Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-1132-g2ccf60101c Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12550952542654238917, deterministic pregen: 1 Command line: /usr/games/crawl-git-2ccf60101c -name atomjack -rc /dgldir/rcfiles/crawl-git/atomjack.rc -macro /dgldir/rcfiles/crawl-git/atomjack.macro -webtiles-socket /crawl-master/webserver/sockets/atomjack:dcss-git.sock -morgue /dgldir/morgue/atomjack/ RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-2ccf60101c(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55cde9802f67]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2ccf60101c(_Z13do_crash_dumpv+0x3fc) [0x55cde980de1c]: do_crash_dump() /usr/games/crawl-git-2ccf60101c(_Z20crash_signal_handleri+0x1ca) [0x55cde98033aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fd30f883fd0]: /usr/games/crawl-git-2ccf60101c(_Z32mons_offers_beogh_conversion_nowRK7monster+0x9) [0x55cde9c0bb99]: mons_offers_beogh_conversion_now(monster const&) /usr/games/crawl-git-2ccf60101c(_Z20can_convert_to_beoghv+0xb0) [0x55cde992c790]: can_convert_to_beogh() /usr/games/crawl-git-2ccf60101c(_Z16fill_status_infoiR11status_info+0x41b) [0x55cde9dd82ab]: fill_status_info(int, status_info&) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entry4initEl+0x52b) [0x55cde998e8db]: scorefile_entry::init(long) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entryC2EijiPKcbS1_l+0x2b8) [0x55cde9997318]: scorefile_entry::scorefile_entry(int, unsigned int, int, char const*, bool, char const*, long) /usr/games/crawl-git-2ccf60101c(+0x63ca6a) [0x55cde9997a6a]: /usr/games/crawl-git-2ccf60101c(_Z14update_whereisPKc+0x14) [0x55cde9997c64]: update_whereis(char const*) /usr/games/crawl-git-2ccf60101c(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xa91) [0x55cde9dbcdf1]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0x55cde9dbf135]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_ZN5Delay6handleEv+0x46) [0x55cde9828106]: Delay::handle() /usr/games/crawl-git-2ccf60101c(_Z12handle_delayv+0x27) [0x55cde9827c67]: handle_delay() /usr/games/crawl-git-2ccf60101c(+0xbc6e74) [0x55cde9f21e74]: /usr/games/crawl-git-2ccf60101c(+0xbc7955) [0x55cde9f22955]: /usr/games/crawl-git-2ccf60101c(main+0x19f) [0x55cde974a26f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7fd30f86f1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fd30f86f285]: /usr/games/crawl-git-2ccf60101c(_start+0x21) [0x55cde974ab31]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = passages, absdepth0 = 4 Level vaults: layout_gridville uniq_menkaure Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. A wave of violent energy washes through your body. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Natasha mumbles some strange words. You feel disoriented. Natasha stares at you and mumbles some strange words. The magic dart hits your fulminant prism. Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Natasha extends her claws. Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (lightly wounded, ally target, 74% to hit) You focus your ray upon Natasha. The searing ray hits Natasha! Natasha is severely wounded. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs Natasha! You kill Natasha! You feel Natasha's spirit has finally been put to rest. You hear a shout! Unknown command. Unknown command. You stop channelling your searing ray. Your magical contamination has completely faded away. A hobgoblin comes into view. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. Done exploring. Search for what [Enter for "."]? . Unknown command. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Okay, then. Unknown command. (D) Dungeon Where to? (Tab/Enter - D:3, ? - help) What level of the Dungeon? (default 3, ? - help) There is an open door here. There is a stone staircase leading down here. You fly downwards. Found a scroll labelled TODGHE MIESKI. There is a stone staircase leading up here. Found 4 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) n - a scroll labelled TODGHE MIESKI You reach down and open the door. Found Wajoaroi's Magic Scroll Shoppe. There is an open door here. There is an entrance to Wajoaroi's Magic Scroll Shoppe here. e - 2 scrolls of identify (gained 1) Thank you for shopping at Wajoaroi's Magic Scroll Shoppe! You can access your shopping list by pressing '$'. As you read the scroll of identify, it crumbles to dust. c - a scroll of blinking As you read the scroll of identify, it crumbles to dust. f - 2 potions of curing As you read the scroll labelled UXZUSTIRANA, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Okay, then. Unknown command. Unknown command. You reach down and open the door. There is an open door here. Found a stone staircase leading down. An iguana comes into view. The magic dart hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. A giant cockroach comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Okay, then. Unknown command. Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the giant cockroach! You kill the giant cockroach! The blast of energy engulfs the iguana! The iguana is almost dead. