Dungeon Sprint DCSS version 0.33-a0-654-gd81fdbf327 (console) character file. Game seed: 7301431478018879474 75 atomjack the Destroyer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Jan 9, 2025. Slain by a water elemental (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:21 (198 turns). atomjack the Destroyer (Deep Elf Conjurer) Turns: 198, Time: 00:01:22 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 11% Magic: 10/12 EV: 12 Int: 25 God: Gold: 27 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . i - +3 quarterstaff (chaos) rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no teleportation @: very slightly contaminated A: magic regeneration, evolution 1, inability to read after injury 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 27 gold pieces. Inventory: Hand Weapons i - a +3 quarterstaff of chaos (weapon) Armour a - a +0 robe (worn) j - a +0 cloak (worn) Scrolls g - a scroll of blinking h - a scroll of vulnerability {unknown} l - 2 scrolls of poison {unknown} m - 2 scrolls of identify {unknown} p - a scroll of immolation {unknown} Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage k - 2 potions of mutation n - a potion of cancellation {unknown} o - 2 potions of enlightenment {unknown} Skills: + Level 3.5 Dodging + Level 3.4 Stealth + Level 4.5 Spellcasting + Level 8.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have hidden genetic potential. You occasionally lose the ability to read scrolls when taking damage. Message History You miscast Fulminant Prism. You are very lightly contaminated with residual magic. A strange surge of energy strikes you from nowhere. Casting: Fulminant Prism (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (14% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the water elemental! The water elemental is severely damaged. Casting: Fulminant Prism (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 90% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is almost destroyed. (Press . to maintain the ray.) Unknown command. Magic courses through your body. You stop channelling your searing ray. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (almost destroyed, 90% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is almost destroyed. (Press . to maintain the ray.) The water elemental misses you. The searing ray hits the water elemental but does no damage. The water elemental is almost destroyed. The water elemental hits you! You die... ▓..#..#......♣ ♣.# ▓#'####.....♣♣ ♣.# ▓.....#....~.♣♣♣..###+#+# ▓.....#...~~....♣.#...... ▓....[#..~~~~..♣..'.⌠.... ▓####'#..~≈≈~~~...# ▓...).#.~~≈~~~....# ▓.....#.~≈~~~.....# ▓.....#.~~~.......# ▓'#####.....E.....# ▓........†.@......# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) Jessica (D) A human (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 15 | D | Reached skill level 5 in Conjurations 33 | D | Noticed Jessica 36 | D | Killed Jessica 37 | D | Reached skill level 7 in Conjurations 37 | D | Reached XP level 2. HP: 7/15 MP: 3/8 37 | D | Reached XP level 3. HP: 9/19 MP: 3/10 40 | D | Learned a level 2 spell: Searing Ray 99 | D | Reached skill level 8 in Conjurations 127 | D | Noticed Crazy Yiuf 131 | D | Killed Crazy Yiuf 132 | D | Reached XP level 4. HP: 24/24 MP: 5/12 149 | D | Learned a level 4 spell: Fulminant Prism 154 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 170 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 170 | D | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 190 | D | Noticed a water elemental 198 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 7 8 | 8.9 Dodging | 3 | 3.5 Stealth | 3 | 3.4 Spellcasting | 4 | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 14 | || 14 Searing Ray | 2 | 2 || 4 Fulminant Prism | | 2 || 2 Use: Potion | | 2 || 2 Armour: Robe | | 2 || 2 Dodge: Dodged | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 198 | 198 | 0 | 28 | 67 | 1 | 198.0 | Dungeon | 198 | 198 | 0 | 28 | 67 | 1 | 198.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 198 daAuts