Dungeon Crawl Stone Soup version 0.33-a0-628-g1c515a75a4 (webtiles) character file. Game seed: 15741189324702955200 21 aspa the Magician (level 2, 0/17 HPs) Began as an Octopode Hedge Wizard on Jan 2, 2025. Slain by a gnoll ... wielding a +1 whip of flaming (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:45 (1258 turns). aspa the Magician (Octopode Hedge Wizard) Turns: 1258, Time: 00:02:46 Health: 0/17 AC: 1 Str: 9 XL: 2 Next: 83% Magic: 4/6 EV: 12 Int: 16 God: Gold: 51 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls d - 3 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} h - a scroll of poison {unknown} Potions c - a potion of magic g - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting * Level 2.3 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Call Imp Summ 12% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 17% 2 Grave Claw Necr 12% 2d7 17% 2 Vampiric Draining Necr 6% 2d6 34% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History a +0 dagger; a kobold corpse Done exploring. Done exploring. Search for what [? for help]? . Things that are here: a +0 dagger; a kobold corpse There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! x3 A gnoll comes into view. It is wielding a +1 whip of flaming. The hobgoblin hits you. You barely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin. The hobgoblin barely misses you. A gnoll comes into view. It is wielding a +0 flail. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. You constrict the hobgoblin. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll barely misses you. Your cerulean imp barely misses the gnoll. Your cerulean imp hits the gnoll with a -4 spear. You hit the gnoll but do no damage. You grab the gnoll. The gnoll is lightly wounded. You constrict the gnoll. The gnoll hits you with a +1 whip of flaming. The gnoll burns you. Your cerulean imp hits the gnoll but does no damage. You release your grip on the gnoll. Your cerulean imp closely misses the gnoll. The gnoll attacks as it pursues you! The gnoll hits you with a +1 whip of flaming! You die... ######### #.......# #.#####.### #5..# #.#g# #g#@# ### ...#####.#.###.## #...g...#.##.#.## #########...###.# ####<#.## ##.## #.# #.# #.# You could see a gnoll. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:2) 3 kobolds (D:1) A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 17 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) A quokka (D:1) 2 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aspa the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 192 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 195 | D:1 | Learned a level 2 spell: Call Imp 1258 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, kennysheep_another_room, minmay_misc_feat_ornament D:2: layout_loops_corners, basic_altar, serial_shops, nicolae_shop_back_alley_shop Action || total ---------------------------++------- Melee: Dagger || 26 Constrict || 4 Tentacles || 3 Cast: Magic Dart || 12 Call Imp || 2 Stab: Sleeping || 8 Armour: Skin || 15 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1259 | 1197 | 62 | 31 | 1016 | 2 | 629.5 | Dungeon | 1259 | 1197 | 62 | 31 | 1016 | 2 | 629.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1218 daAuts D:2: 40 daAuts