Dungeon Sprint DCSS version 0.33-a0-1068-g4f4ccd14fd (console) character file. Game seed: 13197084553816992760 895 atomjack the Eclecticist (level 11, -57/87 HPs) Began as a Djinni Conjurer on Mar 10, 2025. Was an Initiate of Gozag. Killed from afar by a deep elf annihilator (78 damage) ... with a crystal spear ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:10:05 (693 turns). atomjack the Eclecticist (Djinni Conjurer) Turns: 693, Time: 00:10:06 Health: -57/87 AC: 12 Str: 8 XL: 11 Next: 40% Gold: 667 EV: 12 Int: 31 God: Gozag SH: 5 Dex: 15 rFire + + . L - +0 demon trident rCold + . . J - +1 buckler of Doomed Fun {^Contam rElec Regen+ Slay+5} rNeg + + . s - +4 animal skin of Nulaim {rC+ Int+2} rPois ∞ u - +1 helmet of Distant Worlds {rC+} rElec + K - +1 cloak of the Resonant God {Rampage rPois Will+ SInv} rCorr . v - +1 pair of gloves "Micedi" {*Slow +Blink Regen+ MP+8} SInv + p - amulet of regeneration Will ++... D - ring "Hacleg" {rElec rN++ Str+2 SInv} Stlth +++ B - ring of Delot {Int+6 Dex+2} HPRegen 2.74/turn %: no teleportation, slow self (1%), rampage, infuse magic (-58 HP) @: gold aura, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 }: 1/15 runes: decaying a: Renounce Religion, Evoke Blink, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 1 branch You collected 3832 gold pieces. You spent 3165 gold pieces at shops. Inventory: Hand Weapons I - a +0 vampiric demon trident L - a +0 demon trident (weapon) Missiles q - a curare-tipped dart Armour a - a +0 robe s - the +4 animal skin of Nulaim (worn) {rC+ Int+2} (You bought it in a shop in the Dungeon) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). t - the +0 cloak of Courage {rN+} (You bought it in a shop in the Dungeon) rN+: It protects you from negative energy. u - the +1 helmet of Distant Worlds (worn) {rC+} (You bought it in a shop in the Dungeon) rC+: It protects you from cold. v - the +1 pair of gloves "Micedi" (worn) {*Slow +Blink Regen+ MP+8} (You bought it in a shop in the Dungeon) *Slow: It may slow you when you take damage. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. MP+8: It affects your magic capacity (+8). J - the +1 buckler of Doomed Fun (worn) {^Contam rElec Regen+ Slay+5} (You bought it in a shop in the Dungeon) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). K - the +1 cloak of the Resonant God (worn) {Rampage rPois Will+ SInv} (You bought it in a shop in the Dungeon) Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. Jewellery k - the amulet of Zoatsogh {Spirit Fly SInv} (You bought it in a shop in the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Fly: It grants you flight. SInv: It lets you see invisible. l - the amulet "Toba" {-Tele RegenMP+ Str+2 Dex+4} (You bought it in a shop in the Dungeon) [amulet of magic regeneration] -Tele: It prevents most forms of teleportation. RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). m - the ring "Pushozair" {rF+ Slay+4 Stlth+} (You bought it in a shop in the Dungeon) [ring of slaying] rF+: It protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. n - the ring of Ydweaffia {rF+ rC- Will++ Int-3 Stlth+ Fire} (You bought it in a shop in the Dungeon) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. o - the ring of Itisamir {*Slow rPois rC+++ Str+5} (You bought it in a shop in the Dungeon) [ring of poison resistance] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str+5: It affects your strength (+5). p - an amulet of regeneration (worn) w - the ring "Laest" {rC+ MP+9} (You bought it in a shop in the Dungeon) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). x - the ring "Jejall" {Str+6 Int+3} (You bought it in a shop