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the iguana. The iguana is almost dead. The magic dart hits the iguana but does no damage. The iguana is almost dead. The magic dart hits the iguana. You kill the iguana! You feel your willpower return. A white imp comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The white imp gestures at you. The puff of frost hits your fulminant prism. Your fulminant prism resists. Your fulminant prism crackles loudly. The white imp hits your fulminant prism but does no damage. The white imp hits your fulminant prism. The white imp freezes your fulminant prism. Your fulminant prism resists. Your fulminant prism explodes! The blast of energy engulfs the white imp! You kill the white imp! Your magical contamination has completely faded away. HP restored. There is a stone staircase leading down here. d - 2 yellow potions You reach down and open the large door. A quokka comes into view. Found four items. The magic dart hits the quokka. The quokka is moderately wounded. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. You kill the goblin! The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka. You kill the quokka! There is a large open door here. You now have 146 gold pieces (gained 10). e - a scroll labelled JASCHOZ PAERUA o - a scroll of identify As you read the scroll of identify, it crumbles to dust. e - a scroll of acquirement Unknown command. Unknown command. There is a dry fountain here. o - a scroll of vulnerability You see here a +0 dagger. As you open the large door, it creaks loudly! There is a large open door here. You now have 150 gold pieces (gained 4). An orc comes into view. It is wielding a +0 dagger. The magic dart hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 4 stones. There is a stone staircase leading up here. You see here an iguana corpse. You see here a giant cockroach corpse. Found Guf Rih's Distillery. There is an entrance to Guf Rih's Distillery here. Unknown command. Found a club. A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! A hound comes into view. The magic dart hits the hound. The hound is moderately wounded. The hound barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Okay, then. Unknown command. Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The hound bites your fulminant prism but does no damage. Your fulminant prism crackles loudly. The hound bites your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the hound!! You kill the hound! You hear an angry hiss. You hear a shout! x2 An adder comes into view. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The adder hisses angrily. Your fulminant prism crackles loudly. The adder bites your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the adder! The adder is almost dead. You hear a shout! x3 Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. An orc comes into view. It is wielding a +0 whip. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc! You kill the orc! An orc comes into view. It is wielding a +0 club. The magic dart hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 whip. The magic dart hits the orc. The orc is lightly wounded. The orc shouts! An orc comes into view. It is wielding a +0 club. The magic dart hits the orc. The orc is heavily wounded. A goblin comes into view. It is wielding a +0 club. The magic dart hits the orc but does no damage. The orc is heavily wounded. The magic dart hits the orc but does no damage. The orc is heavily wounded. An orc priest comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) Unknown command. Unknown command. You hear a loud crackle. The goblin hits something but does no damage. You hear an explosion! The blast of energy engulfs the goblin! You kill the goblin! The blast of energy engulfs the orc! You kill the orc! You feel a bit more experienced. You see here an iguana skeleton. You start resting. HP restored. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest shouts! Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (ally target, 79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the orc priest! You kill the orc priest! Your fulminant prism explodes! You stop channelling your searing ray. Your magical contamination has completely faded away. You see here an iguana skeleton. There is a large open door here. You reach down and open the large door. There is a large open door here. Found a stone staircase leading down. p - a scroll of identify As you read the scroll of identify, it crumbles to dust. j - a scroll of immolation A hobgoblin comes into view. Found a potion of curing. Found a stone staircase leading up. The magic dart hits the hobgoblin but does no damage. