Dungeon Sprint DCSS version 0.33-a0-798-g13cf12185f (console) character file. Game seed: 12796628365158700121 7 atomjack the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on Jan 27, 2025. Slain by a gnoll bouda ... wielding a +0 whip (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:29 (66 turns). atomjack the Conjurer (Deep Elf Conjurer) Turns: 66, Time: 00:00:30 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 83% Magic: 0/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . h - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: hasted, very quick A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds f - a potion of berserk rage Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.3 Spellcasting + Level 5.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the gnoll bouda! The gnoll bouda is severely wounded. The gnoll bouda prays to its god. The gnoll bouda is healed somewhat. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda hits you with a +0 whip. Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓.▓ ▓r▓ ▓W▓ ▓5▓ ▓g▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see a phantom, a gnoll bouda, a shadow imp and a quokka. Vanquished Creatures A dart slug (D) A quokka (D) 2 goblins (D) A kobold (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 8 | D | Reached skill level 5 in Conjurations 54 | D | Noticed a phantom 54 | D | Noticed a gnoll bouda 66 | D | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.7 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 15 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 63 | 63 | 0 | 26 | 3 | 1 | 63.0 | Dungeon | 63 | 63 | 0 | 26 | 3 | 1 | 63.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 63 daAuts