Dungeon Sprint DCSS version 0.33-a0-1012-gc279ef658a (console) character file. Game seed: 15664812566506574314 0 atomjack the Apothecary (level 1, -3/15 HPs) Began as a Djinni Conjurer on Feb 26, 2025. Slain by a ribbon worm (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:15 (19 turns). atomjack the Apothecary (Djinni Conjurer) Turns: 19, Time: 00:00:16 Health: -3/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 5 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-4 HP) @: flying, very slightly contaminated, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you but does no damage. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm closely misses you. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The magic dart hits the ribbon worm but does no damage. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ## ## ##. .## ..#m. # .$. # #k #+# .# #$##.##.# #+.