Dungeon Sprint DCSS version 0.33-a0-814-g819cd40f79 (console) character file. Game seed: 9163664854212345943 51 atomjack the Fabricator (level 3, -1/26 HPs) Began as a Mountain Dwarf Forgewright on Feb 5, 2025. Slain by a water elemental (10 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:15 (276 turns). atomjack the Fabricator (Mountain Dwarf Forgewright) Turns: 276, Time: 00:01:16 Health: -1/26 AC: 4 Str: 12 XL: 3 Next: 57% Magic: 4/7 EV: 11 Int: 17 God: Gold: 9 SH: 0 Dex: 8 Spells: 2/8 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . i - +2 robe {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no teleportation @: engulfed (cannot breathe) A: runic magic, artefact enchanting a: no special abilities You were in the Dungeon. You visited 1 branch You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe i - a +2 robe of willpower (worn) Scrolls h - a scroll of blinking j - a scroll of identify {unknown} l - 2 scrolls of immolation {unknown} m - a scroll of amnesia {unknown} o - a scroll of poison {unknown} Potions c - 3 potions of magic d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage k - 5 potions of mutation n - 2 potions of enlightenment p - a potion of brilliance {unknown} Skills: + Level 0.9 Maces & Flails + Level 2.0 Dodging + Level 2.0 Stealth + Level 3.0 Spellcasting + Level 8.5 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 62% 2d5 1% 2 c - Launch Clockwork Bee Frge 31% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 17% N/A 30% 4 Forge Lightning Spire Air/Frge 17% 3d4 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. HP restored. You start resting. Magic restored. You open the door. Found 9 gold pieces and 2 potions of mutation. There is an open door here. You now have 3 gold pieces. k - a potion of mutation; l - a scroll labelled PAOHU FOTWUCW; m - a scroll labelled POLYTE SOIVINGE k - 3 potions of mutation (gained 2); n - 2 potions of enlightenment k - 4 potions of mutation (gained 1); o - a scroll labelled TATUBA CELLUA l - 2 scrolls labelled PAOHU FOTWUCW (gained 1) k - 5 potions of mutation (gained 1); p - a black potion You now have 9 gold pieces (gained 6). There is an open door here. Okay, then. Unknown command. You open the door. There is an open door here. A water elemental comes into view. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water elemental (dormant) You lock target on the water elemental and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the water elemental. The water elemental hits you! Ouch! That really hurt! The water elemental engulfs you in water! Your clockwork bee barely misses the water elemental. Your lungs strain for air! The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##..)....#..#..# ▓##.##.##...#..#..###+#+# ##.##.###..##'#.E#...... ▓#.####.##..###.@y'.⌠.... ▓.###..##..####...#...## ▓#.†...##..###....# ⌠.# ###..##...##†....# .# ##..##....#......# # #..###..##.#.....# #(.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (ally target, engulfing you) and a friendly clockwork bee (minion). Vanquished Creatures Jessica (D) An endoplasm (D) 2 rats (D) 4 creatures vanquished. Vanquished Creatures (collateral kills) A human (D) A phantom (D) 2 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 9 | D | Reached skill level 5 in Forgecraft 57 | D | Noticed Jessica 63 | D | Killed Jessica 64 | D | Reached skill level 7 in Forgecraft 64 | D | Reached XP level 2. HP: 20/20 MP: 0/5 80 | D | Learned a level 2 spell: Construct Spike Launcher 119 | D | Reached XP level 3. HP: 26/26 MP: 5/7 123 | D | Learned a level 3 spell: Launch Clockwork Bee 156 | D | Reached skill level 8 in Forgecraft 271 | D | Noticed a water elemental 276 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Forgecraft | 7 8 | 8.5 Spellcasting | 2 3 | 3.0 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Maces & Flails | | 0.9 Action || total ---------------------------++------- Melee: Mace || 5 Cast: Kinetic Grapnel || 7 Launch Clockwork || 3 Armour: Robe || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 276 | 276 | 0 | 75 | 102 | 1 | 276.0 | Dungeon | 276 | 276 | 0 | 75 | 102 | 1 | 276.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 276 daAuts