astraldaughter Level 1 of the Dungeon (4, -1, D:1) a +0 plate armour (7, 14, D:1) a +0 dagger (19, 0, D:1) a +0 dagger (20, 23, D:1) a +2 dagger (24, -2, D:1) a +0 short sword (31, 8, D:1) a +0 whip (32, -6, D:1) a +0 spear (32, -3, D:1) a +0 dagger (35, 3, D:1) a +0 sling (42, 3, D:1) a +0 mace (45, 45, D:1) a +0 whip Level 2 of the Dungeon (4, 5, D:2) a +0 club (9, 3, D:2) a +0 dagger (10, 0, D:2) a +0 dagger (11, 11, D:2) a +0 dagger a +0 dagger a +0 club (13, 11, D:2) a +0 falchion a +0 animal skin a +0 helmet a +0 club a +0 sling (16, 26, D:2) a +0 club (40, -8, D:2) a +0 buckler (45, -11, D:2) a +0 whip (45, 14, D:2) a +0 dagger (46, -9, D:2) a +0 robe a +0 club (50, 19, D:2) a +0 scale mail (55, 7, D:2) a +0 dagger (56, -9, D:2) a +0 dagger a +0 sling Level 3 of the Dungeon (10, -32, D:3) a +0 club (18, -25, D:3) an orb of energy (21, -39, D:3) a +0 glaive (28, -18, D:3) a +0 scythe a +0 robe (28, 4, D:3) a +0 short sword (33, 0, D:3) a +0 short sword (33, 2, D:3) a +0 hand axe (39, 0, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (4, -33, D:4) a +0 short sword a +0 chain mail of willpower (7, 7, D:4) a +0 falchion (14, -28, D:4) a +0 cloak (14, -9, D:4) a +0 hand axe (14, -7, D:4) a +0 short sword a +0 club (14, -6, D:4) a +0 club (15, -6, D:4) a +0 hand axe (32, -17, D:4) a +0 ring mail a +0 club a +0 club (42, 11, D:4) a +0 quarterstaff (59, -29, D:4) a +0 whip (61, -24, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (9, 39, D:5) a +0 dagger (17, 16, D:5) a +0 dagger (18, 24, D:5) a +0 giant spiked club (21, -1, D:5) a +0 leather armour (23, 42, D:5) a +0 dagger a +0 leather armour (27, 35, D:5) a +0 giant club (53, 8, D:5) a +0 scale mail (58, 16, D:5) a +0 flail (59, 16, D:5) a +0 club a +0 hand axe (59, 17, D:5) a +0 ring mail a +0 trident (60, 17, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 rapier a +3 leather armour of cold resistance (1, 22, D:6) a +0 spear (6, -3, D:6) a +0 club (18, 3, D:6) a +0 giant spiked club (24, 14, D:6) a +2 robe of positive energy (29, -21, D:6) a +0 cloak (33, 5, D:6) a +0 flail of protection a +3 chain mail of willpower (42, -6, D:6) a +0 leather armour (46, 0, D:6) 13 gold pieces (46, 1, D:6) 14 gold pieces (47, 0, D:6) 11 gold pieces (47, 1, D:6) 14 gold pieces (47, 2, D:6) 16 gold pieces (48, 0, D:6) 8 gold pieces (48, 1, D:6) 7 gold pieces Level 7 of the Dungeon [Shop] Otrot's Lightly-Used Armoury a -1 bardiche (52 gold) a -1 triple crossbow (65 gold) a -3 hand crossbow (1 gold) a -3 executioner's axe (1 gold) a -3 triple crossbow (1 gold) a -1 lajatang (130 gold) a -2 bardiche (1 gold) a -1 eveningstar (130 gold) a -3 triple sword (1 gold) a -1 demon whip (130 gold) a -3 demon whip (1 gold) a -2 triple sword (1 gold) (18, -14, D:7) a +0 spear (26, -37, D:7) a +0 flail (33, 13, D:7) a +0 club a +0 whip (34, 13, D:7) a +0 dagger of venom a +0 robe (35, -7, D:7) a +0 lajatang (36, -2, D:7) a +0 cloak (43, -23, D:7) a +0 spear Level 8 of the Dungeon [Shop] Susk's Jewellery Emporium a +6 ring of intelligence (540 gold) an amulet of magic regeneration (450 gold) an amulet of the acrobat (450 gold) a ring of wizardry (450 gold) a ring of protection from cold (375 gold) an amulet of magic regeneration (450 gold) a ring of magical power (300 gold) an amulet of magic regeneration (450 gold) (0, 0, D:8) a +0 ring mail (4, -9, D:8) a +4 trident a +0 robe (4, 17, D:8) a +0 falchion (9, -9, D:8) a +4 short sword a +0 robe (9, -8, D:8) a +5 short sword a +0 robe (10, -8, D:8) a +0 dire flail a +0 robe (11, 19, D:8) a +0 hand axe (16, 24, D:8) a +0 short sword a +0 leather armour (18, 7, D:8) a +0 trident (24, 13, D:8) a +3 long sword a +0 robe (24, 14, D:8) a +3 spear a +0 robe (25, 11, D:8) a +0 dire flail a +0 robe (26, 17, D:8) a +0 antimagic dagger (32, -16, D:8) a +0 rapier (34, 14, D:8) a +0 scale mail (36, -7, D:8) a +0 mace (36, -5, D:8) a +0 short sword