Dungeon Crawl Stone Soup version 0.32-a0-1331-gbe264ac2b7 (webtiles) character file. Game seed: 6054597071853012735 17 aspa the Magician (level 2, -1/17 HPs) Began as an Octopode Hedge Wizard on June 7, 2024. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:18 (680 turns). aspa the Magician (Octopode Hedge Wizard) Turns: 680, Time: 00:02:19 Health: -1/17 AC: 1 Str: 9 XL: 2 Next: 62% Magic: 4/6 EV: 12 Int: 16 God: Gold: 10 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls f - a scroll of teleportation {unknown} g - a scroll of noise {unknown} Potions c - a potion of magic d - a potion of curing {unknown} e - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.5 Spellcasting * Level 1.4 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 b - Call Imp Summ 12% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Blink Tloc 12% N/A 19% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 26% 2 Call Canine Familiar Summ 6% N/A 34% 3 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Sigil of Binding Hex 2% N/A 47% 3 Dimensional Bullseye Hex/Tloc 2% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A rat comes into view. Found 16 gold pieces. Your magical contamination has completely faded away. The rat squeaks loudly. You hit the rat but do no damage. Your grab misses the rat. The rat bites you but does no damage. You barely miss the rat. You grab the rat. You constrict the rat. You kill the rat! You see here a rat corpse. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. Found 5 gold pieces and a sling. There is a stone staircase leading up here. You miss the jackal. The jackal barks! x2 Your grab misses the jackal. You squeeze the jackal. The jackal is almost dead. The jackal misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The jackal bites you. x3; The jackal barely misses you. x2 Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The jackal bites you. x3; The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the jackal. You grab the jackal. The jackal is severely wounded. You constrict the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal completely misses you. The ribbon worm closely misses you. Your cerulean imp hits the jackal with a -4 spear. Unknown command. You closely miss the jackal. Your grab misses the jackal. The jackal bites you. You die... . #####.. ....).# ###......# #........# #.@h.....# #.hw.$...# ##5......# ........# ######+## You could see a ribbon worm, 2 jackals and a friendly cerulean imp (summoned). Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:2) 3 goblins (D:1) A hobgoblin (D:1) A jackal (D:2) 3 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:1) 1 creature vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aspa the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 440 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/6 443 | D:1 | Learned a level 2 spell: Call Imp 680 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic D:2: layout_basic, serial_shops, shop, roderic_roman_lattice Action || total ---------------------------++------- Melee: Dagger || 16 Constrict || 5 Tentacles || 4 Cast: Magic Dart || 22 Call Imp || 2 Stab: Sleeping || 3 Armour: Skin || 16 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 680 | 667 | 13 | 169 | 305 | 2 | 340.0 | Dungeon | 680 | 667 | 13 | 169 | 305 | 2 | 340.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 623 daAuts D:2: 57 daAuts