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! f - 3 potions of curing (gained 1) There is a stone staircase leading up here. p - a scroll of identify As you read the scroll of identify, it crumbles to dust. d - 2 potions of cancellation A dart slug comes into view. The magic dart hits the dart slug. The dart slug is severely wounded. The magic dart hits the dart slug! You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. Things that are here: a +0 dagger; a +0 scale mail The magic dart hits the goblin. The goblin is heavily wounded. The magic dart hits the goblin. The goblin is almost dead. The magic dart hits the goblin! You kill the goblin! You see here a dart slug corpse. Found a rapier. A hound comes into view. The magic dart hits the hound. The hound is moderately wounded. The hound barks! The magic dart hits the hound! The hound is severely wounded. The magic dart hits the hound. You kill the hound! A giant cockroach comes into view. Your Fighting skill increases to level 2! You have reached level 7! The power to cast Dazzling Flash wells up from within. Spell assigned to 'g'. The magic dart hits the giant cockroach. The giant cockroach is moderately wounded. The magic dart hits the giant cockroach. You kill the giant cockroach! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A ribbon worm comes into view. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. Unknown command. Unknown command. A ribbon worm is nearby! The magic dart hits the ribbon worm. You kill the ribbon worm! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your magical contamination has completely faded away. Your fulminant prism crackles loudly. You see here a dart slug corpse. You hear an explosion! Casting: Fulminant Prism (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. You hear an explosion! You feel a bit more experienced. Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Hexes skill increases to level 6! Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Forgecraft skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! Unknown command. Unknown command. Unknown command. You see here a dart slug corpse. Things that are here: a +0 scythe; a +0 robe Found Suucviq's Jewellery Boutique. Found a stone staircase leading up. You see here a giant cockroach corpse. There is an entrance to Suucviq's Jewellery Boutique here. You can access your shopping list by pressing '$'. Unknown command. There is a stone staircase leading up here. p - a scroll of identify As you read the scroll of identify, it crumbles to dust. n - a scroll of revelation There is a stone staircase leading down here. p - a scroll labelled NYCWIU IXEUTE Found a stone staircase leading down. You now have 159 gold pieces (gained 9). You see here a +0 club. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. (D) Dungeon Where to? (Tab/Enter - D:4, ? - help) What level of the Dungeon? (default 4, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a leather armour. A centaur comes into view. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a shout! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the centaur! You kill the centaur! Your fulminant prism explodes! Unknown command. Unknown command. You start resting. HP restored. q - a scroll labelled TESHAG KAMUZ Unknown command. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Found a stone staircase leading up. You now have 172 gold pieces (gained 13). You now have 186 gold pieces (gained 14). Found a pair of gloves. You see here a +0 pair of gloves. r - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. Found a plate armour. You see here a +0 plate armour. Found a scale mail. Found 5 boomerangs. You see here a +2 cloak. You see here 5 boomerangs. A jelly comes into view. The magic dart hits the jelly. The jelly is moderately wounded. The jelly quivers. The magic dart hits the jelly. The jelly is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! The jelly is almost dead. (Press . to maintain the ray.) The searing ray hits the jelly. You kill the jelly! Unknown command. You stop channelling your searing ray. You see here a +2 cloak. s - a +2 cloak You start putting on your armour. You continue putting on your +2 cloak. x5 You finish putting on your +2 cloak. Search for what [Enter for "."]? aux Unknown command. Unknown command. Found a whip. You now have 197 gold pieces (gained 11). You reach down and open the door. There is an open door here. You reach down and open the door. A phantom comes into view. A phantom is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The phantom barely misses you. Your fulminant prism crackles loudly. The phantom barely misses you. Your fulminant prism explodes! The blast of energy engulfs the phantom!! You destroy the phantom! You hear a shout! You have reached level 8! You feel agile. Unknown command. Your magical contamination has completely faded away. An ogre comes into view. It is wielding a +0 giant club. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The ogre shouts! Your fulminant prism crackles loudly. The ogre hits your fulminant prism with a +0 giant club!! Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is moderately wounded. