Dungeon Sprint DCSS version 0.33-a0-1012-gc279ef658a (console) character file. Game seed: 4643142813922135817 114 atomjack the Ducker (level 5, -2/35 HPs) Began as a Djinni Conjurer on Feb 26, 2025. Killed by nerve-wracking pain ... invoked by Menkaure (9 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:50 (75 turns). atomjack the Ducker (Djinni Conjurer) Turns: 75, Time: 00:00:50 Health: -2/35 AC: 2 Str: 6 XL: 5 Next: 18% Gold: 0 EV: 13 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing Skills: + Level 0.2 Fighting + Level 7.4 Dodging + Level 6.0 Stealth + Level 1.2 Unarmed Combat + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Sandblast Erth 34% 2d9 3% 1 f - Grave Claw Necr 34% 2d9 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Menkaure Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. You slam the door shut with a bang, pushing everything out of the way! Things that are here: a scorpion corpse; a scorpion corpse You start resting. You feel a strong urge to attack something. You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. You feel yourself speed up. You start resting. Something unseen opens the door. Menkaure, Prince of Dust comes into view. Menkaure shouts! Menkaure calls on the powers of darkness! Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * The boulder beetle convulses! x2 The boulder beetle waves its antennae. There is a staircase leading out of the dungeon here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Menkaure (lightly damaged, 89% to hit) You focus your ray upon Menkaure. The searing ray hits Menkaure! Menkaure is heavily damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You recover from your berserk rage. The boulder beetle curls into a ball and begins rolling! The boulder beetle leaps! Menkaure points at you and mumbles some strange words. Pain shoots through your body! You die... ## ## ##B .## .° .. .#B # #M# #..###.## #$+†@.+ #..###.## # #+# You could see 2 boulder beetles and Menkaure. Vanquished Creatures 2 scorpions (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Djinni Conjurer began the quest for the Orb. 0 | D | atomjack set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 4 | D | Noticed a scorpion 4 | D | Noticed a scorpion 18 | D | Killed a scorpion 19 | D | Reached skill level 6 in Dodging 19 | D | Reached XP level 2. HP: 1/21 MP: 0/0 19 | D | Reached XP level 3. HP: 2/25 MP: 0/0 19 | D | Learned a level 1 spell: Sandblast 19 | D | Reached XP level 4. HP: 2/31 MP: 0/0 25 | D | HP: 2/46 [scorpion (2)] 27 | D | Killed a scorpion 28 | D | Reached skill level 7 in Dodging 28 | D | Reached skill level 1 in Unarmed Combat 28 | D | Reached XP level 5. HP: 3/35 MP: 0/0 28 | D | Learned a level 2 spell: Grave Claw 73 | D | Noticed Menkaure 75 | D | Killed from afar by Menkaure Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 6 7 | 7.4 Stealth | 4 6 | 6.0 Unarmed Combat | 1 | 1.2 Fighting | | 0.2 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 8 || 8 Cast: Magic Dart | 12 | || 12 Searing Ray | | 1 || 1 Use: Potion | 2 | 1 || 3 Armour: Robe | 6 | 1 || 7 Dodge: Dodged | 4 | 5 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 77 | 77 | 0 | 53 | 0 | 1 | 77.0 | Dungeon | 77 | 77 | 0 | 53 | 0 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 77 daAuts