Dungeon Sprint DCSS version 0.33-a0-649-g5bcc8a2132 (console) character file. Game seed: 6628850696116365624 26 atomjack the Conjurer (level 2, -2/13 HPs) Began as a Deep Elf Conjurer on Jan 8, 2025. Slain by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:02 (244 turns). atomjack the Conjurer (Deep Elf Conjurer) Turns: 244, Time: 00:01:03 Health: -2/13 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 5/8 EV: 11 Int: 22 God: Gold: 23 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no teleportation @: no status effects A: magic regeneration, see invisible, frail 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 helmet Scrolls g - 2 scrolls of blinking i - a scroll of torment {unknown} k - a scroll of immolation {unknown} l - a scroll of identify {unknown} Potions b - 3 potions of magic c - a potion of curing d - 2 potions of heal wounds e - a potion of haste j - 3 potions of enlightenment Skills: + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.9 Spellcasting + Level 7.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have supernaturally acute vision. (SInv) You are frail. (-10% HP) Message History f - 2 orange potions (gained 1); j - a potion of enlightenment f - 3 orange potions (gained 1); k - a scroll labelled WEIMOL YFUQI; l - a scroll labelled TILOEKHAEJ d - 2 potions of heal wounds (gained 1) j - 3 potions of enlightenment (gained 2) You now have 23 gold pieces (gained 8). It was a potion of mutation. You feel extremely strange. You feel the urge to shout. Really quaff the potion of mutation? You feel extremely strange. Your urge to shout disappears. A pair of antennae grows on your head! Your +0 helmet falls away! You occasionally lose the ability to read scrolls when taking damage. Unknown command. Really quaff the potion of mutation? You feel extremely strange. The antennae on your head shrink away. You no longer become unable to read scrolls after taking damage. You feel frail. Your vision sharpens. Unknown command. Unknown command. There is an open door here. You start waiting. Done waiting. You open the door. A water elemental comes into view. The water elemental moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (88% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####..E# ▓#.....##..###..@.# ###..##...##.....# ##†.##....#†.....# #..###..##.#.....# #).# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 15 | D | Reached skill level 5 in Conjurations 72 | D | Reached skill level 6 in Conjurations 72 | D | Reached XP level 2. HP: 13/15 MP: 0/8 100 | D | Learned a level 2 spell: Searing Ray 109 | D | Reached skill level 7 in Conjurations 133 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 134 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 134 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 134 | D | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 135 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 135 | D | Lost mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 135 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 135 | D | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 241 | D | Noticed a water elemental 244 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 7 | 7.1 Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 10 Searing Ray || 2 Use: Potion || 4 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 257 | 257 | 0 | 150 | 42 | 1 | 257.0 | Dungeon | 257 | 257 | 0 | 150 | 42 | 1 | 257.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 257 daAuts