aspi Level 1 of the Dungeon [Shop] Toeloe's Antique Weapon Boutique a +1 dagger of draining (254 gold) a +1 hand axe of electrocution (348 gold) a +0 mace (72 gold) a +0 rapier (96 gold) a +0 club (24 gold) a +0 great sword of freezing (328 gold) a +0 mace (72 gold) a +0 dagger of venom (105 gold) a +0 hand axe (72 gold) [Shop] Ibakh's Antique Weapon Shoppe a +0 whip (65 gold) a +0 halberd of venom (176 gold) a +0 trident (91 gold) a +0 short sword (78 gold) a +0 dagger (52 gold) a +1 long sword of holy wrath (345 gold) a +0 spear (78 gold) a +0 dagger (52 gold) the +8 scimitar of Fate {chaos, Str+3 Dex+2 SInv} (1791 gold) Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). SInv: It lets you see invisible. a +0 trident (91 gold) the +2 quarterstaff "Killer Bee's Peril" {venom, Will+} (712 gold) It poisons the flesh of those it strikes. Will: It increases your willpower. (0, 0, D:1) a +0 mace (4, -35, D:1) a +0 short sword (8, -36, D:1) a +0 ring mail (8, -33, D:1) 7 stones (19, -40, D:1) a +0 mace (22, 12, D:1) a +0 ring mail (26, -35, D:1) 6 poisoned darts (30, -10, D:1) a +2 falchion of holy wrath (32, -26, D:1) a +0 ring mail (36, 3, D:1) 7 stones (49, -20, D:1) a +0 dagger (50, -19, D:1) a +0 club (53, -28, D:1) a +0 club (57, -18, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -3, D:2) a bat corpse (skeletalised by now) (6, -9, D:2) a bat corpse (9, -15, D:2) a +0 club a goblin corpse (skeletalised by now) (17, -24, D:2) a scarf of harm (23, -24, D:2) a +0 club (28, -22, D:2) a +0 club (37, 1, D:2) a +0 club (40, -4, D:2) a +0 dagger (44, 2, D:2) a +0 ring mail