Dungeon Sprint DCSS version 0.33-a0-647-gb60e247eb4 (console) character file. Game seed: 13510809033176846850 25 atomjack the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Jan 7, 2025. Slain by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:21 (178 turns). atomjack the Conjurer (Deep Elf Conjurer) Turns: 178, Time: 00:01:22 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 86% Magic: 4/8 EV: 12 Int: 22 God: Gold: 21 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no teleportation @: no status effects A: magic regeneration, claws 1, strong-willed 1, efficient magic 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - a scroll of poison {unknown} i - a scroll of immolation {unknown} j - 2 scrolls of identify {unknown} l - a scroll of torment {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste k - 2 potions of enlightenment {unknown} Skills: + Level 3.2 Dodging + Level 3.0 Stealth + Level 0.7 Unarmed Combat + Level 3.8 Spellcasting + Level 6.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have sharp fingernails. You are strong-willed. (Will+) Spells you cast cost 1 less MP (to a minimum of 1). Message History You feel extremely strange. You feel a little more calm. You feel weaker. Your vision seems duller. You feel vulnerable to cold. Unknown command. Really quaff the potion of mutation? You feel extremely strange. You no longer feel vulnerable to cold. Your magic regains its normal vibrancy. Your fingernails lengthen. You gain a new grip on the flow of your magic. You feel strong-willed. Unknown command. Unknown command. There is an open door here. You open the door. There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (88% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. The searing ray hits the water elemental. The water elemental is moderately damaged. The searing ray hits the water elemental. The water elemental is heavily damaged. You finish channelling your searing ray. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#(..#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###@E.'.⌠.... ▓.###..##..####...#...# ▓#.....##..###....# # ###..##†..##.....# ##..##....#†.....# #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D | Reached skill level 5 in Conjurations 83 | D | Reached skill level 6 in Conjurations 83 | D | Reached XP level 2. HP: 5/15 MP: 5/8 119 | D | Learned a level 2 spell: Searing Ray 154 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 154 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 155 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 155 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 155 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 155 | D | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 155 | D | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 156 | D | Lost mutation: You are vulnerable to cold. (rC-) [potion of | mutation] 156 | D | Lost mutation: You have supernaturally acute vision. (SInv) | [potion of mutation] 156 | D | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 156 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 156 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 157 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 157 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 157 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 157 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 158 | D | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 158 | D | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 158 | D | Lost mutation: You have supernaturally acute vision. (SInv) | [potion of mutation] 158 | D | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 159 | D | Lost mutation: You are vulnerable to cold. (rC-) [potion of | mutation] 159 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 159 | D | Gained mutation: You have sharp fingernails. [potion of | mutation] 159 | D | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 159 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 174 | D | Noticed a water elemental 178 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.9 Dodging | 3 | 3.2 Stealth | 3 | 3.0 Unarmed Combat | | 0.7 Spellcasting | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 14 Cast: Magic Dart || 8 Searing Ray || 2 Use: Potion || 7 Armour: Robe || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 183 | 183 | 0 | 58 | 52 | 1 | 183.0 | Dungeon | 183 | 183 | 0 | 58 | 52 | 1 | 183.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 183 daAuts