atomjack the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (18, -1, D) a +6 ring of dexterity (19, 16, D) the Opusculum on Dusty Effluvium Spells Type Level a - Sting Conjuration/Alchemy 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Sculpt Simulacrum Ice/Alchemy 6 d - Shatter Earth 9 (unseen) (20, 2, D) a +0 arbalest (20, 3, D) a centaur corpse (20, 16, D) a ring of wizardry (20, 17, D) a staff of alchemy (unseen) (21, 0, D) a book of Death (21, 2, D) a +0 longbow a +0 scale mail of poison resistance a +0 orcbow an elf corpse (21, 16, D) a +1 flail of protection (unseen) (22, 0, D) a staff of death (22, 1, D) a +0 leather armour (22, 2, D) a +6 ring of dexterity a +0 arbalest a yaktaur corpse (22, 5, D) a +0 arbalest a staff of earth (22, 17, D) the ring "Woehizih" {rF+ Will++} [ring of protection from fire] rF+: It protects you from fire. Will++: It greatly increases your willpower. (unseen) (23, 1, D) 4 large rocks a book of Winter (23, 2, D) a +0 shortbow (23, 4, D) the +1 hand axe "Orb Guardian's Peril" {flame, ^Contam *Slow rPois Dex+8} Dex+8: It affects your dexterity (+8). rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. a +0 arbalest (23, 5, D) 4 large rocks (23, 16, D) a staff of death (unseen) (23, 17, D) a book of Callings (23, 18, D) the +7 trident of Qyrri {venom, rF- rN++ Dex+4} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (unseen) (24, 1, D) a +0 shortbow a +1 robe of cold resistance (24, 2, D) 4 large rocks a cyclops corpse (24, 3, D) a +0 arbalest (24, 4, D) 5 large rocks (24, 16, D) a +3 chain mail of willpower (unseen) (24, 17, D) the -1 buckler "Mapokk" {rElec Will++ Int+4 Dex-4} Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (unseen) (24, 18, D) a +3 leather armour of fire resistance (unseen) (25, 1, D) 2 large rocks a cyclops corpse (25, 2, D) a +0 longbow a +0 leather armour a +0 orcbow (25, 4, D) 5 large rocks a cyclops corpse (25, 16, D) a wand of mindburst (3) (25, 17, D) the +1 ring mail of Fecluz {rCorr Str-4 Stlth+} Str-4: It affects your strength (-4). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (26, -1, D) a +6 lajatang of venom (26, 2, D) a +0 arbalest (26, 16, D) a wand of paralysis (4) (26, 17, D) a staff of cold (unseen) (27, 2, D) 6 large rocks a staff of cold a granite talisman a stone giant corpse (28, 2, D) a +0 longbow a +0 leather armour a +0 orcbow a +0 arbalest (28, 16, D) an amulet of reflection (28, 17, D) a +1 helmet of intelligence (29, 0, D) a +2 mace of holy wrath (29, 16, D) a book of Scorching (29, 17, D) a +4 flail of draining (unseen) (30, 1, D) a yaktaur corpse (33, 27, D) the +7 short sword "Donnutyt" {flame, rF+ rN+ Dex-4} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rN+: It protects you from negative energy. (34, 14, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (34, 17, D) a +0 giant club a +0 giant spiked club (35, 0, D) a +6 ring of dexterity (35, 13, D) a +1 quarterstaff of draining (35, 19, D) a two-headed ogre corpse (skeletalised by now) (35, 31, D) a +0 mace (36, 0, D) the amulet of Conformity {Faith rF+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. (36, 14, D) a staff of conjuration (36, 19, D) a +0 giant club an ogre corpse (skeletalised by now) (36, 27, D) the +0 robe "Nojyst" {rF+ rCorr Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (36, 29, D) 4 large rocks (37, 16, D) 5 large rocks (37, 17, D) a +0 giant spiked club a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (37, 19, D) a +0 giant club (38, 1, D) a staff of earth the +4 dagger of Midsummer {vamp, +Blink rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. +Blink: It lets you blink. (38, 14, D) the +0 ring mail of Tudwes {rN+++} rN+++: It renders you almost immune to negative energy. (38, 15, D) a +1 heavy sling (38, 17, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (38, 18, D) 4 large rocks (38, 20, D) a +0 troll leather armour a troll corpse (skeletalised by now) (39, 14, D) a +0 great mace of protection (39, 16, D) a +0 giant spiked club (39, 17, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (39, 27, D) a +1 ring mail of cold resistance (40, 2, D) a +1 antimagic morningstar (40, 14, D) a staff of fire (40, 15, D) a +0 ring mail of willpower (40, 17, D) 4 large rocks a stone giant corpse (skeletalised by now) (40, 19, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (41, 2, D) a staff of fire (41, 14, D) a +2 pair of gloves of dexterity a ring of ice a ring of ice an amulet of guardian spirit +5 fire dragon scales a ring of ice a +0 buckler a +0 scale mail (41, 15, D) a +0 troll leather armour a +0 halberd of flaming a troll corpse (skeletalised by now) (41, 16, D) 4 large rocks (41, 27, D) a +0 vampiric scimitar the +5 great sword of Turmoil {freeze, rF+ rN++ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (41, 31, D) 5 large rocks (42, 0, D) the +5 whip "Iqus" {flame, rF++} rF++: It greatly protects you from fire. (42, 14, D) the +8 dagger "Pudiklov" {holy, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (42, 15, D) an amulet of faith (42, 16, D) a +2 battleaxe of freezing (42, 31, D) a +1 bardiche of protection an iron dragon corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (43, 2, D) a +2 scimitar of freezing (43, 28, D) 4 potions of haste a staff of cold a staff of earth the +10 sling of Malum Prohibitum {drain, Str+4} Str+4: It affects your strength (+4). (48, 1, D) a book of the Wilderness (49, 24, D) the +1 mace of Yfrephuh {freeze, rC+ rCorr Str+7} Str+7: It affects your strength (+7). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (49, 36, D) a +2 flail of protection (49, 41, D) a +0 club a naga corpse (skeletalised by now) (50, 0, D) a +2 ring mail of cold resistance (50, 1, D) a +1 hand axe of venom (50, 2, D) a +0 demon whip a storm talisman (50, 14, D) a salamander corpse (skeletalised by now) (50, 36, D) a beast talisman (50, 37, D) a +3 orcbow of electrocution (50, 41, D) a guardian serpent corpse (skeletalised by now) an adder corpse (skeletalised by now) (50, 42, D) a +0 long sword a +0 robe a +0 tower shield a naga corpse (skeletalised by now) (50, 43, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (51, 2, D) a +1 demon whip of electrocution (51, 3, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (51, 13, D) a +3 scale mail of cold resistance a +0 heavy orcbow (51, 24, D) a granite talisman (51, 27, D) a wind drake corpse (skeletalised by now) (51, 28, D) a +0 trident of flaming a +0 robe (51, 30, D) a storm dragon corpse (skeletalised by now) (51, 36, D) a +2 broad axe of venom (51, 37, D) the +8 quarterstaff "Panedauf" {venom, rCorr Str+2} Str+2: It affects your strength (+2). rCorr: It protects you from acid and corrosion. (51, 41, D) a +0 war axe a guardian serpent corpse (skeletalised by now) (51, 43, D) a ball python corpse (skeletalised by now) (52, 0, D) a ring of wizardry (52, 2, D) a hell hog corpse (skeletalised by now) (52, 4, D) a salamander corpse (skeletalised by now) (52, 12, D) the +2 short sword "Dammit" {drain, rN+ rCorr Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (52, 16, D) a hell hog corpse (skeletalised by now) (52, 29, D) a wind drake corpse (skeletalised by now) (52, 36, D) a +1 plate armour of willpower (52, 37, D) the +4 ring mail of Compression {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (52, 41, D) a +0 spear a +0 robe (53, 0, D) a staff of conjuration (53, 2, D) a hell hog corpse (skeletalised by now) (53, 12, D) the +1 ring mail "Nobijoza" {+Inv} +Inv: It lets you turn invisible. a +2 robe of willpower (53, 16, D) a salamander corpse (skeletalised