Dungeon Sprint DCSS version 0.33-a0-1058-g875e6274b3 (console) character file. Game seed: 15199549432538767512 2 atomjack the Magician (level 1, -6/15 HPs) Began as a Djinni Conjurer on Mar 7, 2025. Mangled by a ribbon worm (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:52 (200 turns). atomjack the Magician (Djinni Conjurer) Turns: 200, Time: 00:00:53 Health: -6/15 AC: 2 Str: 6 XL: 1 Next: 44% Gold: 0 EV: 5 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-7 HP) @: flying, very slightly contaminated, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions d - a potion of haste e - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 1.6 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. You struggle to detach yourself from the web. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The ribbon worm bites you! You die... ## ## ##$ .## .. B. B#. # #+# z## ##@##z.°# +.ww+z# ##†##z.○# #'# .## .#. # .# .. ## .## ## You could see 2 ribbon worms. Vanquished Creatures A ribbon worm (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Djinni Conjurer began the quest for the Orb. 0 | D | atomjack set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 4 | D | Noticed a weeping skull 4 | D | Noticed a weeping skull 4 | D | Noticed a weeping skull 4 | D | Noticed a weeping skull 200 | D | Mangled by a ribbon worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 18 Use: Potion || 2 Armour: Robe || 7 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 200 | 200 | 0 | 162 | 0 | 1 | 200.0 | Dungeon | 200 | 200 | 0 | 162 | 0 | 1 | 200.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 200 daAuts