astraldaughter Level 1 of the Dungeon (0, 0, D:1) 28 bolts (1, -6, D:1) a +0 club (4, 5, D:1) 18 stones (4, 7, D:1) a +0 ring mail (8, 12, D:1) a +0 club a stone (12, 6, D:1) a stone (13, 5, D:1) 3 stones (18, 1, D:1) a +0 club (20, 0, D:1) a +0 dagger (26, -6, D:1) 30 stones (28, 26, D:1) a +0 dagger (35, 13, D:1) a +0 club (41, 12, D:1) a +0 club (41, 19, D:1) a +0 dagger (47, 9, D:1) 22 arrows (55, -7, D:1) 15 bolts (57, 14, D:1) a cursed +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 21, D:2) a +0 short sword (1, 32, D:2) 24 sling bullets (2, 38, D:2) a +0 club (3, 8, D:2) a +0 halberd (4, 1, D:2) a +1 halberd of freezing (7, 16, D:2) a +0 dagger (8, 15, D:2) a +1 short sword of speed (14, -1, D:2) a +0 dagger (23, 17, D:2) a +0 club (27, 1, D:2) a +0 club (28, 0, D:2) a +0 club (32, 15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, -1, D:3) a +0 short sword of freezing (12, -21, D:3) a +0 ring mail (13, -22, D:3) a cursed -3 mace (13, -21, D:3) a +0 whip a +0 mace (13, 1, D:3) a scroll of enchant armour (unseen) (13, 7, D:3) a potion of agility (13, 9, D:3) 7 gold pieces (15, 6, D:3) a cursed -4 ring of evasion (15, 7, D:3) 9 gold pieces (19, -19, D:3) a +0 dagger (20, 17, D:3) a +0 club (24, -8, D:3) a +0 ring mail (35, -26, D:3) a +0 war axe (35, -25, D:3) a +0 hunting sling a +0 ring mail (35, 3, D:3) a +0 flail (37, -16, D:3) 18 bolts (37, 0, D:3) a +0 robe a +0 dagger (38, 1, D:3) a +0 hunting sling (41, 4, D:3) a +0 scale mail a +0 club (43, 4, D:3) a +0 spear (51, -5, D:3) a +0 scale mail (56, -24, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 whip (3, 3, D:4) a +0 dagger a +0 robe (4, 2, D:4) a cursed +0 short sword (7, 28, D:4) a +0 dagger (7, 31, D:4) a +0 short sword a +0 animal skin a +0 helmet a +0 club a cursed -2 club (7, 32, D:4) a +0 club a +0 club a +0 club a +0 club a +0 club (7, 34, D:4) a +0 dagger (17, 46, D:4) 28 stones (19, 51, D:4) a +0 dagger of speed (20, 41, D:4) a +0 helmet (26, 37, D:4) a +0 falchion (27, 42, D:4) a +2 buckler (31, 8, D:4) a +0 club a +0 ring mail a +0 mace a +0 chain mail a +0 mace (32, 8, D:4) a +0 leather armour a +0 short sword (36, 40, D:4) a +0 scythe a +0 robe Level 5 of the Dungeon [Shop] Ymezxyim's Mayhem Merchandise a book of Fire (780 gold) a wand of iceblast (11) (180 gold) a +0 hand axe (36 gold) a wand of iceblast (6) (120 gold) a +0 broad axe (48 gold) a cursed -3 hand axe (1 gold) a +0 broad axe (48 gold) a book of the Tempests (840 gold) a +0 executioner's axe (120 gold) (20, 19, D:5) 30 sling bullets (24, 17, D:5) a +0 hand axe a +0 hand axe a +0 ring mail a +2 whip of electrocution a +4 chain mail a cursed -2 dagger a +0 robe (24, 37, D:5) 10 sling bullets (24, 48, D:5) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (39, 27, D:5) a +0 whip (39, 49, D:5) a +0 leather armour (41, 26, D:5) a +0 halberd a +0 spear (42, 45, D:5) 12 bolts (42, 49, D:5) a +1 flail of holy wrath Level 6 of the Dungeon (0, 0, D:6) a +0 long sword (6, -5, D:6) a bullfrog corpse (6, -4, D:6) a hound corpse (6, 8, D:6) 12 gold pieces (13, 10, D:6) a stone (15, 10, D:6) 2 stones (16, 10, D:6) 15 stones (16, 14, D:6) 11 stones (17, 9, D:6) 2 stones (18, 9, D:6) a large rock (still there?) a stone (still there?) (19, 2, D:6) a large rock (19, 8, D:6) a large rock (23, 4, D:6) a +0 hunting sling