in the Dungeon) [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). y - the ring of the Kodama {rN+ Int+3} (You bought it in a shop in the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). z - the ring of Vibuhigix {Int+2 Slay+4} (You bought it in a shop in the Dungeon) [ring of slaying] Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). A - the ring "Ifyexkatet" {rElec rPois rF+ Dex+4 SInv} (You bought it in a shop in the Dungeon) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. B - the ring of Delot (worn) {Int+6 Dex+2} (You bought it in a shop in the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). C - the ring of Ziukanu {rPois rC- AC+4 Int+5 SInv} (You bought it in a shop in the Dungeon) [ring of protection] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. AC+4: It affects your AC (+4). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. D - the ring "Hacleg" (worn) {rElec rN++ Str+2 SInv} (You bought it in a shop in the Dungeon) [ring of see invisible] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). SInv: It lets you see invisible. E - the ring of Ohoghas {rF+ rC+ Will+ Dex-3 Stlth+} (You bought it in a shop in the Dungeon) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. F - the ring "Usmec" {rElec Wiz} (You bought it in a shop in the Dungeon) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. G - the ring "Batzu" {^Drain rElec rCorr Str+6} (You bought it in a shop in the Dungeon) [ring of strength] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). H - the ring "Rerumy" {rPois rC- Str+8 Int+6 Dex-3} (You bought it in a shop in the Dungeon) [ring of intelligence] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). Wands g - a wand of polymorph (10) h - a wand of iceblast (7) Scrolls f - 2 scrolls of blinking i - 3 scrolls of fog Potions b - a potion of curing c - 5 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage j - 2 potions of resistance r - a potion of experience Skills: * Level 11.0 Fighting - Level 4.7 Dodging - Level 3.8 Stealth + Level 17.7 Spellcasting + Level 17.7 Conjurations + Level 17.7 Hexes + Level 17.7 Summonings + Level 17.7 Necromancy + Level 17.7 Translocations + Level 17.7 Forgecraft + Level 17.7 Fire Magic + Level 17.7 Ice Magic + Level 17.7 Air Magic + Level 17.7 Earth Magic + Level 17.7 Alchemy - Level 3.5 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 47% 3d21 0% 4 d - Iskenderun's Mystic Conj/Tloc 95% 2d18 (+2d10% 4 e - Freeze Ice 100% 1d10 0% 1 f - Jinxbite Hex 100% N/A 0% 2 g - Call Imp Summ 100% N/A 0% 2 h - Animate Dead Necr 95% N/A 0% 4 i - Rending Blade Conj/Frge 95% 2d10 0% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D [=??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba!! You kill the black mamba! The black mamba's shape twists and changes as it dies. The mystic blast hits the +1 mace of protection! The +1 mace of protection is moderately damaged. The +1 mace of protection is knocked back by the mystic blast. Your fulminant prism explodes! A deep elf knight comes into view. It is wielding a +0 short sword. You hear a shout! Your Fighting skill increases to level 11! Unknown command. Unknown command. Unknown command. You feel much better. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The deep elf knight shouts! The deep elf archer unwields a +0 short sword. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow misses you. The deep elf annihilator hits you but does no damage. Casting: Fulminant Prism (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The +1 mace of protection hits you! The +1 mace of protection hits you!! