Dungeon Crawl Stone Soup version 0.28-a0-1504-g839a4452db (console) character file. Game seed: 10395054809435013114 9 atomjack the Chiller (level 2, 19/19 HPs) Began as a Demonspawn Ice Elementalist on Jan 13, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:42 (572 turns). atomjack the Chiller (Demonspawn Ice Elementalist) Turns: 572, Time: 00:01:43 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 4/5 EV: 12 Int: 16 God: Gold: 8 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 3.9 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d4 12% 3 Ozocubu's Armour Ice 14% N/A 12% 3 Hailstorm Conj/Ice 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded) You freeze the endoplasm. You kill the endoplasm! You start resting. Magic restored. You start resting. HP restored. Found a stone staircase leading down. You see here a hobgoblin skeleton. Found an escape hatch in the floor. A goblin comes into view. It is wielding a +0 club. The goblin shouts! A ball python comes into view. The ball python hisses angrily. You freeze the goblin. The goblin is heavily wounded. The goblin misses you. You freeze the goblin. You kill the goblin! You freeze the ball python! You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Unknown command. Magic restored. Things that are here: a +0 club; a goblin corpse Found a stone staircase leading down. You open the door. There is an open door here. A frilled lizard comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The frilled lizard hisses. You freeze the frilled lizard. You kill the frilled lizard! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### ###.......####### #### ................. .... ........#@################ ........#.............# ........#.........###.# # ........#.#######.# #.#### ............# #.# #..... ##.....###.#####.###..... #>....'................. .##.....#########.##.#.... .............)....#....... There were no monsters in sight! Vanquished Creatures A ball python (D:1) A bat (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atomjack the Demonspawn Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 495 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 495 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 572 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, chequers_ecumenical_altar_island Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Freeze || 12 Armor: Robe || 2 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 572 | 572 | 0 | 256 | 237 | 1 | 572.0 | Dungeon | 572 | 572 | 0 | 256 | 237 | 1 | 572.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 572 daAuts