a +0 trident a +0 plate armour (36, -4, D:8) a +0 dagger a +0 scale mail a +0 dagger a +0 robe a +0 dagger a +0 robe (37, -5, D:8) a +0 short sword of draining (39, 19, D:8) a +1 war axe a +0 robe (40, 19, D:8) a +0 spear a +0 robe (41, 19, D:8) a +2 long sword a +0 robe (45, -13, D:8) a +0 long sword (48, -13, D:8) a +0 club (48, 7, D:8) a +0 ring mail (50, 9, D:8) a +0 war axe of freezing (51, 6, D:8) +0 steam dragon scales Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (3, 11, D:9) a +0 whip a +0 dagger a +0 short sword a +0 dagger a +0 dagger a +0 dagger a +0 short sword a +0 whip (15, -6, D:9) a +2 spear of freezing a +0 robe (16, -6, D:9) a +0 halberd a +0 robe (17, -6, D:9) a +0 hand axe a +0 robe (21, -6, D:9) a +3 spear of freezing a +0 robe (23, -6, D:9) a +0 leather armour (23, 2, D:9) a +0 ring mail (33, -14, D:9) a +0 robe (34, -28, D:9) a +0 chain mail (36, 8, D:9) a +0 leather armour (39, -3, D:9) a +0 dire flail a +0 chain mail a +0 mace a +0 mace a +0 club a +0 hand axe a +0 scale mail (40, 10, D:9) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (41, -38, D:9) a +1 mace of draining a +0 robe a +5 scimitar of freezing a +0 robe a +2 dagger a +0 robe a +2 war axe of freezing a +0 robe (41, 9, D:9) a +0 dagger a +0 dagger a +0 robe a +0 long sword a +0 chain mail (41, 10, D:9) a +0 flail a +0 ring mail a +1 short sword of venom (41, 12, D:9) a +0 short sword (42, 11, D:9) a +0 war axe a +0 chain mail a +0 battleaxe a +0 arbalest a +0 chain mail a +0 short sword a +0 plate armour a +0 short sword a +0 leather armour (42, 12, D:9) a +0 short sword a +0 ring mail (43, -19, D:9) a phantom mirror (47, -34, D:9) a +0 dagger (53, -24, D:9) a +0 great sword a +0 robe Level 10 of the Dungeon (0, 0, D:10) a scroll of noise (1, -32, D:10) a +0 shortbow (4, -25, D:10) a +0 battleaxe a +0 chain mail a wand of charming (4) (4, -7, D:10) 6 stones (4, -6, D:10) a potion of heal wounds (4, -5, D:10) a potion of lignification (5, -6, D:10) the +0 pair of gloves of Idealism {Fly SInv} SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (18, -35, D:10) a +0 robe (22, -35, D:10) a +1 dagger of venom (23, -31, D:10) a +0 shortbow (24, 15, D:10) a scroll of poison (26, -1, D:10) a +0 chain mail (28, -40, D:10) +0 acid dragon scales (31, -30, D:10) a +0 scale mail (33, 4, D:10) a +0 robe (34, -30, D:10) a scroll of amnesia (35, -30, D:10) 19 gold pieces (36, -30, D:10) a book of Minor Magic (39, -28, D:10) a +1 glaive of flaming (44, -38, D:10) a +0 rapier of freezing Level 11 of the Dungeon (0, 0, D:11) +1 steam dragon scales a +0 troll leather armour (0, 5, D:11) a +0 shortbow (4, -8, D:11) a scroll of vulnerability (9, 0, D:11) a staff of air (11, -9, D:11) a +0 flail (13, -8, D:11) a +0 flail a +0 leather armour (16, -27, D:11) a scroll of noise a +0 robe a +0 dagger (23, -10, D:11) a potion of degeneration (23, -9, D:11) a +0 leather armour a +0 falchion (25, 11, D:11) a scroll of poison (29, 0, D:11) a +0 hand axe (30, 0, D:11) a +0 robe a +0 dagger (30, 2, D:11) a +0 robe a +0 dagger (31, -6, D:11) 4 datura-tipped darts 7 curare-tipped darts 44 poisoned darts a +0 dagger a +0 robe of cold resistance a +0 war axe a +0 leather armour (32, -8, D:11) the +6 triple crossbow "Jacsusetz" {vorpal, rC+ Dex+7 Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+7). rC: It protects you from cold. Stlth: It makes you more stealthy. (36, 0, D:11) a +0 hand axe (50, -13, D:11) a +0 pair of boots the Ecumenical Temple Level 1 of the Lair of Beasts (2, 28, Lair:1) a +0 arbalest (4, 50, Lair:1) a +0 ring mail (19, 34, Lair:1) a +0 chain mail (29, 49, Lair:1) a +0 war axe (31, 30, Lair:1) a +0 robe (33, 19, Lair:1) a +0 pair of gloves (33, 28, Lair:1) a cane toad skeleton (33, 51, Lair:1) a +0 scale mail (47, 33, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (2, 4, Lair:2) a +0 long sword (3, 6, Lair:2) a +0 shortbow