Dungeon Sprint DCSS version 0.33-a0-1012-gc279ef658a (console) character file. Game seed: 1406663997038589556 9 atomjack the Ducker (level 2, -10/21 HPs) Began as a Djinni Conjurer on Feb 26, 2025. Mangled by a crocodile (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:47 (94 turns). atomjack the Ducker (Djinni Conjurer) Turns: 94, Time: 00:00:47 Health: -10/21 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 243 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-11 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: + Level 3.9 Dodging + Level 3.1 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: ice statue Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You struggle to detach yourself from the web. The web tears apart. You see here a ribbon worm corpse. You see here a ribbon worm corpse. There is an open door here. A crocodile comes into view. The crocodile bites you! Ouch! That really hurt! The crocodile drags you backwards! The crocodile attacks as it pursues you! The crocodile barely misses you. There is an open door here. You see here a ribbon worm corpse. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (72% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is lightly wounded. (Press . to maintain the ray.) The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You stop channelling your searing ray. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. You hit the crocodile but do no damage. The crocodile is lightly wounded. The crocodile barely misses you. You closely miss the crocodile. The crocodile is lightly wounded. The crocodile barely misses you. The ice statue glitters chillingly in the dim dungeon light. You barely miss the crocodile. The crocodile is lightly wounded. The crocodile bites you! Ouch! That really hurt! You die... +#### ≈≈≈≈≈≈≈## ≈≈≈○≈≈≈## ≈≈I≈°≈≈≈# ## ≈○≈≈≈≈ #~# ○○≈○ ####~~#+++#+++## ###~~~.....l...# ..#~~~~.##@##..# ..#~~~~##†#.# ..#~~~~#..##.# ⌠.#~~####..### ..#~# ##'# ..#~ ##.## ..+ +.<.+ .. ##.## #+# You could see an ice statue and a crocodile. Vanquished Creatures 3 ribbon worms (D) 3 creatures vanquished. Vanquished Creatures (others) Menkaure (D) A crocodile (D) 2 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Djinni Conjurer began the quest for the Orb. 0 | D | atomjack set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 21 | D | Reached XP level 2. HP: 14/21 MP: 0/0 34 | D | Killed Menkaure 55 | D | Noticed an ice statue 71 | D | Killed a crocodile 85 | D | Noticed a crocodile 91 | D | HP: 1/21 [crocodile (7)] 94 | D | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.9 Stealth | 2 3 | 3.1 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 16 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 94 | 94 | 0 | 43 | 0 | 1 | 94.0 | Dungeon | 94 | 94 | 0 | 43 | 0 | 1 | 94.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 94 daAuts