroll of fear Skills: + Level 1.1 Fighting + Level 3.2 Armour + Level 1.0 Dodging + Level 1.1 Spellcasting + Level 2.0 Fire Magic + Level 2.4 Earth Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 16% 2d6 16% 1 Foxfire Conj/Fire 16% 2x1d4 28% 1 Passwall Tmut/Erth 3% N/A 38% 2 Ignite Poison Fire/Tmut/Pois 3% N/A 69% 3 Animate Armour Summ/Erth 8% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, asdu the Formicid Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 3 boomerangs. Found two stairs. You begin with the following items: a +0 club, a scroll of fear, a +0 ring mail; and the following spells available to memorise: Sandblast, Foxfire, Passwall, Ignite Poison, Animate Armour. Memorise Sandblast, consuming 1 spell level and leaving 1? Okay, then. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###+######### ...>..~≈~~~≈# .~~~~≈≈≈....+ ~~PPP~≈.....# PPP~~~(@...♣ PP~~.....P♣♣ ~≈~.P..♣♣♣♣ #####+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Formicid Wanderer began the quest for the Orb. 0 | D:1 | asdu set off with the following items: a +0 club, a scroll | of fear, a +0 ring mail; and the following spells available | to memorise: Sandblast, Foxfire, Passwall, Ignite Poison, | Animate Armour. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic, chequers_ecumenical_altar_simple, serial_bayou_pond_b