astraldaughter Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 1, D:1) a +0 hunting sling (6, -11, D:1) a +0 robe (6, 4, D:1) a +0 spear (7, -16, D:1) a +0 whip a stone (10, -4, D:1) a +4 ring mail (13, 18, D:1) a ball python corpse (skeletalised by now) (20, -16, D:1) a +0 dagger (24, 8, D:1) a +0 dagger (34, 2, D:1) 30 stones (35, -19, D:1) a +0 mace (38, 19, D:1) a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 18 stones (4, 4, D:2) a scroll of noise (6, 5, D:2) a +0 dagger a goblin corpse (7, 12, D:2) a +0 whip (12, 1, D:2) a frilled lizard corpse (12, 17, D:2) the +8 dagger of the Dungeon {spect, rPois rC- Int+2 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. (15, 3, D:2) a +0 club (still there?) a +0 club (still there?) a goblin corpse (still there?) (15, 4, D:2) a +0 spear (15, 5, D:2) a +0 plate armour (16, -5, D:2) an adder corpse