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre!! You kill the ogre! Your Fighting skill increases to level 3! Unknown command. There is an open door here. Found a stone staircase leading up. Found an escape hatch in the ceiling. You see here a +0 whip of venom. Found a stone staircase leading down. Search for what [Enter for "aux", or ? for help]? . You see here a +0 whip of venom. t - a +0 whip of venom Your +0 whip of venom begins to drip with poison! t - a +0 whip of venom (weapon) Adjust (i)tems, (s)pells, or (a)bilities? t - a +0 whip of venom (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 whip of venom (weapon); t - a +0 robe (worn) There is an escape hatch in the ceiling here. There is a stone staircase leading up here. You reach down and open the door. Things that are here: a +0 giant club; an ogre corpse There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You see here a +0 scale mail. Found 8 stones. You reach down and open the door. There is an open door here. There is an open door here. An iguana comes into view. Found an escape hatch in the floor. The iguana hisses angrily. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the iguana! The iguana is severely wounded. You hear a shout! Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (severely wounded, 83% to hit) You focus your ray upon the iguana. The searing ray hits the iguana but does no damage. The iguana is severely wounded. (Press . to maintain the ray.) The searing ray hits the iguana! You kill the iguana! You stop channelling your searing ray. You reach down and open the door. Found 2 javelins. There is an open door here. Found a stone staircase leading down. An ogre comes into view. It is wielding a +0 giant club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The ogre shouts! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre!! The ogre is severely wounded. You hear an angry hiss. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre!! You kill the ogre! Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! You hear a distant slurping noise. A jelly comes into view. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The jelly quivers. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the jelly! The jelly is severely wounded. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (severely wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is almost dead. (Press . to maintain the ray.) The searing ray hits the jelly! You kill the jelly! You stop channelling your searing ray. You reach down and open the door. There is an open door here. Found a ring mail. You reach down and open the door. An adder comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The adder hisses angrily. The adder bites your fulminant prism. Your fulminant prism crackles loudly. The adder bites your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs the adder! You kill the adder! There is an open door here. There is an open door here. u - a cyan potion You reach down and open the door. There is an open door here. There is an open door here. Found a Grand Grimoire. v - a fizzy ruby potion You reach down and open the door. There is an open door here. Found a chain mail. Found a stone staircase leading down. You reach down and open the door. Menkaure, Prince of Dust comes into view. Menkaure shouts! Menkaure gestures wildly while chanting. Menkaure seems to speed up. Found 9 gold pieces and 5 stones. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You hear a loud crackle. You hear an explosion! You hear a bark! x3 Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Menkaure! You destroy Menkaure! There is an open door here. Found a Young Poisoner's Handbook. You now have 206 gold pieces (gained 9). You reach down and open the door. A jackal comes into view. There is an open door here. The magic dart hits the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A scorpion comes into view. The scorpion moves out of view. A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The jackal barks! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the jackal! You kill the jackal! The blast of energy engulfs the scorpion! The scorpion is almost dead. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the scorpion! You kill the scorpion! You hear a bark! Found 3 stones. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You now have 221 gold pieces (gained 15). There is an open door here. You see here a Young Poisoner's Handbook. A hound comes into view. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The hound barks! The hound barely misses you. Your fulminant prism crackles loudly. You block the hound's attack. The hound barely misses you. Your fulminant prism explodes! The blast of energy engulfs the hound!! You kill the hound! There is an open door here. You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. Search for what [Enter for "."]? . Unknown command. (D) Dungeon Where to? (Tab/Enter - D:5 @ (x,y), ? - help) What level of the Dungeon? (default 5, ? - help) There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. An ufetubus comes into view. Found a maw talisman. The magic dart hits the ufetubus. The ufetubus is lightly wounded. The ufetubus shouts! The magic dart hits the ufetubus! The ufetubus is almost dead. An ufetubus comes into view. The magic dart hits the ufetubus but does no damage. The ufetubus shouts! You hear a shout! x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (almost dead, 68% to hit) You focus your ray upon the ufetubus. The searing ray hits the ufetubus! You kill the ufetubus! The searing ray hits the ufetubus! You kill the ufetubus! (Press . to maintain the ray.) You stop channelling your searing ray. A kobold comes into view. It is wielding a +0 club. The magic dart hits the kobold. The kobold is heavily wounded. The magic dart hits the kobold. You kill the kobold! HP restored. Things that are here: a +0 club; a kobold corpse Found a falchion. You see here a maw talisman. 