Dungeon Sprint DCSS version 0.33-a0-1058-g875e6274b3 (console) character file.

Game seed: 15100902346235395101

2 atomjack the Magician (level 1, -2/15 HPs)
             Began as a Djinni Conjurer on Mar 7, 2025.
             Slain by a ribbon worm (6 damage)
             ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure").
             The game lasted 00:00:24 (27 turns).

atomjack the Magician (Djinni Conjurer)               Turns: 27, Time: 00:00:24

Health: -2/15      AC:  2    Str:  6    XL:     1   Next: 44%
Gold:   0          EV:  5    Int: 19    God:    
                   SH:  0    Dex: 11

rFire   + + .          - Nothing wielded
rCold   x . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   ∞            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no amulet)
Will    .....        (no ring)
Stlth   ++           (no ring)
HPRegen 0.22/turn

%: no teleportation, infuse magic (-3 HP)
@: flying, held, hasted, very quick
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were in the Dungeon.
You visited 1 branch
Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 f - a scroll of blinking
Potions
 b - a potion of curing
 c - a potion of heal wounds
 e - a potion of berserk rage


   Skills:
 + Level 2.3 Dodging
 + Level 1.7 Stealth
 + Level 3.9 Spellcasting
 + Level 3.9 Conjurations
 + Level 3.9 Hexes
 + Level 3.9 Summonings
 + Level 3.9 Necromancy
 + Level 3.9 Translocations
 + Level 3.9 Forgecraft
 + Level 3.9 Fire Magic
 + Level 3.9 Ice Magic
 + Level 3.9 Air Magic
 + Level 3.9 Earth Magic
 + Level 3.9 Alchemy


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           72%        1d6       2%          1
b - Searing Ray           Conj           36%        2d5       4%          2
c - Fulminant Prism       Conj/Alch      9%         3d7       26%         4
d - Iskenderun's Mystic   Conj/Tloc      18%        2d6 (+2d2 26%         4

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (1/1)             

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
You are very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

The ribbon worm is lightly wounded.
Casting: Magic Dart (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ribbon worm (lightly wounded, catching its breath, 100% to hit)
The magic dart hits the ribbon worm.
The ribbon worm is lightly wounded.
Casting: Magic Dart (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ribbon worm (lightly wounded, 100% to hit)
The magic dart hits the ribbon worm.
The ribbon worm is moderately wounded.
Casting: Magic Dart (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ribbon worm (moderately wounded, 100% to hit)
The magic dart hits the ribbon worm.
The ribbon worm is moderately wounded.
The ribbon worm bites you.
Casting: Magic Dart (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ribbon worm (moderately wounded, 100% to hit)
The magic dart hits the ribbon worm.
The ribbon worm is moderately wounded.
Casting: Magic Dart (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ribbon worm (moderately wounded, 100% to hit)
The magic dart hits the ribbon worm.
The ribbon worm is heavily wounded.
* * * LOW HITPOINT WARNING * * *
The ribbon worm bites you.
You die...

   ##
   .##
 ##..
 #$.
 #w#
##@##
+.<.+
##.##
 #+#


You could see a ribbon worm.

Vanquished Creatures
  A ribbon worm (D)
1 creature vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D        | atomjack the Djinni Conjurer began the quest for the Orb.
     0 | D        | atomjack set off with the following spells memorised: Magic
                  | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic
                  | Blast.
     0 | D        | Reached XP level 1. HP: 15/15 MP: 0/0
    27 | D        | Slain by a ribbon worm

Illustrated notes

Levels and vault maps discovered:
D:        the_violet_keep_of_menkaure [sprint2_stairs_cluster_1,
          sprint2_shoproom, sprint2_temple, sprint2_basic_supplies,
          sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_3,
          sprint2_obstacle_7, sprint2_obstacle_4, sprint2_timed_cluster_1,
          sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1,
          sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1,
          sprint2_sniper_area_1, sprint2_heavy_combat_area_1,
          sprint2_mutation_trap_area_1, sprint2_forest_area_1,
          sprint2_light_combat_area_1, sprint2_behind_water_1,
          sprint2_near_end_vault_1]

Action                     || total
---------------------------++-------
   Cast: Magic Dart        ||    14
    Use: Potion            ||     1
 Armour: Robe              ||     2

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |     19 |     19 |      0 |      0 |      0 |   1 |   19.0 |
       Dungeon |     19 |     19 |      0 |      0 |      0 |   1 |   19.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
       D: 19 daAuts