Dungeon Crawl Stone Soup version 0.32-a0-1471-gc5d1addcfd (webtiles) character file. Game seed: 9758418126534614002 17 aspa the Magician (level 2, 0/17 HPs) Began as an Octopode Hedge Wizard on June 18, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:54 (288 turns). aspa the Magician(Octopode Hedge Wizard) Turns: 288, Time: 00:01:56 Health: 0/17 AC: 1 Str: 9 XL: 2 Next: 62% Magic: 5/6 EV: 12 Int: 16 God: Gold: 52 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 spear Armour d - a +0 hat (worn) Magical Staves e - a staff of fire Potions c - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.5 Spellcasting * Level 1.4 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 b - Call Imp Summ 12% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Blink Tloc 12% N/A 19% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 43 gold pieces (gained 12). You see here a staff of fire. e - a staff of fire You see here a giant cockroach corpse. Your cerulean imp disappears in a puff of smoke! You now have 52 gold pieces (gained 9). A bat comes into view. Okay, then. Okay, then. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! An endoplasm comes into view. Found 12 gold pieces. The endoplasm hits you. You hit the endoplasm but do no damage. Your squeeze misses the endoplasm. The endoplasm hits you. You hit the endoplasm but do no damage. You squeeze the endoplasm. You kill the endoplasm! The endoplasm quivers. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... #.#..# #.#..# ...#.# #..... #.##.# # #.##.# #..## $####.##.##.####. ###... ...........@J.#. ....# ####..##.###.....# #...# .... #.####.##.# #...# ..## #...##.##.# #...#### . #.....)...####....... ###..##..##..#...###. #..##..##....#...†. #####..##..###.##.†## #..##..##..###.##..†. You could see an endoplasm. Vanquished Creatures 3 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A rat (D:1) 14 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 1 creature vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aspa the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 111 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 122 | D:1 | Learned a level 2 spell: Call Imp 288 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring, minivault_23, minmay_pentomino_s4 D:2: kennysheep_big_flooded_room, layout_loops_cross, basic_altar Action || total ---------------------------++------- Melee: Dagger || 21 Constrict || 5 Tentacles || 5 Cast: Magic Dart || 9 Call Imp || 1 Stab: Sleeping || 4 Armour: Skin || 6 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 288 | 288 | 0 | 0 | 168 | 2 | 144.0 | Dungeon | 288 | 288 | 0 | 0 | 168 | 2 | 144.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 286 daAuts D:2: 1 daAuts