Dungeon Sprint DCSS version 0.33-a0-1012-gc279ef658a (console) character file. Game seed: 16030457662367429275 9 atomjack the Ducker (level 2, -6/21 HPs) Began as a Djinni Conjurer on Feb 26, 2025. Mangled by a crocodile (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:17 (368 turns). atomjack the Ducker (Djinni Conjurer) Turns: 368, Time: 00:01:18 Health: -6/21 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 243 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions e - a potion of berserk rage Skills: + Level 3.8 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start resting. HP restored. You reach down and open the door. There is an open door here. You see here a ribbon worm corpse. There is an open door here. A crocodile comes into view. The lava snake hisses angrily. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (72% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is moderately wounded. (Press . to maintain the ray.) The crocodile barely misses you. The searing ray hits the crocodile. The crocodile is heavily wounded. The crocodile bites you. The crocodile drags you backwards! You stop channelling your searing ray. The crocodile bites you! The crocodile drags you backwards! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, 72% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The crocodile barely misses you. The searing ray hits the crocodile. The crocodile is severely wounded. * * * LOW HITPOINT WARNING * * * The crocodile closely misses you. The searing ray hits the crocodile. The crocodile is severely wounded. * * * LOW HITPOINT WARNING * * * The crocodile bites you! You die... +#### ≈S§§§≈≈## ≈°≈S○≈≈## ≈°≈°§§≈≈# # §≈○§§≈ #~ §S≈○ ####~~#+++#+++## ###~~~l@.......# ..#~~~~.##'##..# ..#~~~~##†#.# ..#~~~~#..##.# ..#~~####..### ⌠.#~# ##'# ..#~ ##†## ..+ +.<.+ ##.## #+# You could see a crocodile. Vanquished Creatures 3 ribbon worms (D) 3 creatures vanquished. Vanquished Creatures (others) Menkaure (D) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Djinni Conjurer began the quest for the Orb. 0 | D | atomjack set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D | Killed Menkaure 173 | D | Reached XP level 2. HP: 11/21 MP: 0/0 221 | D | Noticed a lava snake 222 | D | Noticed a lava snake 223 | D | Noticed a crocodile 224 | D | Noticed a lava snake 225 | D | Noticed a lava snake 257 | D | HP: 1/21 [crocodile (13)] 362 | D | Noticed a crocodile 368 | D | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.8 Stealth | 2 3 | 3.0 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 15 Searing Ray || 5 Use: Potion || 3 Armour: Robe || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 353 | 353 | 0 | 288 | 0 | 1 | 353.0 | Dungeon | 353 | 353 | 0 | 288 | 0 | 1 | 353.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 353 daAuts