asegelite the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +0 scale mail a +0 shield a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) a +3 large shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 6, D) a +0 scimitar (33, 7, D) a +0 scimitar (unseen) (34, 8, D) a +0 rapier of venom a +0 cloak a +2 scimitar of pain a +0 scimitar a black draconian corpse (34, 9, D) the +9 great mace of Undoing {crush, Fragile rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It will be destroyed if unequipped. a +0 long sword a +0 large shield (34, 10, D) a +1 dire flail of holy wrath (unseen) (35, 0, D) a +2 leather armour of fire resistance (35, 6, D) a +0 short sword a +0 cloak (35, 7, D) a +2 battleaxe of chopping (35, 14, D) a book of Summonings (35, 15, D) a disc of storms (36, 0, D) a +0 hand axe (36, 1, D) a +0 chain mail of fire resistance (36, 7, D) a +0 short sword (36, 8, D) a +2 flail of protection a +0 scimitar a scroll of brand weapon a red draconian corpse a black draconian corpse (36, 9, D) a +0 trident a +0 scimitar an uncursed amulet of rage a mottled draconian corpse (36, 14, D) an uncursed ring of stealth (36, 15, D) a book of Misfortune (36, 17, D) a wyvern corpse (36, 18, D) a rime drake corpse (37, 0, D) a +2 robe (37, 1, D) an uncursed ring of positive energy (37, 14, D) a book of Air (37, 15, D) a +0 spear of piercing (38, 0, D) a +0 short sword (38, 14, D) an uncursed staff of energy (38, 15, D) a phial of floods (inert) (39, 0, D) a +2 ring mail of magic resistance (39, 1, D) an uncursed staff of energy (39, 14, D) a plain deck of defence (39, 15, D) the +6 glaive "Rusewynn" {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (40, 0, D) the +1 swamp dragon armour of Leaves {rPois rC+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It protects you from poison. (40, 14, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (40, 15, D) a +4 broad axe of flaming (41, 0, D) a +2 scale mail of magic resistance (41, 1, D) a cursed amulet of inaccuracy (41, 14, D) a cursed amulet of regeneration (41, 15, D) 3 scrolls of brand weapon (41, 16, D) a rime drake corpse (42, 0, D) a +0 pair of boots of flying (42, 14, D) a book of Flames (42, 15, D) a +2 halberd of chopping (43, 14, D) an uncursed staff of death (43, 15, D) a stone of tremors (inert) (47, 3, D) a +0 dire flail a +0 chain mail an orc corpse (47, 5, D) a +0 giant club (47, 7, D) 2 large rocks (48, 8, D) 6 large rocks a stone giant corpse (48, 9, D) a +0 giant club a +2 battleaxe of flaming a +0 plate armour an ogre corpse (49, 0, D) a +9 broad axe of electrocution 4 meat rations 5 bread rations (49, 1, D) a +0 dire flail (49, 9, D) 4 large rocks a stone giant corpse (49, 12, D) an uncursed staff of summoning (49, 24, D) a lamp of fire (49, 36, D) a +1 battleaxe of freezing (49, 37, D) the +6 mace "Ojuap" {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. (50, 1, D) the ring "Vurphyca" {rF+ Int-5 SInv Stlth+} [ring of see invisible] It affects your intelligence (-5). It protects you from fire. It lets you see invisible. It makes you more stealthy. (50, 8, D) a +0 great sword a +0 plate armour a +0 flail a +0 chain mail a +0 giant club an orc corpse (50, 9, D) a +0 hand axe a +0 plate armour a +0 long sword a +0 chain mail an uncursed amulet of guardian spirit an orc corpse an orc corpse (50, 11, D) the ring of Baath {*Contam rElec Int+6 SInv} [ring of intelligence] It affects your intelligence (+6). It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. an uncursed ring of flight (50, 13, D) the +7 battleaxe of Yeast {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). (50, 24, D) an uncursed staff of death (50, 25, D) Yrutz's Volume of the Voyage and the Glacier Spells Type Level a - Apportation Translocation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Summon Forest Summoning/Translocation 5 e - Freezing Cloud Conjuration/Ice/Air 6 (50, 31, D) a ball python corpse (skeletalised by now) (50, 33, D) a black mamba corpse (skeletalised by now) (50, 36, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (50, 38, D) a necrophage corpse (skeletalised by now) (51, 0, D) an uncursed staff of air (51, 1, D) an uncursed staff of power (51, 7, D) a +0 short sword a +2 shortbow of evasion a +0 plate armour an orc corpse (51, 12, D) a lamp of fire (51, 13, D) a +2 shortbow of freezing (51, 25, D) a +1 battleaxe of freezing (51, 32, D) a +0 robe a naga corpse (skeletalised by now) (51, 36, D) a book of Dreams (51, 37, D) a cursed +3 ring of strength (52, 1, D) a +1 triple crossbow of freezing (52, 13, D) the +1 broad axe of Esias {speed, rElec MR- Int+10 Dex-3} Attacks with this weapon are significantly faster. It affects your intelligence (+10). It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. (52, 