by now) (53, 24, D) a +2 bardiche of freezing a +5 rapier of speed a wind drake corpse (skeletalised by now) (53, 26, D) a wind drake corpse (skeletalised by now) (53, 29, D) a staff of air a +0 robe a spriggan corpse (skeletalised by now) (53, 36, D) the +5 shortbow "Gram" {heavy, rCorr Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (53, 37, D) a +2 flail of holy wrath (53, 41, D) a ball python corpse (skeletalised by now) (54, 1, D) a +6 dagger of speed (54, 12, D) a staff of fire a +1 helmet of see invisible (54, 14, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (54, 16, D) a +4 great sword of flaming (54, 23, D) the staff "Pocoddoj" {rElec Int+2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (54, 25, D) a +1 scale mail of cold resistance (54, 36, D) an amulet of regeneration (55, 0, D) 4 potions of haste (55, 13, D) the +7 longbow of Theory {heavy, rF+ Int+3 SInv} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. SInv: It lets you see invisible. (56, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 demon whip of draining (59, 18, D) a +0 animal skin (59, 36, D) a staff of cold a staff of earth (61, 0, D) a +3 long sword of holy wrath (61, 8, D) a staff of cold (61, 10, D) a rime drake corpse (skeletalised by now) (61, 16, D) a staff of alchemy (61, 17, D) a +0 dire flail (61, 26, D) a +2 flail of venom (61, 37, D) a +2 battleaxe of draining a +0 scale mail a maw talisman the human corpse of Rupert (skeletalised by now) (62, 0, D) a +4 quick blade (62, 8, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). (62, 10, D) a rime drake corpse (skeletalised by now) (62, 17, D) a +0 arbalest of electrocution the staff "Sarcophage" {rPois Dex+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (62, 19, D) a +0 arbalest (62, 26, D) a +5 dagger of electrocution (62, 36, D) a staff of earth (62, 37, D) a granite talisman a staff of alchemy (62, 38, D) a +2 longbow of flaming a +0 barding the centaur corpse of Nessos (skeletalised by now) (63, 8, D) a +4 plate armour of fire resistance (63, 10, D) a rime drake corpse (skeletalised by now) (63, 17, D) a +0 mace of protection (63, 19, D) a +0 great mace a +0 plate armour a lindwurm corpse (skeletalised by now) (63, 27, D) a +0 heavy broad axe (63, 37, D) a +2 falchion of draining (64, 16, D) a +2 arbalest of freezing (64, 19, D) a +2 long sword a +0 chain mail (64, 20, D) a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (64, 27, D) a +4 great sword of electrocution (65, 26, D) a +6 short sword of flaming (69, 0, D) the +8 great sword of Fragile Peace {venom, Dex+4} Dex+4: It affects your dexterity (+4). (69, 36, D) the +4 hand cannon of Watchfulness {freeze, rN+ Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. the +2 morningstar of Subjectivity {heavy, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (70, 19, D) a +0 trident (71, 8, D) the +8 sling "Nukkick" {flame, Will+} Will+: It increases your willpower. (unseen) (71, 16, D) a staff of fire (71, 17, D) a staff of air (71, 19, D) a +0 trident (71, 26, D) a +2 rapier of protection (71, 37, D) the +0 battleaxe of Law {venom, Dex+2} Dex+2: It affects your dexterity (+2). (72, 8, D) the staff "Backscratcher" {rC+ Dex+2 Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (72, 9, D) a staff of air (unseen) (72, 11, D) a +0 robe (still there?) a +3 long sword (still there?) (72, 16, D) a +2 orcbow of freezing (72, 17, D) a +0 ring mail of willpower (72, 18, D) a +0 trident (72, 19, D) a +0 trident (72, 20, D) a +0 trident (72, 27, D) a +4 whip of electrocution (72, 32, D) a raiju corpse (skeletalised by now) (73, 16, D) a staff of death (73, 17, D) a +0 crystal plate armour a merfolk corpse (skeletalised by now) (73, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 37, D) an amulet of guardian spirit