2 wights come into view. Found 15 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The wight hits your fulminant prism with a +3 scimitar! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The wight hits your fulminant prism with a +3 scimitar! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wight! The wight is severely damaged. You hear a shout! x2 Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The wight hits your fulminant prism with a +5 battleaxe! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wight!! You destroy the wight! The blast of energy engulfs the wight!! You destroy the wight! Unknown command. Unknown command. A wight comes into view. It is wielding a +0 dagger. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The wight hits your fulminant prism with a +0 dagger. Your fulminant prism explodes! The blast of energy engulfs the wight! The wight is almost destroyed. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wight! You destroy the wight! You hear a shout! x2 Unknown command. Unknown command. A wight comes into view. It is wielding a +0 war axe. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The wight hits your fulminant prism with a +0 war axe! Your fulminant prism explodes! The blast of energy engulfs the wight! The wight is severely damaged. You hear a shout! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wight! You destroy the wight! You hear a shout! A centaur comes into view. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. A kobold brigand and a kobold come into view. The kobold brigand is wielding a +0 mace of protection and quivering poisoned darts. The centaur shoots an arrow. The arrow barely misses you. Your fulminant prism crackles loudly. The kobold moves out of view. Your fulminant prism explodes! The blast of energy engulfs you!! * * * LOW HITPOINT WARNING * * * The blast of energy engulfs the centaur! The centaur is heavily wounded. You hear a shout! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold! You kill the kobold! The mystic blast hits the kobold brigand! The kobold brigand is heavily wounded. The kobold brigand is knocked back by the mystic blast. The mystic blast hits the centaur! The centaur is almost dead. The centaur is knocked back by the mystic blast. The centaur slams into the rock wall. You kill the centaur! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 4! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Olgreb's Toxic Radiance wells up from within. Spell assigned to 'h'. Unknown command. Unknown command. A kobold comes into view. It is wielding a +0 short sword. A kobold comes into view. It is wielding a +0 dagger. The kobold brigand throws a poisoned dart. You block the poisoned dart with an invisible shield... and reflect it back! The poisoned dart closely misses the kobold brigand. Things that are here: a +0 club; a kobold corpse There is a stone staircase leading up here. You fly upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1132-g2ccf60101c Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [atomjack] Species: Djinni Job: Conjurer HP: 9/62; mods: 0/0 MP: 0/0; mod: 0 Stats: 6 23 13 Position: (40, 57), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: ascending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 20 | 4 | 516 | 16/250 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 2 | 188 | 62/126 Stealth | X | 0 | 0 | 1 | 165 | 106/119 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 6 | 7 | 265 | 57/59 Conjurations | X | 1 | 6 | 7 | 265 | 57/59 Hexes | X | 1 | 6 | 7 | 265 | 57/59 Summonings | X | 1 | 6 | 7 | 265 | 57/59 Necromancy | X | 1 | 6 | 7 | 265 | 57/59 Translocations | X | 1 | 6 | 7 | 265 | 57/59 Forgecraft | X | 1 | 6 | 7 | 265 | 57/59 Fire Magic | X | 1 | 6 | 7 | 265 | 57/59 Ice Magic | X | 1 | 6 | 7 | 265 | 57/59 Air Magic | X | 1 | 6 | 7 | 265 | 57/59 Earth Magic | X | 1 | 6 | 7 | 265 | 57/59 Alchemy | X | 1 | 6 | 7 | 265 | 57/59 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #114: 27 #185: 6 Attributes: #12: 241 #13: 20 #34: 1 #49: 340 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #19: +0 robe eq slot #9, inv slot #1: ring of see invisible eq slot #10, inv slot #8: amulet of reflection eq slot #5, inv slot #17: +0 pair of gloves eq slot #8, inv slot #18: +2 cloak eq slot #1, inv slot #0: +0 whip of venom }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ....#......#...#....#............ ##..##....####'#....#####..###... ##..##....###..#......###..###... ...............#......#....#..... ...............'......#....#..... .....#....##...#......#....#..... ##...######....#......#....#..... ###..# #....#......#######.... .....# ######............#.(.. .....# #............#.... ##...# #@...........'.... ####.# #............#..## .....# #######....######. .....# #....# #. .....# #....# #. ###### #....# #. ###### ## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>