24, D) a +0 trident (52, 25, D) a stone of tremors (inert) (52, 32, D) a +3 trident of piercing a +0 large shield a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (52, 33, D) the +9 battleaxe of Causality {pain, *Rage Str+9 SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+9). It lets you see invisible. It may make you go berserk in combat. It makes you more stealthy. a +0 robe an adder corpse (skeletalised by now) (52, 36, D) a +0 battleaxe a +2 chain mail of fire resistance a +0 robe (52, 37, D) a +6 rapier of venom (53, 0, D) a manual of Earth Magic (53, 1, D) a +0 quarterstaff of protection (53, 12, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. a fan of gales (53, 13, D) Fatzoal's Almanac of Curses and Dislocation Spells Type Level a - Corona Hexes 1 b - Shroud of Golubria Charms/Translocation 2 c - Confuse Hexes 3 d - Portal Projectile Translocation 3 e - Summon Mana Viper Hexes/Summoning 5 (53, 24, D) a +0 war axe (53, 25, D) the Incunabulum of Captivating Unholy Secrets Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 2 c - Slow Hexes 2 d - Gell's Gravitas Hexes/Translocation 3 e - Death Channel Necromancy 6 (53, 37, D) a book of Annihilations (54, 0, D) a stone of tremors (inert) (54, 1, D) an uncursed staff of fire (54, 13, D) a +4 great sword of holy wrath (54, 24, D) a +1 hunting sling of flaming (54, 25, D) a book of the Tempests (54, 36, D) a +3 ring of protection (55, 1, D) an uncursed staff of earth (55, 12, D) a +3 hand axe of chopping (55, 13, D) a lamp of fire (55, 24, D) a +0 scythe of distortion (59, 37, D) a +3 leather armour of cold resistance (60, 21, D) a cursed -1 dagger (unseen) (60, 36, D) an uncursed staff of fire (61, 16, D) a +0 whip of flaming a tomahawk a +0 leather armour a +2 dagger of freezing (61, 26, D) a book of Envenomations (61, 37, D) an uncursed staff of summoning (62, 8, D) a crystal ball of energy (62, 16, D) the Volume of Conjuration Spells Type Level a - Static Discharge Conjuration/Air 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Bolt of Cold Conjuration/Ice 6 (62, 17, D) a +1 great sword of holy wrath a +0 robe an uncursed staff of wizardry (62, 20, D) a +0 halberd a +0 chain mail (62, 22, D) a +0 dagger a +0 robe (62, 26, D) a +4 shortbow of flaming (62, 27, D) a +5 ring of dexterity (62, 36, D) a crystal ball of energy (62, 37, D) the +12 quarterstaff of Brutal Revenge {crush, *Drain +Rage rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It lets you go berserk. It causes draining when unequipped. (63, 0, D) a +1 gold dragon armour (63, 12, D) (unseen) (63, 16, D) an uncursed amulet of rage (63, 17, D) a +3 morningstar of protection (63, 20, D) a +0 dagger (unseen) (63, 23, D) a tomahawk (63, 26, D) the +5 falchion of Zin's Righteous Fury {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (63, 27, D) the +6 greatsling of the Old World {speed, Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). (63, 36, D) a +2 scale mail of positive energy (63, 37, D) a +2 shield of poison resistance (64, 17, D) a +0 hand axe (64, 26, D) a +3 great sword of protection (64, 27, D) a +1 pair of boots of stealth (65, 26, D) an uncursed staff of conjuration (67, 0, D) a +0 quarterstaff of protection (68, 0, D) the Handbook of Dusty Dislocation Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Stone Arrow Conjuration/Earth 3 e - Leda's Liquefaction Hexes/Earth 4 f - Iron Shot Conjuration/Earth 6 (68, 4, D) a +1 flail of protection (68, 5, D) a sack of spiders (69, 0, D) a Fen Folio (69, 36, D) a +3 leather armour of fire resistance (70, 8, D) an uncursed staff of wizardry (70, 9, D) a +4 blowgun (70, 36, D) a +0 antimagic war axe (70, 37, D) a book of Battle (71, 8, D) a lamp of fire (71, 16, D) an uncursed staff of power (71, 17, D) a +2 robe of fire resistance (71, 23, D) a +0 rapier of protection a cursed +0 robe (71, 30, D) a +0 glaive (71, 36, D) an uncursed staff of summoning (71, 37, D) a +1 short sword of speed (72, 8, D) a disc of storms (72, 9, D) a +3 plate armour of fire resistance (72, 16, D) a +1 ring mail of cold resistance (72, 17, D) an uncursed staff of death (72, 22, D) a +0 rapier a +0 robe a +0 buckler (72, 26, D) a +6 ring of strength a +0 shield of protection (72, 27, D) the ring "Seest" {EV+3 Int+3} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+3). (72, 36, D) an uncursed staff of cold (72, 37, D) an uncursed staff of summoning (73, 23, D) a +0 short sword a +0 robe (73, 27, D) a +2 flail of protection (73, 36, D) the cursed +1 great mace "Killer Klown's Foe" {distort, +Blink Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It lets you blink. It has a curse placed upon it. (73, 37, D) a +2 scale mail of poison resistance (75, 1, D) a crystal ball of energy