asegelite the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) a +0 scale mail a +0 shield a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 6, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +1 robe of resistance (35, 14, D) a +5 halberd (35, 15, D) a +0 club (36, 0, D) a +0 mace of protection (36, 14, D) the cursed +0 steam dragon armour "Ronaump" {rN+} It protects you from negative energy. It has a curse placed upon it. (36, 15, D) a +0 short sword of holy wrath (37, 0, D) a +3 trident of protection (37, 1, D) an uncursed staff of earth (37, 14, D) a plain deck of wonders (38, 0, D) the cursed +1 leather armour of the Forsaken Blessings {+Inv rElec rF+ rC+ rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It lets you turn invisible. It protects you from acid and corrosion. It has a curse placed upon it. (38, 8, D) a wasp corpse (38, 14, D) a book of Cantrips (38, 15, D) a book of Transfigurations (38, 20, D) a +0 short sword (unseen) (38, 21, D) a +1 battleaxe of draining (unseen) (39, 0, D) a phial of floods (39, 1, D) the cursed +2 mace of Propriety {venom, Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (39, 6, D) a wolf spider corpse (39, 8, D) a jumping spider corpse (39, 14, D) a phantom mirror (39, 15, D) a +3 scale mail of cold resistance (39, 20, D) a +0 long sword (unseen) (40, 0, D) 5 scrolls of identify (40, 1, D) the cursed +0 robe of the Grue {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (40, 8, D) a hornet corpse (40, 15, D) a +0 vampiric war axe (40, 20, D) a +0 rapier (still there?) a cursed -1 glaive (still there?) (40, 21, D) a +2 morningstar of protection (unseen) (41, 0, D) the +5 whip of Accord {freeze, *Contam Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It causes magical contamination when unequipped. (41, 9, D) a jumping spider corpse (41, 15, D) a +2 scale mail of magic resistance (41, 19, D) a +0 long sword (41, 20, D) a +0 flail of holy wrath (unseen) (42, 0, D) a +4 chain mail of fire resistance (42, 1, D) the +7 halberd of the Crypt {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (42, 14, D) an uncursed staff of earth (42, 15, D) the cursed +1 ring mail of the Morning {MR+ Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (42, 17, D) a +0 halberd (unseen) (43, 14, D) a disc of storms (43, 15, D) a +0 flail (47, 29, D) an arrow (48, 29, D) an arrow (49, 1, D) a +2 crystal plate armour (49, 2, D) 4 scrolls of blinking (49, 12, D) an uncursed ring of fire (49, 36, D) a +1 chain mail of magic resistance (49, 37, D) a +1 ring mail of cold resistance (50, 0, D) a crystal ball of energy (50, 2, D) the amulet of Zizooj {Gourm rElec} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It insulates you from electricity. (50, 12, D) a book of Ice (50, 13, D) the cursed +1 leather armour of Compression {MR- Str+10 SInv} It affects your strength (+10). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (50, 17, D) a +1 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (50, 24, D) a fan of gales (50, 25, D) a disc of storms (50, 29, D) a +0 longbow 36 arrows a +0 leather armour an elf corpse (skeletalised by now) (50, 37, D) an uncursed staff of air (51, 0, D) a +2 mace of protection (51, 1, D) a +2 spear of venom (51, 12, D) an uncursed staff of cold (51, 13, D) an uncursed ring of flight (51, 17, D) a +0 leather armour a cursed -2 spear a +0 hunting sling 16 sling bullets a faun corpse (skeletalised by now) (51, 24, D) a +1 shortbow of velocity (51, 25, D) an uncursed staff of conjuration (51, 29, D) a +0 rapier a +0 rapier a +0 rapier a +0 leather armour (51, 30, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (51, 36, D) a +5 blowgun (51, 37, D) the ring "Nuok" {rCorr *Contam +Fly rN+ Dex+3} [ring of resist corrosion] It affects your dexterity (+3). It protects you from negative energy. It lets you fly. It causes magical contamination when unequipped. the ring "Tuitaj" {Str+4 Int+3 Dex+5 Stlth-} [ring of loudness] It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+5). It makes you less stealthy. (52, 0, D) an uncursed staff of earth (52, 1, D) an uncursed staff of death (52, 6, D) a +0 trident (52, 12, D) a +0 flail of crushing (52, 13, D) an uncursed staff of cold (52, 17, D) a +0 rapier (unseen) (52, 18, D) a water nymph corpse (skeletalised by now) (52, 19, D) a +0 trident a merfolk corpse (skeletalised by now) a snapping turtle corpse (skeletalised by now) (52, 24, D) the ring of Jabakk {rCorr *Contam rC- Dex+7} [ring of resist corrosion] It affects your dexterity (+7). It makes you vulnerable to cold. It causes magical contamination when unequipped. the ring "Yssoakop" {rN+ Str+7 Dex-3 Stlth+} [ring of positive energy] It affects your strength (+7). It affects your dexterity (-3). It protects you from negative energy. It makes you more