Dungeon Sprint DCSS version 0.33-a0-649-g5bcc8a2132 (console) character file. Game seed: 15256831605104882848 75 atomjack the Destroyer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Jan 8, 2025. Slain by a water elemental (3 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:27 (194 turns). atomjack the Destroyer (Deep Elf Conjurer) Turns: 194, Time: 00:01:28 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 11% Magic: 0/12 EV: 12 Int: 25 God: Gold: 32 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . i - +3 quarterstaff (chaos) rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no teleportation, clarity @: engulfed (cannot breathe), very slightly contaminated A: magic regeneration, clarity, persistent drain a: no special abilities You were in the Dungeon. You visited 1 branch You collected 32 gold pieces. Inventory: Hand Weapons h - a +0 dagger i - a +3 quarterstaff of chaos (weapon) Armour a - a +0 robe (worn) j - a +0 cloak (worn) Scrolls g - a scroll of blinking l - a scroll of immolation {unknown} m - 3 scrolls of identify n - a scroll of poison {unknown} Potions b - 3 potions of magic c - a potion of curing d - 2 potions of heal wounds e - a potion of haste f - a potion of berserk rage k - 3 potions of mutation o - a potion of enlightenment {unknown} Skills: + Level 3.6 Dodging + Level 3.4 Stealth + Level 4.6 Spellcasting + Level 8.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You possess an exceptional clarity of mind. Your health recovers twice as slowly from being drained. Message History You open the door. A water elemental comes into view. The water elemental moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (14% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Iskenderun's Mystic Blast (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (14% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the water elemental. The water elemental is moderately damaged. The water elemental is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (14% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, ally target, 100% to hit) The magic dart hits the water elemental but does no damage. The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! The water elemental engulfs you in water! Your fulminant prism crackles loudly. Unknown command. You sock the water elemental! The water elemental looks weaker. The water elemental is heavily damaged. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental hits you. You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##.[.#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###..*'.⌠.... ▓.###..##..####...# ▓#.....##†.###..E.# ###†.##...##..@..# ##..##....#††....# #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (weak, ally target, engulfing you) and a friendly fulminant prism. Vanquished Creatures Crazy Yiuf (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 20 | D | Reached skill level 5 in Conjurations 37 | D | Noticed Jessica 40 | D | Killed Jessica 41 | D | Reached skill level 7 in Conjurations 41 | D | Reached XP level 2. HP: 15/15 MP: 3/8 44 | D | Learned a level 2 spell: Searing Ray 66 | D | Reached XP level 3. HP: 19/19 MP: 8/10 91 | D | Reached skill level 8 in Conjurations 138 | D | Noticed Crazy Yiuf 142 | D | Killed Crazy Yiuf 143 | D | Reached XP level 4. HP: 24/24 MP: 5/12 148 | D | Learned a level 4 spell: Fulminant Prism 153 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 181 | D | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 181 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 187 | D | Noticed a water elemental 194 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 7 8 | 8.9 Dodging | 3 | 3.6 Stealth | 3 | 3.4 Spellcasting | 4 | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | | 1 || 1 Cast: Magic Dart | 9 | 1 || 10 Searing Ray | 3 | || 3 Iskenderun's Myst | | 1 || 1 Fulminant Prism | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 198 | 198 | 0 | 61 | 59 | 1 | 198.0 | Dungeon | 198 | 198 | 0 | 61 | 59 | 1 | 198.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 198 daAuts