Dungeon Crawl Stone Soup version 0.30.0-19-g36f170ea60 (console) character file. Game seed: 5292048393714735644 17 asdu the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on May 31, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:45 (723 turns). asdu the Conjurer (Octopode Conjurer) Turns: 723, Time: 00:01:46 Health: 17/17 AC: 1 Str: 6 XL: 2 Next: 62% Magic: 4/5 EV: 13 Int: 20 God: Gold: 40 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . i - +2 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . h - amulet of guardian spirit rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: guardian spirit @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons e - a +0 short sword i - a +2 dagger of venom (weapon) Missiles d - 3 javelins Jewellery h - an amulet of guardian spirit (around mantle) Scrolls b - a scroll of fear {unknown} c - a scroll of identify {unknown} f - a scroll of vulnerability {unknown} Potions a - a potion of magic g - a potion of lignification {unknown} Skills: - Level 2.2 Dodging - Level 3.0 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Searing Ray Conj 38% 2d5 4% 2 x - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, 100% to hit) The magic dart hits the giant cockroach but does no damage. The giant cockroach is moderately wounded. You hit the giant cockroach. You kill the giant cockroach! You see here a giant cockroach corpse. h - an amulet of guardian spirit You start putting on your amulet. You continue putting on your amulet of guardian spirit. x5 You finish putting on your amulet of guardian spirit. You feel your power drawn to a protective spirit. h - an amulet of guardian spirit (around mantle) Magic restored. Found a robe. A kobold comes into view. It is wielding a +0 short sword. Found a runed dagger. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold. You kill the kobold! You see here a +2 dagger of venom. Your +2 dagger of venom begins to drip with poison! i - a +2 dagger of venom (weapon) A frilled lizard comes into view. Things that are here: a +0 short sword; a kobold corpse Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.##### ####.#...#### #......@....# ..#†.#...##.# # ##.## .# ## #..# .# ....###.##.# #.........# ######.#### #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A bat (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 298 | D:1 | Reached XP level 2. HP: 11/17 MP: 0/5 301 | D:1 | Learned a level 2 spell: Searing Ray 723 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.2 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Club || 1 Constrict || 1 Tentacles || 1 Short sword || 1 Cast: Magic Dart || 21 Searing Ray || 1 Dodge: Dodged || 1