Dungeon Crawl Stone Soup version 0.33-a0-308-g3712c6d7f1 (console) character file. Game seed: 12375472171878961894 9 atomjack the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Nov 12, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:41 (299 turns). atomjack the Conjurer (Demonspawn Conjurer) Turns: 299, Time: 00:00:41 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . d - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (left hand) Scrolls e - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! No target in view! Search for what [? for help]? . Your magical contamination has completely faded away. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 club. d - a +0 club d - a +0 club (weapon) A bat comes into view. Found a scroll labelled OMAISE GANE and 7 stones. The magic dart hits the bat. You kill the bat! e - a scroll labelled OMAISE GANE An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.#...###..... #.# #....##....... #.# ##...##....... #.# #..#######''' #.# #.(#o#....... #.# #..###..ß.### . # #.# #..#≈........ ..#. #.# #..#≈........ ..... #.# #..#≈§....... #...#.# ...#≈§§§..... #..@# ...#≈≈≈≈≈≈≈.≈ #.........#≈≈§≈≈≈≈<≈ #.#.#.##..########## #.#.#.# #.#.# . # #.# .. #.# .# #.# .# There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) A bat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atomjack the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 296 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 296 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 299 | D:1 | Learned a level 2 spell: Searing Ray 299 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, serial_bayou_lagoon_a Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 12 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 309 | 247 | 62 | 32 | 164 | 1 | 309.0 | Dungeon | 309 | 247 | 62 | 32 | 164 | 1 | 309.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 309 daAuts