Dungeon Crawl Stone Soup version 0.30-a0-341-g682706514a (webtiles) character file. Game seed: 10706970722884973339 64 astraldaughter the Conjurer (level 4, 24/24 HPs) Began as a Tengu Conjurer on Aug 27, 2022. Quit the game on level 2 of the Dungeon on Nov 3, 2022. The game lasted 00:04:02 (1755 turns). astraldaughter the Conjurer (Tengu Conjurer) Turns: 1755, Time: 00:04:03 Health: 24/24 AC: 2 Str: 7 XL: 4 Next: 12% Magic: 9/9 EV: 12 Int: 20 God: Gold: 34 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} g - a scroll of torment {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} f - 2 potions of heal wounds {unknown} i - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting * Level 6.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Leda's Liquefaction Hex/Erth 1% N/A 82% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Statue Form Tmut/Erth 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The searing ray hits the adder. The adder is almost dead. The adder barely misses you. The searing ray misses the adder. You finish channelling your searing ray. The adder barely misses you. The adder bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 4! You feel agile. A ball python comes into view. A ball python is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The ball python hisses angrily. You see here an adder corpse. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python! You kill the ball python! You see here an adder corpse. An endoplasm comes into view. Found 2 gold pieces. An endoplasm is nearby! Welcome back, astraldaughter the Tengu Conjurer. Press ? for a list of commands and other information. Welcome back, astraldaughter the Tengu Conjurer. Press ? for a list of commands and other information. Welcome back, astraldaughter the Tengu Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####.##.... .. #.......# .. #.##.# .## #.##.###### ..#####.##....... #..........#####. $## #.#####.##†# .....###.#####.##.# #....@........#.# #.##.#.####.....# #.#.# #.....# #.#.# ##...## #.#.# ##.## ..#.#####..<####### ..#.......#....<... #J#######...####### ##.######## You could see an endoplasm (asleep). Vanquished Creatures 2 adders (D:2) 3 dart slugs (D:1) 3 ball pythons 6 endoplasms 3 goblins (D:1) 6 hobgoblins (D:1) 2 quokkas (D:1) 6 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | astraldaughter the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 174 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 383 | D:1 | Learned a level 2 spell: Searing Ray 443 | D:1 | Reached skill level 6 in Conjurations 530 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/7 1221 | D:1 | Found Hem Ifen's Antique Weapon Emporium. 1650 | D:2 | Reached XP level 4. HP: 23/24 MP: 0/9 1755 | D:2 | Upgraded the game from 0.30-a0-34-gbe8da3892a to | 0.30-a0-50-gb2d611f6b1 1755 | D:2 | Upgraded the game from 0.30-a0-50-gb2d611f6b1 to | 0.30-a0-341-g682706514a 1755 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, serial_shops, shop D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.8 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Cast: Magic Dart | 81 | 1 || 82 Searing Ray | 2 | || 2 Armor: Robe | 1 | || 1 Dodge: Dodged | 5 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1754 | 1714 | 40 | 13 | 1533 | 2 | 877.0 | Dungeon | 1754 | 1714 | 40 | 13 | 1533 | 2 | 877.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1562 daAuts D:2: 191 daAuts