Dungeon Crawl Stone Soup version 0.33-a0-265-g90227b9278 (console) character file. Game seed: 15612474472765554005 513 atomjack the Conjurer (level 7, 51/52 HPs) Began as a Demonspawn Conjurer on Oct 20, 2024. Quit the game on level 4 of the Dungeon. The game lasted 00:06:13 (3171 turns). atomjack the Conjurer (Demonspawn Conjurer) Turns: 3171, Time: 00:06:13 Health: 51/52 AC: 4 Str: 7 XL: 7 Next: 0% Magic: 7/13 EV: 11 Int: 23 God: Gold: 151 SH: 0 Dex: 12 Spells: 3/14 levels left rFire . . . g - +2 short sword (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... e - amulet of magic regeneration Stlth ++ l - ring of flight HPRegen 0.28/turn r - ring "Ilui" {Will+ Int+3 Slay+6} MPRegen 0.53/turn %: no passive effects @: flying A: antennae 1, thin metallic scales 1, demonic magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons d - a +0 hand axe g - a +2 short sword of draining (weapon) Missiles j - a throwing net Armour a - a +0 robe (worn) Jewellery e - an amulet of magic regeneration (around neck) l - a ring of flight (left hand) r - the ring "Ilui" (right hand) {Will+ Int+3 Slay+6} (You found it on level 3 of the Dungeon) [ring of willpower] Int+3: It affects your intelligence (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will+: It increases your willpower. s - an amulet of reflection Scrolls f - a scroll of teleportation {unknown} h - 2 scrolls of poison k - 2 scrolls of fog {unknown} o - 2 scrolls of immolation {unknown} p - 2 scrolls of torment {unknown} u - a scroll of fear {unknown} v - a scroll of enchant weapon {unknown} w - a scroll of revelation {unknown} x - a scroll of blinking {unknown} y - a scroll of noise {unknown} Potions b - a potion of magic c - 3 potions of curing i - a potion of resistance {unknown} m - a potion of heal wounds {unknown} n - a potion of degeneration {unknown} q - a potion of mutation {unknown} t - a potion of lignification {unknown} Skills: * Level 3.0 Fighting - Level 1.7 Dodging - Level 1.8 Stealth + Level 4.2 Spellcasting + Level 6.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Sif Muna Shops: D:1 [* Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are partially covered in thin metallic scales. (AC +2) Spells you cast may paralyse adjacent enemies. Message History You kill the orc! A scorpion comes into view. Things that are here: a +0 club; a boomerang; an orc corpse The magic dart hits the scorpion. The scorpion is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 81% to hit) The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. The scorpion barely misses you. The scorpion stings you but does no damage. The scorpion stings you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 81% to hit) The searing ray hits the scorpion but does no damage. The scorpion is almost dead. (Press . to maintain the ray.) The scorpion closely misses you. The searing ray hits the scorpion. You kill the scorpion! Your Fighting skill increases to level 3! You have reached level 7! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...........#.... ###############.. ############## #............. #.############ #.# #.# #.# #.# .##########.# ......†@....# ############# There were no monsters in sight! Vanquished Creatures An ice beast (D:3) 2 scorpions (D:4) 2 bombardier beetles (D:4) A jelly (D:4) A hound (D:4) An orc wizard (D:3) 3 gnolls (D:3) 4 adders A white imp (D:4) 2 ribbon worms A dart slug (D:1) 8 orcs 5 ball pythons 2 endoplasms 3 giant cockroaches 4 goblins 7 hobgoblins 3 quokkas 3 bats 5 frilled lizards (D:1) 12 kobolds A rat (D:3) 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atomjack the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 27 | D:1 | Found Tonaph's Armour Shoppe. 143 | D:1 | Found a faded altar of an unknown god. 263 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 263 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 278 | D:1 | Learned a level 2 spell: Searing Ray 554 | D:1 | Found Ussabupole's General Store. 771 | D:2 | Found a shimmering blue altar of Sif Muna. 819 | D:2 | Reached XP level 3. HP: 25/25 MP: 2/6 1106 | D:2 | Reached skill level 1 in Fighting 1584 | D:3 | Reached skill level 5 in Conjurations 1608 | D:3 | Reached XP level 4. HP: 31/32 MP: 3/7 1611 | D:3 | Noticed an ice beast 1642 | D:2 | Learned a level 4 spell: Fulminant Prism 1754 | D:3 | Identified the ring "Ilui" {Will+ Int+3 Slay+6} 1873 | D:3 | Killed an ice beast 1874 | D:3 | Reached XP level 5. HP: 38/38 MP: 4/9 2331 | D:3 | Found a burning altar of Makhleb. 2539 | D:4 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 2539 | D:4 | Reached XP level 6. HP: 44/44 MP: 8/11 2691 | D:4 | Reached skill level 6 in Conjurations 2817 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3171 | D:4 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 3171 | D:4 | Reached XP level 7. HP: 51/52 MP: 7/13 3171 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_rooms, serial_shops, shop, shop, hellmonk_ecumenical_altar_heavens_door, hangedman_decor_slide_cut D:2: layout_loops_corners, basic_altar D:3: layout_loops_cross, lightli_temple_of_fire D:4: minmay_skewed_foursquare, layout_basic Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Conjurations | 5 6 | 6.4 Spellcasting | 3 4 | 4.2 Dodging | | 1.7 Stealth | | 1.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 12 | | || 12 Short sword | | 2 | || 2 Cast: Magic Dart | 66 | 61 | || 127 Searing Ray | 1 | 11 | || 12 Use: Scroll | | 2 | || 2 Armour: Robe | 12 | 12 | || 24 Dodge: Dodged | 19 | 11 | || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3168 | 3077 | 91 | 94 | 2507 | 4 | 792.0 | Dungeon | 3168 | 3077 | 91 | 94 | 2507 | 4 | 792.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 883 daAuts D:3: 853 daAuts D:4: 727 daAuts D:1: 704 daAuts