Dungeon Sprint DCSS version 0.19.1 (webtiles) character file. 99 asegelite the Skirmisher (level 4, -11/32 HPs) Began as a Gargoyle Monk on Dec 26, 2016. Mangled by an ogre ... wielding a +0 giant club (14 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:56 (195 turns). asegelite the Skirmisher (Gargoyle Monk) Turns: 195, Time: 00:00:57 Health: -11/32 AC: 5 Str: 15 XL: 4 Next: 72% Magic: 4/4 EV: 14 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . b - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: exhausted, very slightly contaminated, hasted and slowed A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing g - 2 potions of magic Comestibles c - a bread ration j - 4 chunks of flesh Skills: + Level 6.5 Fighting + Level 5.9 Maces & Flails + Level 4.8 Dodging - Level 2.1 Stealth You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History * * * LOW HITPOINT WARNING * * * The ogre closely misses you. You barely miss the ogre. The ogre is lightly wounded. The ogre hits you with a giant club! * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The ogre barely misses you. You are very lightly contaminated with residual magic. The ogre completely misses you. There is an open door to the Dungeon, spattered with blood here. Things that are here: a club x2; a jackal skeleton There's something blocking the doorway. You hit the ogre but do no damage. The ogre is lightly wounded. The ogre closely misses you. You barely miss the ogre. The ogre is lightly wounded. The ogre hits you with a giant club! You die... ▓.▓ ▓'▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓Z▓ ▓O▓ ▓@▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see an ogre and a bat skeleton. Vanquished Creatures A sky beast (D) A dart slug (D) A leopard gecko (D) A goblin (D) A hobgoblin (D) A jackal (D) A bat (D) A kobold (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | asegelite the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 29 | D | Reached skill level 4 in Fighting 159 | D | Noticed an ogre 159 | D | Noticed a sky beast 174 | D | Killed a sky beast 174 | D | Reached skill level 6 in Fighting 174 | D | Reached skill level 5 in Maces & Flails 174 | D | Reached XP level 2. HP: 10/23 MP: 2/2 174 | D | Reached XP level 3. HP: 13/28 MP: 3/3 174 | D | Reached XP level 4. HP: 14/32 MP: 4/4 195 | D | Mangled by an ogre Skill XL: | 1 | ---------------+----+----- Fighting | 6 | 6.5 Maces & Flails | 5 | 5.9 Dodging | 4 | 4.8 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Mace | 32 | 11 || 43 Use: Potion | 1 | 2 || 3 Armor: Robe | 10 | || 10 Dodge: Dodged | 25 | 12 || 37