Dungeon Sprint DCSS version 0.32-a0-1913-gb2e4c6566d (console) character file. Game seed: 15752020811480192988 0 atomjack the Conjurer (level 1, -2/10 HPs) Began as a Deep Elf Conjurer on July 30, 2024. Slain by a scorpion (3 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:09 (17 turns). atomjack the Conjurer(Deep Elf Conjurer) Turns: 17, Time: 00:00:10 Health: -2/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 0/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: lethally poisoned (-2 -> -12) A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A scorpion comes into view. The magic dart hits the scorpion. The scorpion is moderately wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The scorpion closely misses you. The magic dart hits the scorpion. The scorpion is severely wounded. The scorpion stings you. The magic dart hits the scorpion. The scorpion is severely wounded. The scorpion barely misses you. The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion stings you but does no damage. The scorpion stings you. The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Unknown command. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ##########++ #........... #......#..# ####.##.......... ......'.s@........ #+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# #.......# #.......# You could see a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 8 | D | Noticed a scorpion 17 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_4, final_vault] Action || total ---------------------------++------- Cast: Magic Dart || 7 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts