Dungeon Sprint DCSS version 0.33-a0-787-geca436ef18 (console) character file. Game seed: 6684553433593139587 461 atomjack the Destroyer (level 6, -7/32 HPs) Began as a Deep Elf Conjurer on Jan 24, 2025. Was a Follower of Vehumet. Mangled by a shadowghast (20 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:02:42 (308 turns). atomjack the Destroyer (Deep Elf Conjurer) Turns: 308, Time: 00:02:43 Health: -7/32 AC: 3 Str: 4 XL: 6 Next: 79% Magic: 10/19 EV: 15 Int: 28 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 16 Spells: 11/22 levels left rFire . . . a - +1 broad axe {elec, Int+3 Dex+3 Stlth+} rCold . . . (no offhand) rNeg . . . k - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . l - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++++ m - +2 ring of evasion HPRegen 0.25/turn n - +2 ring of evasion MPRegen 0.32/turn %: no teleportation @: very slightly contaminated A: magic regeneration a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - the +1 broad axe of the Tundras (weapon) {elec, Int+3 Dex+3 Stlth+} (You found it in the Dungeon) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Armour k - a +0 robe (worn) l - a +0 pair of gloves (worn) Jewellery m - a +2 ring of evasion (worn) n - a +2 ring of evasion (worn) Wands j - a wand of roots (10) Scrolls g - 2 scrolls of blinking i - 2 scrolls of amnesia Potions b - 2 potions of magic c - a potion of invisibility d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage h - 4 potions of curing Skills: - Level 2.4 Dodging - Level 9.3 Stealth + Level 8.8 Spellcasting + Level 13.0 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 48% 2d11 (+2d53% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The howler monkey hoots and howls with incredible vigour! Your Spellcasting skill gained 3 levels and is now at level 8! Your Conjurations skill gained 4 levels and is now at level 12! You have reached level 6! Unknown command. Unknown command. You close the door, pushing everything out of the way. Things that are here: a wyvern corpse; an orc corpse You start resting. A howler monkey is nearby! A howler monkey is nearby! Casting: Iskenderun's Mystic Blast (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Okay, then. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (heavily wounded, 81% to hit) You focus your ray upon the howler monkey. The searing ray hits the howler monkey! The howler monkey is almost dead. The searing ray hits something! (Press . to maintain the ray.) The howler monkey hits you but does no damage. The searing ray hits the howler monkey. You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. The searing ray hits something but does no damage. Your Conjurations skill increases to level 13! There is a strange disturbance nearby! There is a strange disturbance nearby! Something is blocking the doorway! You stop channelling your searing ray. The shadowghast strikes at you from the darkness! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ .....){@.[[..)..'_______ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A yak (D) A wyvern (D) A gnoll sergeant (D) A howler monkey (D) A jelly (D) An orc priest (D) An adder (D) 2 ufetubi (D) A dart slug (D) An orc (D) A bat (D) A giant cockroach (D) 2 hobgoblins (D) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 20 | D | Reached skill level 5 in Stealth 34 | D | Reached XP level 2. HP: 13/15 MP: 2/8 91 | D | Reached XP level 3. HP: 19/19 MP: 3/9 94 | D | Reached skill level 5 in Conjurations 188 | D | Learned a level 2 spell: Searing Ray 188 | D | Found a roughly hewn altar of Beogh. 188 | D | Found a snail-covered altar of Cheibriados. 188 | D | Found a shadowy altar of Dithmenos. 188 | D | Found a white marble altar of Elyvilon. 188 | D | Found a blossoming altar of Fedhas. 188 | D | Found an opulent altar of Gozag. 189 | D | Found a hazy altar of Hepliaklqana. 190 | D | Found a viscous altar of Jiyva. 191 | D | Found an ancient bone altar of Kikubaaqudgha. 192 | D | Found a corrupted altar of Lugonu. 193 | D | Found a burning altar of Makhleb. 194 | D | Found a sparkling altar of Nemelex Xobeh. 195 | D | Found an iron altar of Okawaru. 196 | D | Found a stormy altar of Qazlal. 197 | D | Found a sacrificial altar of Ru. 198 | D | Found a shimmering blue altar of Sif Muna. 199 | D | Found a bloodstained altar of Trog. 200 | D | Found a hide-covered altar of Uskayaw. 201 | D | Found a radiant altar of Vehumet. 202 | D | Found an ornate altar of the Wu Jian Council. 203 | D | Found a shimmering altar of Xom. 204 | D | Found a basalt altar of Yredelemnul. 205 | D | Found a glowing silver altar of Zin. 206 | D | Found a glowing golden altar of the Shining One. 211 | D | Became a worshipper of Vehumet 227 | D | Got the +1 broad axe of the Tundras {elec, Int+3 Dex+3 | Stlth+} 245 | D | Noticed a shadowghast 245 | D | Noticed a yak 245 | D | Noticed a wyvern 245 | D | Noticed a gnoll sergeant 250 | D | Reached skill level 6 in Conjurations 250 | D | Reached XP level 4. HP: 21/24 MP: 6/12 251 | D | Killed a gnoll sergeant 252 | D | Reached skill level 5 in Spellcasting 252 | D | Reached skill level 8 in Conjurations 252 | D | Reached XP level 5. HP: 26/28 MP: 4/14 292 | D | Learned a level 4 spell: Fulminant Prism 297 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 303 | D | Killed a yak 303 | D | Reached * piety under Vehumet 303 | D | Offered knowledge of Shock by Vehumet. 303 | D | Killed a wyvern 304 | D | Reached skill level 12 in Conjurations 304 | D | Reached XP level 6. HP: 12/32 MP: 10/19 308 | D | Reached skill level 13 in Conjurations 308 | D | Mangled by a shadowghast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 5 9 | 9.3 Conjurations | 6 8 12 13 | 13.0 Spellcasting | 4 5 8 | 8.8 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Cast: Magic Dart | 32 | || 32 Searing Ray | 1 | 2 || 3 Iskenderun's Myst | | 2 || 2 Use: Potion | 4 | 2 || 6 Armour: Robe | 29 | 5 || 34 Dodge: Dodged | 36 | 5 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 305 | 305 | 0 | 138 | 0 | 1 | 305.0 | Dungeon | 305 | 305 | 0 | 138 | 0 | 1 | 305.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 305 daAuts