stealthy. (52, 25, D) a book of Clouds (52, 27, D) a +0 longbow a +2 dagger of venom a +0 leather armour 13 arrows (52, 29, D) a cursed +0 long sword a +0 dagger an elf corpse (skeletalised by now) (52, 30, D) 8 arrows (52, 32, D) 3 arrows (52, 36, D) a book of the Sky (52, 37, D) a +4 plate armour of poison resistance (53, 6, D) a +1 battleaxe a +0 plate armour a +2 short sword of freezing a +0 robe a human corpse (53, 7, D) a +5 halberd of flaming a +0 plate armour a human corpse (53, 12, D) 4 meat rations 5 bread rations the +8 plate armour of the New World {rF+ rN+} It protects you from fire. It protects you from negative energy. (53, 13, D) a +4 lightning rod (12/14) (53, 24, D) a +0 leather armour (53, 25, D) a +0 long sword (53, 26, D) 2 arrows (53, 28, D) a +3 longbow (unseen) (53, 29, D) a +0 dagger 7 arrows (53, 36, D) a +2 iron rod (11/11) a +1 trident of distortion (54, 0, D) a book of Transfigurations (54, 1, D) a +4 arbalest of evasion (54, 12, D) a +3 trident of piercing (54, 24, D) a +1 war axe of freezing (54, 25, D) a +4 plate armour of poison resistance (54, 28, D) a +0 longbow (unseen) (55, 0, D) the +0 ring mail of Dishonour {Regen+} It increases your rate of regeneration. (55, 1, D) an uncursed staff of poison (55, 12, D) an uncursed staff of air (55, 13, D) a +1 vampiric halberd (55, 24, D) a crystal ball of energy (55, 28, D) an arrow (55, 29, D) an arrow (59, 36, D) a +0 long sword (59, 37, D) a +0 long sword (60, 37, D) an uncursed staff of cold (60, 38, D) a +1 morningstar of holy wrath a +0 chain mail a +0 large shield (60, 42, D) a +0 great mace a +0 plate armour a +1 great sword of draining a +0 plate armour a human corpse (skeletalised by now) (61, 0, D) a +6 ring of strength (61, 8, D) a +1 short sword of speed (61, 16, D) a crystal ball of energy (61, 26, D) Ogupoid's Disquisition on Flight Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (61, 37, D) an uncursed staff of air (61, 40, D) a +0 great sword a +0 plate armour (61, 42, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (62, 0, D) a +6 ring of strength (62, 1, D) the +2 robe of Anarchy {rN+ Str+3} It affects your strength (+3). It protects you from negative energy. (62, 8, D) a +2 battleaxe of venom (62, 9, D) an uncursed ring of resist corrosion (62, 16, D) an uncursed staff of power (62, 17, D) a +2 ring mail of poison resistance (62, 26, D) an uncursed staff of fire (62, 27, D) an uncursed staff of air (62, 36, D) a book of Debilitation (62, 37, D) a +3 quarterstaff (62, 40, D) a +0 glaive a +0 chain mail (62, 41, D) a +0 dire flail a +0 plate armour (62, 42, D) a +0 great mace a +0 plate armour a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (63, 8, D) a book of Necromancy (63, 17, D) the cursed +0 crystal plate armour of Magic {rElec MP+9 Int+3 SInv} It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (63, 26, D) a manual of Bows (63, 36, D) a +2 scale mail of cold resistance (63, 37, D) a book of Changes (64, 26, D) a +2 short sword of draining (64, 27, D) a book of Spatial Translocations (67, 0, D) a cursed -2 arbalest an uncursed staff of air 22 bolts (68, 1, D) an uncursed staff of cold a +0 shortbow 23 arrows (68, 3, D) 2 arrows (68, 4, D) a bolt 5 arrows (69, 0, D) an uncursed ring of resist corrosion (69, 1, D) a cursed -3 shortbow 19 arrows (70, 9, D) a +0 scimitar of electrocution (70, 36, D) the +7 arbalest "Ilaek" {penet, Str-2 Dex+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-2). It affects your dexterity (+5). (70, 37, D) an uncursed staff of death (71, 8, D) the +5 morningstar "Isahonar" {crush, rPois rC- rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (71, 17, D) a +2 dagger of venom (71, 27, D) an uncursed staff of cold (71, 36, D) an uncursed staff of summoning (71, 37, D) a +1 spear of piercing (71, 42, D) an uncursed staff of earth (72, 8, D) a book of Air (72, 9, D) an uncursed ring of ice (72, 16, D) an uncursed amulet of guardian spirit (72, 17, D) an uncursed staff of summoning (72, 19, D) a +0 mace a +0 robe (72, 28, D) a +5 dagger of venom a +0 robe (72, 29, D) a +0 scythe a +0 robe (72, 30, D) a +3 quarterstaff of chaos (72, 36, D) the ring of the Sky {rElec rPois rN+ Str+3 Slay-2} [ring of positive energy] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (72, 37, D) a +3 ring of intelligence (73, 1, D) the Disquisition on Bewitchment and Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Confuse Hexes 3 e - Summon Lightning Spire Summoning/Air 4 (73, 16, D) a book of Necromancy (73, 26, D) a +0 flail (unseen) (73, 29, D) a +0 dagger a +0 robe (73, 30, D) a +0 short sword the cursed +3 shortbow "Xauntiz" {velocity, *Contam +Blink MR++ SInv} Any arrow fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. (73, 37, D) a +1 dagger of flaming (75, 1, D) a +6 trident of protection