Dungeon Sprint DCSS version 0.33-a0-647-gb60e247eb4 (console) character file. Game seed: 7992357941015625832 36 atomjack the Conjurer (level 3, -1/17 HPs) Began as a Deep Elf Conjurer on Jan 7, 2025. Slain by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:49 (259 turns). atomjack the Conjurer (Deep Elf Conjurer) Turns: 259, Time: 00:00:51 Health: -1/17 AC: 2 Str: 4 XL: 3 Next: 19% Magic: 4/10 EV: 12 Int: 24 God: Gold: 31 SH: 7 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no teleportation @: ephemerally shielded A: magic regeneration, cold resistance 1, frail 1, ephemeral shield a: no special abilities You were in the Dungeon. You visited 1 branch You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking j - 2 scrolls of torment {unknown} k - 2 scrolls of identify {unknown} Potions b - 3 potions of magic c - 2 potions of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of berserk rage h - a potion of resistance {unknown} i - 3 potions of mutation l - a potion of enlightenment {unknown} Skills: + Level 3.2 Dodging + Level 3.0 Stealth + Level 4.2 Spellcasting + Level 7.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your flesh is cold resistant. (rC+) You are frail. (-10% HP) A shield forms around you when casting spells or using Invocations. (SH +7) Message History Unknown command. There is an open door here. You start waiting. Done waiting. Okay, then. Unknown command. You open the door. A water elemental comes into view. The water elemental moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (89% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is heavily damaged. The water elemental closely misses you. The searing ray hits the water elemental but does no damage. The water elemental is heavily damaged. The water elemental closely misses you. The searing ray hits the water elemental. The water elemental is heavily damaged. You finish channelling your searing ray. The water elemental closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, 89% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is severely damaged. (Press . to maintain the ray.) The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##..†#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####.@E# ▓#.....##†.###....# ###..##...##.....# ##..##....#†.....# #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 26 | D | Reached skill level 5 in Conjurations 81 | D | Reached skill level 6 in Conjurations 81 | D | Reached XP level 2. HP: 4/15 MP: 0/8 84 | D | Learned a level 2 spell: Searing Ray 132 | D | Reached skill level 7 in Conjurations 132 | D | Reached XP level 3. HP: 19/19 MP: 5/10 147 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 147 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 147 | D | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 253 | D | Noticed a water elemental 259 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 7 | 7.5 Dodging | 3 | 3.2 Stealth | 3 | 3.0 Spellcasting | 4 | 4.2 Action || total ---------------------------++------- Cast: Magic Dart || 14 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 259 | 259 | 0 | 145 | 61 | 1 | 259.0 | Dungeon | 259 | 259 | 0 | 145 | 61 | 1 | 259.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 259 daAuts