asegelite the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +0 shield a +0 scale mail a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 glaive of venom (61, 1, D) a +0 giant club (61, 8, D) an uncursed staff of cold (61, 11, D) a +3 flail of protection (62, 1, D) a +2 flail of venom (62, 2, D) 3 large rocks a +0 giant club an ogre corpse (62, 4, D) a large rock (62, 5, D) a large rock (62, 8, D) a +0 dagger (63, 0, D) an uncursed ring of flight an uncursed staff of energy (63, 8, D) a +0 mace (63, 11, D) an uncursed staff of wizardry a +0 robe a +0 falchion an orc corpse an orc corpse (67, 0, D) a +2 dagger of venom (68, 0, D) Sif Muna's Reference Book on Mutagenic Combat Magic Spells Type Level a - Searing Ray Conjuration 2 b - Stone Arrow Conjuration/Earth 3 c - Spider Form Transmutation/Poison 3 d - Irradiate Conjuration/Transmutation 5 e - Delayed Fireball Conjuration/Fire 7 (70, 8, D) a book of Spatial Translocations (70, 9, D) a +3 ring of evasion (71, 8, D) a +4 plate armour of positive energy (72, 8, D) a crystal ball of energy (72, 9, D) the +5 hunting sling "Hotee" {speed, rPois rF- Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. (73, 1, D) the cursed +2 spear "Awulagh" {pierce, rElec rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (75, 3, D) a scorpion corpse