Dungeon Sprint DCSS version 0.33-a0-647-gb60e247eb4 (console) character file.

Game seed: 17921197198976826746

26 atomjack the Conjurer (level 2, -5/15 HPs)
             Began as a Deep Elf Conjurer on Jan 7, 2025.
             Slain by a water elemental (17 damage)
             ... in the Dungeon (Sprint III: "The Ten Rune Challenge").
             The game lasted 00:00:53 (161 turns).

atomjack the Conjurer (Deep Elf Conjurer)            Turns: 161, Time: 00:00:54

Health: -5/15      AC:  2    Str:  4    XL:     2   Next: 89%
Magic:  5/9        EV: 11    Int: 22    God:    
Gold:   28         SH:  0    Dex: 13    Spells: 6/9 levels left

rFire   . . .        (no weapon)
rCold   . . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   .            (helmet restricted)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.22/turn    (no ring)
MPRegen 0.22/turn

%: no teleportation
@: no status effects
A: magic regeneration, horns 1, talons 1, sturdy frame 1
a: no special abilities


You were in the Dungeon.
You visited 1 branch
You collected 28 gold pieces.

Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 g - a scroll of blinking
 h - 2 scrolls of poison {unknown}
 i - a scroll of brand weapon {unknown}
 j - a scroll of identify {unknown}
Potions
 b - 3 potions of magic
 c - 2 potions of curing
 d - a potion of heal wounds
 e - a potion of haste
 f - 6 potions of mutation
 k - a potion of enlightenment {unknown}


   Skills:
 + Level 0.1 Fighting
 + Level 3.0 Dodging
 + Level 2.8 Stealth
 + Level 0.6 Unarmed Combat
 + Level 4.2 Spellcasting
 + Level 6.9 Conjurations


You had 6 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           70%        2d7       1%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Fulminant Prism          Conj/Alch      9%         3d7       26%         4
 Iskenderun's Mystic Bla  Conj/Tloc      19%        2d6 (+2d2 26%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/1)             

Altars:


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.
You have a pair of small horns on your head.
You have sharp toenails.
Your movements are slightly less encumbered by armour. (ER -2)

Message History

f - 2 potions of mutation
h - a scroll labelled OMAURH IFAYL DYING
i - a scroll labelled QUYDOMN YTAO; f - 4 potions of mutation (gained 2); c - 2
potions of curing (gained 1)
f - 5 potions of mutation (gained 1)
h - 2 scrolls labelled OMAURH IFAYL DYING (gained 1)
j - a scroll labelled VEOCOE TEFUIFOTU; f - 7 potions of mutation (gained 2); k
- a fizzy silvery potion
You now have 28 gold pieces (gained 11).
There is an open door here.
Really quaff the potion of mutation? 
You feel extremely strange.
Your toenails lengthen and sharpen. A pair of horns grows on your head!
You feel less encumbered by your armour.
Unknown command.
You enter the shallow water.
Moving in this stuff is going to be slow.
You open the door.
A water elemental comes into view.
Casting: Searing Ray (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a water elemental (dormant, 100% to hit)
You focus your ray upon the water elemental.
The searing ray hits the water elemental!
The water elemental is moderately damaged.
(Press . to maintain the ray.)
The searing ray hits the water elemental.
The water elemental is heavily damaged.
The water elemental closely misses you.
The searing ray hits the water elemental.
The water elemental is heavily damaged.
You finish channelling your searing ray.
The water elemental hits you.
The water elemental engulfs you in water!
The water engulfing you falls away.
You gasp with relief as air once again reaches your lungs.
The water elemental attacks as it pursues you!
The water elemental hits you!
Ouch! That really hurt!
You die...

▓▓▓▓▓▓▓▓▓▓▓▓▓   ▓▓▓
▓<.#..'.....♣♣  ♣.#
▓..#..#....♣.♣ ♣♣.#
▓#'####......♣  ..#
▓.....#....~.♣♣♣..###+#+#
▓.....#...~~♣..♣♣.#......
▓....(#..~~~~..♣♣.'.⌠....
▓####'#..~≈≈~~~♣♣E#
▓..†..#.~~≈~~~..@.#
▓...†.#.~≈~~~.....#
▓.....#.~~~.......#
▓'#####...........#
▓.................#
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓


You could see a water elemental.

Vanquished Creatures
  A human (D)
  A phantom (D)
  An endoplasm (D)
  3 rats (D)
6 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D        | atomjack the Deep Elf Conjurer began the quest for the Orb.
     0 | D        | Reached XP level 1. HP: 10/10 MP: 6/6
    12 | D        | Reached skill level 5 in Conjurations
    83 | D        | Reached skill level 6 in Conjurations
    83 | D        | Reached XP level 2. HP: 10/15 MP: 2/9
   112 | D        | Learned a level 2 spell: Searing Ray
   141 | D        | Gained mutation: You have sharp toenails. [potion of
                  | mutation]
   141 | D        | Gained mutation: You have a pair of small horns on your
                  | head. [potion of mutation]
   141 | D        | Gained mutation: Your movements are slightly less
                  | encumbered by armour. (ER -2) [potion of mutation]
   156 | D        | Noticed a water elemental
   161 | D        | Slain by a water elemental

Illustrated notes

Levels and vault maps discovered:
D:        dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms,
          sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching,
          sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie,
          sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies,
          sprint_mu_slime_circle, sprint_mu_shoals_archi,
          sprint_mu_snake_twists, sprint_mu_blade_basic,
          sprint_mu_crypt_fortress, sprint_mu_tomb_spiral,
          sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire,
          sprint_mu_dis_giant, sprint_mu_tartarus_statrot,
          sprint_mu_cocytus_islands, sprint_mu_zot1]

Skill      XL: |  1 |
---------------+----+-----
Conjurations   |  6 |  6.9
Dodging        |  3 |  3.0
Spellcasting   |  4 |  4.2
Fighting       |    |  0.1
Stealth        |    |  2.8
Unarmed Combat |    |  0.6

Action                     || total
---------------------------++-------
  Melee: Unarmed           ||    11
   Cast: Magic Dart        ||    15
         Searing Ray       ||     2
    Use: Potion            ||     2
 Armour: Robe              ||     9
  Dodge: Dodged            ||     2

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    169 |    169 |      0 |     34 |     52 |   1 |  169.0 |
       Dungeon |    169 |    169 |      0 |     34 |     52 |   1 |  169.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
       D: 169 daAuts