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. The deep elf knight hits your fulminant prism with a +0 short sword. The deep elf annihilator casts a spell at you. The crystal spear hits you!!!! Ouch! That really hurt! You die... Your body crumbles into a pile of gold. ######.ß.....)...ß.###### ##∩__.......###......___∩## ###∩........ß.# #.ß..).....∩### #.........[...###.............## ⌠..........###[..###..........⌠# ⌠..........# #.<.# #..........⌠# ⌠.........)###.).###.....[....⌠# #............[###.e...........## ###∩.......eß.# #*ßv.......∩### ##∩___....*.###......___∩## ######.ß....$@e..ß.###### #⌠.....(.....⌠# ###.........### #_........# #_........# #_......._# #∩.......∩# ##∩.....∩## ##.....## ##⌠§⌠## ##### You could see a deep elf annihilator, a deep elf archer (repels missiles, ally target), a deep elf knight (ally target), a thermic dynamo, a +1 mace of protection and 2 friendly fulminant prisms. Vanquished Creatures the Lernaean hydra (D) An anaconda (D) 2 naga warriors (D) Pikel (D) 2 salamanders (D) A black mamba (shapeshifter) (D) A rust devil (D) An orange demon (D) An ice devil (D) 2 red devils (D) A hellwing (D) A steam dragon (D) 2 nagas (D) 5 sky beasts (D) A kobold brigand (D) A goblin (D) 3 hobgoblins (D) A kobold (D) A bat (D) A frilled lizard (D) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Djinni Conjurer began the quest for the Orb. 0 | D | atomjack set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D | Found a snail-covered altar of Cheibriados. 3 | D | Found a burning altar of Makhleb. 4 | D | Found a glowing golden altar of the Shining One. 4 | D | Found a sacrificial altar of Ru. 5 | D | Round 1. 8 | D | Found an iron altar of Okawaru. 8 | D | Found a roughly hewn altar of Beogh. 9 | D | Found a corrupted altar of Lugonu. 9 | D | Found a stormy altar of Qazlal. 11 | D | Found a bloodstained altar of Trog. 11 | D | Found a hide-covered altar of Uskayaw. 12 | D | Found Jeptelekk's Premium Goods. 12 | D | Found Ecsipeit's Weapon Rack. 13 | D | Found Imoraeqi's Miscellaneous Merchandise. 13 | D | Found Devuebow's Basic Armour. 15 | D | Found a glowing silver altar of Zin. 16 | D | Found a basalt altar of Yredelemnul. 17 | D | Found an ornate altar of the Wu Jian Council. 18 | D | Found Odoq's Do-It-Yourself Clinic. 19 | D | Found Dumiskuy's Bottled Wisdom. 19 | D | Found Suliuqik's Distillery. 19 | D | Found an opulent altar of Gozag. 19 | D | Found a blossoming altar of Fedhas. 19 | D | Found Arheonem's Distillery. 23 | D | Found a shadowy altar of Dithmenos. 24 | D | Found a shimmering altar of Xom. 27 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 28 | D | Noticed Pikel 41 | D | Killed Pikel 42 | D | Reached skill level 10 in Spellcasting 42 | D | Reached skill level 10 in Conjurations 42 | D | Reached skill level 10 in Hexes 42 | D | Reached skill level 10 in Summonings 42 | D | Reached skill level 10 in Necromancy 42 | D | Reached skill level 10 in Translocations 42 | D | Reached skill level 10 in Forgecraft 42 | D | Reached skill level 10 in Fire Magic 42 | D | Reached skill level 10 in Ice Magic 42 | D | Reached skill level 10 in Air Magic 42 | D | Reached skill level 10 in Earth Magic 42 | D | Reached skill level 10 in Alchemy 42 | D | Reached XP level 2. HP: 9/21 MP: 0/0 42 | D | Reached XP level 3. HP: 11/25 MP: 0/0 42 | D | Learned a level 1 spell: Freeze 42 | D | Reached XP level 4. HP: 14/31 MP: 0/0 42 | D | Reached XP level 5. HP: 16/35 MP: 0/0 42 | D | Learned a level 2 spell: Jinxbite 42 | D | Reached XP level 6. HP: 19/40 MP: 0/0 42 | D | Reached XP level 7. HP: 21/45 MP: 0/0 42 | D | Learned a level 2 spell: Call Imp 73 | D | Reached skill level 1 in Fighting 73 | D | Found Agoatiwi's Staff Store. 