astraldaughter Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 38, D:1) a +0 short sword (3, 13, D:1) 19 stones (5, 30, D:1) 14 arrows (7, 7, D:1) a +0 short sword (8, 37, D:1) a +0 club (12, 41, D:1) a +0 hand axe (15, 11, D:1) a +0 leather armour (20, 0, D:1) a +0 club (21, 2, D:1) 19 arrows (22, 22, D:1) 20 arrows (24, 43, D:1) a +0 club (25, 42, D:1) a +0 robe (25, 43, D:1) a +0 buckler (26, 42, D:1) 21 stones (27, 11, D:1) a scarf of spirit shield (29, 39, D:1) a +0 club (36, 13, D:1) 18 bolts (50, 16, D:1) 20 bolts (51, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, -19, D:2) 23 sling bullets (10, -3, D:2) a +0 leather armour (13, -11, D:2) 16 stones (15, -12, D:2) 9 stones (16, -19, D:2) a +0 short sword (19, -27, D:2) 16 poisoned darts (20, -11, D:2) a +0 ring mail (22, -11, D:2) a +0 leather armour (25, -7, D:2) 5 stones (28, -25, D:2) a +0 dagger (28, -22, D:2) a +0 spear (34, -16, D:2) 23 stones a +0 pair of boots (37, -21, D:2) a +0 hunting sling (43, -28, D:2) 4 stones (49, -15, D:2) a scarf of spirit shield Level 3 of the Dungeon (0, 0, D:3) 5 stones (23, -42, D:3) 2 stones (24, -8, D:3) a +0 chain mail (28, -19, D:3) 16 stones (29, -9, D:3) a +0 robe (31, -28, D:3) 9 gold pieces (32, -27, D:3) 10 gold pieces (33, -26, D:3) 18 gold pieces (36, -23, D:3) a +0 club (37, -26, D:3) 30 stones (40, -33, D:3) a +0 club (unseen) (45, -29, D:3) a +0 club (50, -9, D:3) a +0 club (60, -37, D:3) a +0 club (63, -40, D:3) a +0 naga barding Level 4 of the Dungeon (0, 0, D:4) 10 stones (4, -5, D:4) 11 sling bullets (14, -12, D:4) 13 poisoned darts (17, 9, D:4) the +5 long sword "Bacod" {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. (36, 14, D:4) 23 stones (42, -15, D:4) 15 poisoned darts (49, -22, D:4) a cursed +0 chain mail (57, 5, D:4) a +0 rapier (58, -10, D:4) a +0 robe Level 5 of the Dungeon [Shop] Edozocia's Antique Weapon Shoppe a +0 hunting sling (37 gold) a +0 great sword (162 gold) a +0 hunting sling (37 gold) a +1 whip of venom (250 gold) the +6 trident "Aqeaxuic" {vamp, Str+4} (1397 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). a +0 war axe (87 gold) a +0 falchion (75 gold) the +5 hand crossbow of Makhleb's Envy {penet, *Slow +Inv rPois Str+6 Int+3} (1630 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+6). It affects your intelligence (+3). It protects you from poison. It lets you turn invisible. It may slow you when you take damage. a +0 dagger (50 gold) a +0 morningstar (100 gold) (0, 0, D:5) a +0 whip of freezing a +0 robe (0, 29, D:5) 28 arrows (1, 14, D:5) a +0 long sword of protection (4, -6, D:5) a +0 club (4, 25, D:5) 7 datura-tipped darts (5, 9, D:5) a +0 war axe (12, 16, D:5) a +0 leather armour (25, 2, D:5) a +0 giant spiked club (25, 20, D:5) a scroll of enchant weapon (29, -11, D:5) a +0 hand axe (36, 24, D:5) a +0 leather armour a +8 club (39, -8, D:5) a +0 robe (40, 10, D:5) a +0 giant club (43, 1, D:5) a +0 shortbow 21 arrows Level 6 of the Dungeon (0, 0, D:6) 21 arrows (1, 3, D:6) a throwing net (3, 23, D:6) 24 stones (25, 24, D:6) a +0 short sword a +0 ring mail a cursed +0 war axe a +0 leather armour a +0 mace a +0 leather armour a cursed -1 dagger a +0 robe (35, 28, D:6) a +0 leather armour a +0 club a +0 short sword a +0 leather armour (36, 32, D:6) a +0 war axe (50, 3, D:6) a +0 giant spiked club (50, 5, D:6) the +1 leather armour "Vanoha" {rElec Str+4} It affects your strength (+4). It insulates you from electricity. If you switch to wearing this armour, your AC will increase by 4 (2 -> 6). Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (3, 3, D:7) a +0 club a +0 leather armour (3, 4, D:7) a +0 ring mail a +0 club (7, 15, D:7) a +0 leather armour (29, 11, D:7) a +0 flail (29, 29, D:7) 16 bolts (30, 33, D:7) a +0 mace (30, 35, D:7) a +0 mace (31, 4, D:7) an arrow (31, 33, D:7) a +0 mace (31, 34, D:7) a +0 mace (31, 35, D:7) a +0 mace (31, 36, D:7) a +0 mace (32, 1, D:7) 4 arrows (32, 3, D:7) a +0 dagger a +0 robe (32, 4, D:7) a +0 mace 4 boomerangs a +0 ring mail a +0 dagger a +0 robe (32, 33, D:7) a +0 mace (32, 34, D:7) a +0 mace (32, 35, D:7) a +0 mace (32, 36, D:7) a +0 mace (33, 4, D:7) a +0 flail a +0 ring mail (33, 5, D:7) a +0 shortbow 9 arrows (33, 33, D:7) a +0 mace (33, 34, D:7) a +0 mace (33, 35, D:7) a +0 mace (33, 36, D:7) a +0 mace (34, 34, D:7) a +0 mace (34, 35, D:7) a +0 mace (40, 34, D:7) a +4 quarterstaff of chaos a +0 cloak (43, 33, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (6, -6, D:8) a scroll of teleportation (9, 7, D:8) a +0 giant club an ogre skeleton (12, 14, D:8) 19 poisoned darts (13, -6, D:8) a cursed +0 long sword (14, 9, D:8) a +0 quarterstaff of protection (17, -11, D:8) a bullfrog corpse (skeletalised by now) (18, -9, D:8) a wolf corpse (skeletalised by now) (18, -5, D:8) the felid skeleton of astraldaughter (25, 2, D:8) a +0 dagger 2 boomerangs a +0 leather armour (25, 3, D:8) a +0 trident (26, 2, D:8) a +0 short sword a +0 leather armour a +0 falchion (28, -18, D:8) a +0 ring mail (30, -22, D:8) the +0 leather armour "Fiamer" {rPois rC+ Int-2} It affects your intelligence (-2). It protects you from cold. It protects you from poison. If you switch to wearing this armour, your AC will increase by 3 (2 -> 5). (48, -1, D:8) a +0 falchion