Dungeon Crawl Stone Soup version 0.33-a0-265-g90227b9278 (console) character file. Game seed: 3497537602447222145 37 atomjack the Conjurer (level 3, 9/24 HPs) Began as a Demonspawn Conjurer on Oct 20, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:58 (1201 turns). atomjack the Conjurer (Demonspawn Conjurer) Turns: 1201, Time: 00:01:59 Health: 9/24 AC: 3 Str: 7 XL: 3 Next: 21% Magic: 0/6 EV: 11 Int: 20 God: Gold: 83 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mildly poisoned (9 -> 7) A: antennae 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls e - a scroll of identify {unknown} j - a scroll of teleportation {unknown} Potions b - a potion of magic g - a potion of attraction {unknown} h - a potion of mutation {unknown} i - a potion of resistance {unknown} k - a potion of ambrosia {unknown} l - a potion of brilliance {unknown} Skills: + Level 0.3 Fighting + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 24% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Ignite Poison Fire/Alch 2% N/A 83% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. A weak demonic guardian rushes to your aid. Message History You barely miss the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! Your iron imp closely misses the adder. You hit the adder but do no damage. The adder is severely wounded. You feel sick. The adder closely misses you. The adder barely misses you. You barely miss the adder. The adder is severely wounded. You feel sick. Your iron imp closely misses the adder. The adder bites you but does no damage. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Your iron imp barely misses the adder. Unknown command. Unknown command. It was a potion of curing. You feel better. The adder closely misses you. Your iron imp hits the adder. The adder bites you. You are poisoned. The adder poisons you! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, ally target, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. Your Dodging skill increases to level 2! Your Stealth skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of antennae grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . .. ... .... ######### ..... ......><####...... #######...@5# #.###†# #.# .# #.# .. #.. ... ... #.%. ### .#.. .#..# You could see a friendly iron imp (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) A bat (D:1) 5 rats (D:1) 21 creatures vanquished. Vanquished Creatures (collateral kills) 2 quokkas (D:1) A rat (D:1) 3 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atomjack the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 265 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 265 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 553 | D:1 | Learned a level 2 spell: Searing Ray 1201 | D:2 | Discovered your monstrous ancestry. 1201 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1201 | D:2 | Reached XP level 3. HP: 9/24 MP: 0/6 1201 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring D:2: minmay_diamond_boxcup, layout_basic, ebering_ecumenical_altar_abandoned Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | | 0.3 Spellcasting | | 2.1 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 18 Short sword || 15 Cast: Magic Dart || 48 Use: Potion || 1 Armour: Robe || 35 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1200 | 1179 | 21 | 58 | 902 | 2 | 600.0 | Dungeon | 1200 | 1179 | 21 | 58 | 902 | 2 | 600.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1181 daAuts D:2: 18 daAuts