74 | D | Found Jealideff's Magic Scroll Shop. 74 | D | Found Plog's Must-Have Magic. 74 | D | Found Focihilae's Magic Scroll Shop. 76 | D | Arena points: 12 (+12) [x2] 87 | D | Found Zeava's Timeless Talismans. 88 | D | Found Naakkis's Jewellery. 88 | D | Found Nenagayt's Advanced Armour. 88 | D | Found Gola's Identification Station. 96 | D | Bought a fine copper amulet for 45 gold pieces 96 | D | Identified the amulet of Zoatsogh {Spirit Fly SInv} (You | bought it in a shop in the Dungeon) 96 | D | Bought a smoking steel amulet for 45 gold pieces 96 | D | Identified the amulet "Toba" {-Tele RegenMP+ Str+2 Dex+4} | (You bought it in a shop in the Dungeon) 96 | D | Bought a brightly glowing brass ring for 45 gold pieces 96 | D | Identified the ring "Pushozair" {rF+ Slay+4 Stlth+} (You | bought it in a shop in the Dungeon) 96 | D | Bought a brightly glowing bronze ring for 45 gold pieces 96 | D | Identified the ring of Ydweaffia {rF+ rC- Will++ Int-3 | Stlth+ Fire} (You bought it in a shop in the Dungeon) 96 | D | Bought a clouded platinum ring for 45 gold pieces 96 | D | Identified the ring of Itisamir {*Slow rPois rC+++ Str+5} | (You bought it in a shop in the Dungeon) 122 | D | Round 2. 187 | D | Arena points: 42 (+30) [x3] 202 | D | Round 3. 203 | D | Noticed a steam dragon 203 | D | Bought an amulet of regeneration for 450 gold pieces 214 | D | Killed a steam dragon 215 | D | Reached XP level 8. HP: 49/56 MP: 0/0 245 | D | Arena points: 126 (+84) [x4] 257 | D | Bought 3 potions of heal wounds for 105 gold pieces 273 | D | Round 4. 286 | D | Noticed a hellwing 286 | D | Noticed a rust devil 288 | D | Noticed an ice devil 290 | D | Noticed a red devil 293 | D | Killed an ice devil 294 | D | Reached skill level 5 in Fighting 294 | D | Reached XP level 9. HP: 64/65 MP: 0/0 294 | D | Learned a level 4 spell: Animate Dead 296 | D | Killed a red devil 296 | D | Killed a rust devil 299 | D | Killed a hellwing 313 | D | Noticed an orange demon 317 | D | Noticed a hellwing 320 | D | Killed an orange demon 320 | D | Noticed a red devil 323 | D | Killed a red devil 327 | D | Arena points: 266 (+140) [x5] 342 | D | Round 5. 347 | D | Noticed the 27-headed Lernaean hydra 371 | D | Killed the 27-headed Lernaean hydra 371 | D | Arena points: 511 (+245) [x7] 372 | D | Reached XP level 10. HP: 55/79 MP: 0/0 375 | D | Got a decaying rune of Zot 401 | D | Bought a distressingly furry animal skin for 185 gold | pieces 401 | D | Identified the +4 animal skin of Nulaim {rC+ Int+2} (You | bought it in a shop in the Dungeon) 401 | D | Bought a bloodstained cloak for 332 gold pieces 401 | D | Identified the +0 cloak of Courage {rN+} (You bought it in | a shop in the Dungeon) 401 | D | Bought a transparent helmet for 332 gold pieces 401 | D | Identified the +1 helmet of Distant Worlds {rC+} (You | bought it in a shop in the Dungeon) 401 | D | Bought a pair of heavily runed gloves for 332 gold pieces 401 | D | Identified the +1 pair of gloves "Micedi" {*Slow +Blink | Regen+ MP+8} (You bought it in a shop in the Dungeon) 438 | D | Bought a twitching turquoise ring for 45 gold pieces 438 | D | Identified the ring "Laest" {rC+ MP+9} (You bought it in a | shop in the Dungeon) 438 | D | Bought a pitted lead ring for 45 gold pieces 438 | D | Identified the ring "Jejall" {Str+6 Int+3} (You bought it | in a shop in the Dungeon) 438 | D | Bought a scorched turquoise ring for 45 gold pieces 438 | D | Identified the ring of the Kodama {rN+ Int+3} (You bought | it in a shop in the Dungeon) 438 | D | Bought a pitted bone ring for 45 gold pieces 438 | D | Identified the ring of Vibuhigix {Int+2 Slay+4} (You bought | it in a shop in the Dungeon) 438 | D | Bought a twitching steel ring for 45 gold pieces 438 | D | Identified the ring "Ifyexkatet" {rElec rPois rF+ Dex+4 | SInv} (You bought it in a shop in the Dungeon) 438 | D | Bought a flickering ivory ring for 45 gold pieces 438 | D | Identified the ring of Delot {Int+6 Dex+2} (You bought it | in a shop in the Dungeon) 438 | D | Bought a heavily runed golden ring for 45 gold pieces 438 | D | Identified the ring of Ziukanu {rPois rC- AC+4 Int+5 SInv} | (You bought it in a shop in the Dungeon) 438 | D | Bought a sparkling wooden ring for 45 gold pieces 438 | D | Identified the ring "Hacleg" {rElec rN++ Str+2 SInv} (You | bought it in a shop in the Dungeon) 438 | D | Bought a translucent tin ring for 45 gold pieces 438 | D | Identified the ring of Ohoghas {rF+ rC+ Will+ Dex-3 Stlth+} | (You bought it in a shop in the Dungeon) 438 | D | Bought a pitted turquoise ring for 45 gold pieces 438 | D | Identified the ring "Usmec" {rElec Wiz} (You bought it in a | shop in the Dungeon) 438 | D | Bought a smoking golden ring for 45 gold pieces 438 | D | Identified the ring "Batzu" {^Drain rElec rCorr Str+6} (You | bought it in a shop in the Dungeon) 438 | D | Bought a transparent carnelian ring for 45 gold pieces 438 | D | Identified the ring "Rerumy" {rPois rC- Str+8 Int+6 Dex-3} | (You bought it in a shop in the Dungeon) 548 | D | Round 6. 566 | D | Noticed a naga warrior 568 | D | Noticed an anaconda 570 | D | Noticed a salamander 578 | D | Killed an anaconda 579 | D | Reached skill level 10 in Fighting 581 | D | Killed a salamander 581 | D | Killed a naga warrior 582 | D | Reached XP level 11. HP: 74/86 MP: 0/0 582 | D | Learned a level 4 spell: Rending Blade 605 | D | Noticed a naga warrior 611 | D | Noticed a salamander 628 | D | Killed a naga warrior 628 | D | Killed a salamander 628 | D | Arena points: 895 (+384) [x8] 650 | D | Bought a faintly humming buckler for 332 gold pieces 650 | D | Identified the +1 buckler of Doomed Fun {^Contam rElec | Regen+ Slay+5} (You bought it in a shop in the Dungeon) 656 | D | Bought a heavily runed cloak for 332 gold pieces 656 | D | Identified the +1 cloak of the Resonant God {Rampage rPois | Will+ SInv} (You bought it in a shop in the Dungeon) 678 | D | Round 7. 680 | D | Noticed a deep elf annihilator 681 | D | Noticed a +1 mace of protection 686 | D | Noticed a deep elf archer 689 | D | Noticed a thermic dynamo 690 | D | Noticed a deep elf knight 693 | D | Killed from afar by a deep elf annihilator Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Dodging | 4 | 4.7 Stealth | 3 | 3.8 Spellcasting | 10 11 12 16 17 | 17.7 Conjurations | 10 11 12 16 17 | 17.7 Hexes | 10 11 12 16 17 | 17.7 Summonings | 10 11 12 16 17 | 17.7 Necromancy | 10 11 12 16 17 | 17.7 Translocations | 10 11 12 16 17 | 17.7 Forgecraft | 10 11 12 16 17 | 17.7 Fire Magic | 10 11 12 16 17 | 17.7 Ice Magic | 10 11 12 16 17 | 17.7 Air Magic | 10 11 12 16 17 | 17.7 Earth Magic | 10 11 12 16 17 | 17.7 Alchemy | 10 11 12 16 17 | 17.7 Evocations | 3 | 3.5 Fighting | 3 5 9 10 11 | 11.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Cast: Magic Dart | 4 | | 6 | || 10 Fulminant Prism | | | 26 | 16 || 42 Searing Ray | | | 1 | || 1 Iskenderun's Myst | | | 4 | 9 || 13 Evoke: Wand | 7 | | | || 7 Use: Scroll | 1 | | 1 | || 2 Potion | | | 1 | 1 || 2 Armour: Robe | 1 | | 4 | || 5 Skin | 1 | | | || 1 Animal skin | | | | 19 || 19 Dodge: Dodged | | | 6 | 10 || 16 Block: Buckler | | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 681 | 681 | 0 | 103 | 0 | 1 | 681.0 | Dungeon | 681 | 681 | 0 | 103 | 0 | 1 | 681.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 681 daAuts