atomjack Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (3, -1, D:1) a bat skeleton (11, 20, D:1) a +0 hand axe (25, 28, D:1) a hobgoblin skeleton (26, 36, D:1) a potion of curing (26, 37, D:1) a scroll of teleportation (26, 38, D:1) a book of Dreams (27, -8, D:1) a +0 dagger (27, 36, D:1) 2 poisoned darts (27, 37, D:1) a +0 whip (27, 38, D:1) a +0 dagger (28, 36, D:1) a potion of cancellation (28, 37, D:1) a potion of heal wounds (28, 38, D:1) a book of Frost (30, 37, D:1) 5 poisoned darts (32, -18, D:1) a +0 robe (37, 8, D:1) a +0 whip a kobold corpse (skeletalised by now) (38, 15, D:1) a +0 mace (42, 27, D:1) 7 stones a hobgoblin corpse (skeletalised by now) (43, 27, D:1) 5 stones a hobgoblin corpse (skeletalised by now) (51, 1, D:1) a +0 dagger (51, 19, D:1) 5 stones (52, 21, D:1) 3 stones a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 kite shield (4, -16, D:2) 7 stones (7, -11, D:2) a +0 club a goblin skeleton (18, 4, D:2) a +0 ring mail (26, -5, D:2) 3 poisoned darts (29, 12, D:2) a +0 ring mail (29, 23, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (32, -7, D:2) a +0 short sword (36, -11, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (38, 3, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (38, 9, D:2) a +0 ring mail (39, -6, D:2) a +0 plate armour (40, -16, D:2) an adder skeleton (40, -5, D:2) a +0 mace (40, 11, D:2) a +0 robe (41, -13, D:2) 8 poisoned darts a +0 club (42, -19, D:2) a +0 leather armour (44, -4, D:2) the +2 leather armour of the Wary Wonders {rN+ Regen+} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (10, 23, D:3) a +0 war axe a bat corpse (skeletalised by now) (11, 23, D:3) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (11, 26, D:3) a +0 scimitar (14, 11, D:3) a rat skeleton (15, -15, D:3) a rat skeleton (17, -15, D:3) a +0 club 2 stones a kobold skeleton (21, -15, D:3) a jackal corpse (skeletalised by now) (21, -2, D:3) a +0 club (22, -17, D:3) a jackal corpse (skeletalised by now) (27, 4, D:3) a potion of might (27, 16, D:3) a +0 robe (29, -1, D:3) a hobgoblin corpse (skeletalised by now) (29, 4, D:3) a scroll of identify (34, 11, D:3) a +2 whip of draining (35, 12, D:3) a +0 club a gnoll skeleton (35, 28, D:3) a +0 dagger (36, 7, D:3) a +0 falchion (37, 14, D:3) a +2 spear of flaming a gnoll skeleton (42, 18, D:3) a +0 whip Level 4 of the Dungeon [Shop] Imalant's General Store 5 stones (6 gold) the +0 cloak of the Thief {Quiet SInv Stlth+} (222 gold) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a scroll of silence (114 gold) a wand of paralysis (3) (86 gold) a scroll of amnesia (48 gold) 6 stones (7 gold) the +4 scale mail of the Swamp {-Tele rC+ Regen+ Int+3} (447 gold) Int+3: It affects your intelligence (+3). rC+: It protects you from cold. -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. (0, 0, D:4) a +0 pair of gloves (1, 34, D:4) a +0 dagger (12, 17, D:4) 2 stones (14, 24, D:4) a +0 rapier (15, 9, D:4) a +0 dagger a goblin skeleton (21, 46, D:4) 16 gold pieces (22, 47, D:4) a ring of wizardry (23, 47, D:4) a +0 robe (23, 48, D:4) 14 gold pieces (29, 24, D:4) a +0 dagger (31, 28, D:4) 8 stones (37, 10, D:4) a +0 rapier (45, 10, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 dire flail (2, -5, D:5) a hound corpse (skeletalised by now) (4, -6, D:5) 2 stones (7, -21, D:5) a +0 whip of draining a gnoll skeleton (9, -21, D:5) a +0 club a gnoll corpse (skeletalised by now) (12, -9, D:5) a +0 mace (12, 13, D:5) a jackal corpse (skeletalised by now) (15, -1, D:5) a +0 mace (15, 5, D:5) a water moccasin corpse (skeletalised by now) (21, -16, D:5) a +0 ring mail (23, 6, D:5) 2 stones (31, 17, D:5) a +0 leather armour a +0 club (41, -14, D:5) a +0 dagger (43, -11, D:5) a +0 scale mail (43, 11, D:5) a +0 ring mail (53, -7, D:5) a +0 war axe (54, 2, D:5) 4 stones (56, -24, D:5) a +0 hand axe (59, -8, D:5) 3 stones (67, 19, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 spear (1, -1, D:6) a +0 club (1, 30, D:6) a +3 sling of freezing (3, -1, D:6) a +0 flail a +0 spear a +0 scale mail (9, 27, D:6) a +0 club (11, 14, D:6) a +0 sling (12, 17, D:6) a +0 spear (13, 12, D:6) a +0 halberd (14, 19, D:6) a +0 whip a gnoll skeleton (19, 37, D:6) a +0 whip (25, 22, D:6) a +0 spear a +0 ring mail a gnoll corpse (26, 23, D:6) a +0 flail (34, 6, D:6) 7 stones (35, 14, D:6) a +0 leather armour (35, 18, D:6) a boomerang a +0 dagger (38, 27, D:6) a black bear skeleton (41, 1, D:6) a +1 dagger of speed a +0 leather armour a +0 mace a +0 dagger a +0 robe (43, 1, D:6) a +0 heavy trident a +0 leather armour (43, 2, D:6) a +0 dagger a +0 robe an orc skeleton (44, 21, D:6) a hound skeleton (46, 24, D:6) a +0 giant club an ogre skeleton (51, 32, D:6) an iguana skeleton Level 7 of the Dungeon (0, 0, D:7) a +0 flail a +0 leather armour a +0 dagger a +0 robe an orc corpse (1, 0, D:7) a +0 short sword a +0 leather armour a +0 flail (2, 0, D:7) a +0 flail a +0 leather armour an orc corpse (14, 3, D:7) a potion of invisibility