Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 14619842983596517782 81 asishallab the Conjurer (level 4, 20/21 HPs) Began as a Felid Conjurer on Oct 24, 2024. Quit the game on level 3 of the Dungeon on Oct 30, 2024. The game lasted 00:08:57 (1726 turns). asishallab the Conjurer (Felid Conjurer) Turns: 1726, Time: 00:08:58 Health: 20/21 AC: 1 Str: 3 XL: 4 Next: 20% Magic: 0/9 EV: 17 Int: 23 God: Gold: 75 SH: 0 Dex: 15 Spells: 5/8 levels left Lives: 1 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Scrolls b - a scroll of enchant armour {unknown} c - a scroll of acquirement {unknown} d - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} g - 2 scrolls of summoning {unknown} i - a scroll of fear {unknown} Potions a - 2 potions of magic h - 4 potions of might {unknown} j - a potion of haste {unknown} k - a potion of curing {unknown} Skills: + Level 4.1 Dodging - Level 2.6 Stealth + Level 2.9 Spellcasting + Level 4.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0 helmet (severely wounded, 84% to hit) The searing ray hits Robin. Robin is almost dead. (Press . to maintain the ray.) The goblin barely misses you. The searing ray hits Robin. You kill Robin! The goblin closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You barely miss the goblin. The goblin hits you with a +0 club. You scratch the goblin. The goblin is moderately wounded. The goblin closely misses you. You scratch the goblin but do no damage. You bite the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse An adder comes into view. Unknown command. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Clearing monster memory. Unknown command. Level annotation: Grinder Welcome back, asishallab the Felid Conjurer. Press ? for a list of commands and other information. Okay, then. Cast which spell? (? or * to list) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......# #...##......##........ ####### ###................... ### ####...#............ †.# ##....###........ #)..# ##########....# ##....... .)...###...........#.# #....... ...).....##........#.# #....... ...)..##...........#.. #....... #####..####[..)@..###.# #....... ) ###.##.## ........... ...##... ........... #.######.# ........... ... .# ........... ### . .........## ..........# S. You could see an adder (asleep). Vanquished Creatures Robin (D:3) 3 gnolls (D:3) A dart slug (D:2) 2 bats (D:1) 4 endoplasms A giant cockroach (D:2) 6 hobgoblins A quokka (D:3) 4 ball pythons 2 frilled lizards (D:1) 10 goblins 2 kobolds (D:1) 2 rats (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asishallab the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 301 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 1346 | D:2 | You fall into a shaft and drop 1 floor! 1460 | D:3 | Reached XP level 3. HP: 16/16 MP: 1/7 1595 | D:3 | Learned a level 2 spell: Searing Ray 1670 | D:3 | Noticed Robin 1679 | D:3 | Reached XP level 4. HP: 14/21 MP: 1/9 1679 | D:3 | Gained a life (2 lives remaining) 1680 | D:3 | Noticed Grinder 1681 | D:3 | Slain by a hobgoblin 1681 | D:3 | Lost a life (1 life remaining) 1720 | D:3 | Killed Robin 1726 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_loops_ring D:2: layout_basic D:3: layout_rooms, uniq_grinder, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 4 | 4.1 Conjurations | 4 | 4.2 Stealth | | 2.6 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | 4 || 14 Bite | 2 | 1 || 3 Cast: Magic Dart | 64 | 8 || 72 Searing Ray | 2 | 1 || 3 Armour: Skin | 5 | 5 || 10 Dodge: Dodged | 22 | 4 || 26