Dungeon Sprint DCSS version 0.33-a0-1012-gc279ef658a (console) character file. Game seed: 11466078866094035371 175 atomjack the Nimble (level 5, 0/35 HPs) Began as a Djinni Conjurer on Feb 26, 2025. Slain by a scorpion (2 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:00 (43 turns). atomjack the Nimble (Djinni Conjurer) Turns: 43, Time: 00:01:01 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 85% Gold: 0 EV: 14 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-1 HP) @: flying, hasted (expiring), very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions e - a potion of berserk rage Skills: + Level 8.7 Dodging + Level 7.2 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Slow Hex 72% N/A 3% 1 f - Scorch Fire 36% 2d6 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is severely wounded. A scorpion comes into view. The searing ray hits the scorpion! You kill the scorpion! Your Dodging skill increases to level 8! Your Stealth skill increases to level 7! The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion misses you. The searing ray hits the scorpion but does no damage. * * * LOW HITPOINT WARNING * * * The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * The scorpion misses you. The searing ray hits the scorpion! The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Okay, then. Unknown command. Your extra speed is starting to run out. There is a staircase leading out of the dungeon here. The scorpion attacks as it pursues you! The scorpion stings you. You die... ## ## ##. .## .B .. $#B # #+# k# ##@##.# +.s.+# ##†##.# #'# k# #$# # .#. . . ## ## You could see a scorpion. Vanquished Creatures 3 scorpions (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Djinni Conjurer began the quest for the Orb. 0 | D | atomjack set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 4 | D | Noticed a wyvern 4 | D | Noticed a wyvern 7 | D | Noticed a scorpion 7 | D | Noticed a scorpion 9 | D | Noticed a scorpion 26 | D | Killed a scorpion 27 | D | Reached skill level 6 in Dodging 27 | D | Reached skill level 5 in Stealth 27 | D | Reached XP level 2. HP: 13/21 MP: 0/0 27 | D | Reached XP level 3. HP: 16/25 MP: 0/0 27 | D | Learned a level 1 spell: Slow 27 | D | Reached XP level 4. HP: 20/31 MP: 0/0 32 | D | Killed a scorpion 33 | D | Reached skill level 7 in Dodging 33 | D | Reached XP level 5. HP: 14/35 MP: 0/0 33 | D | Learned a level 2 spell: Scorch 37 | D | Reached skill level 8 in Dodging 43 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 6 7 8 | 8.7 Stealth | 5 6 7 | 7.2 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 15 | || 15 Searing Ray | | 4 || 4 Use: Potion | 3 | || 3 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 12 | 7 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 0 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 0 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 32 daAuts