Dungeon Sprint DCSS version 0.34-a0-42-ge73d135d55 (console) character file. Game seed: 5525667692729993693 91 atomjack the Magician (level 4, -17/35 HPs) Began as a Djinni Conjurer on May 9, 2025. Killed from afar by an oklob sapling priest (20 damage) ... with a splash of acid ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:01:05 (137 turns). atomjack the Magician (Djinni Conjurer) Turns: 137, Time: 00:01:06 Health: -17/35 AC: 2 Str: 6 XL: 4 Next: 88% Gold: 36 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - amulet of invisibility {+Inv} Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-18 HP) @: flying, very slightly contaminated, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility You were in the Dungeon. You visited 1 branch You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - the amulet of invisibility (worn) {+Inv} (You found it in the Dungeon) [amulet of nothing] +Inv: It lets you turn invisible. Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of enlightenment {unknown} Skills: * Level 3.4 Fighting - Level 2.2 Dodging - Level 1.6 Stealth + Level 6.7 Spellcasting + Level 6.7 Conjurations + Level 6.7 Hexes + Level 6.7 Summonings + Level 6.7 Necromancy + Level 6.7 Translocations + Level 6.7 Forgecraft + Level 6.7 Fire Magic + Level 6.7 Ice Magic + Level 6.7 Air Magic + Level 6.7 Earth Magic + Level 6.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 5% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 5% 4 e - Sandblast Erth 74% 2d16 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Trog Wu Jian Xom Yredelemnul Zin Beogh Jiyva Annotations: D exclusion: oklob sapling Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here an amulet of magic regeneration. You fail to use your ability. You reach down and open the door. Found ten altars. An oklob sapling priest comes into view. Found three altars. Marking area around an oklob sapling priest as unsafe for travelling. There is an open door here. Unknown command. You fade into invisibility! You are very lightly contaminated with residual magic. Found an iron altar of Okawaru, a shadowy altar of Dithmenos and a glowing silver altar of Zin. The oklob sapling priest spits acid at something. The splash of acid hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Fulminant Prism (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (5% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (5% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (5% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (5% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. The oklob sapling priest spits acid at something. The splash of acid hits you!! Ouch! That really hurt! You die... ######################## ..P#.....#.....#.⌠._*_._ P..'.(...'.#.".'@._._._. PPP#.....#.#...#..._._P_ #############+##.._._._. #._._*_._ ######### You could see an oklob sapling priest (unable to see you, ally target) and 2 friendly fulminant prisms. Vanquished Creatures A scorpion (D) An oklob sapling (D) A river rat (D) A rat (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack the Djinni Conjurer began the quest for the Orb. 0 | D | atomjack set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 15 | D | Reached skill level 1 in Fighting 15 | D | Reached XP level 2. HP: 14/22 MP: 0/0 59 | D | Noticed a scorpion 63 | D | Killed a scorpion 64 | D | Reached XP level 3. HP: 23/30 MP: 0/0 64 | D | Learned a level 1 spell: Sandblast 64 | D | Reached XP level 4. HP: 27/35 MP: 0/0 107 | D | Found the amulet of invisibility {+Inv} 119 | D | Got the amulet of invisibility {+Inv} 131 | D | Found an opulent altar of Gozag. 131 | D | Found a hazy altar of Hepliaklqana. 131 | D | Found a burning altar of Makhleb. 131 | D | Found a roughly hewn altar of Beogh. 131 | D | Found a sparkling altar of Nemelex Xobeh. 131 | D | Found a snail-covered altar of Cheibriados. 131 | D | Found a sacrificial altar of Ru. 131 | D | Found a shimmering altar of Xom. 131 | D | Found a basalt altar of Yredelemnul. 132 | D | Found a viscous altar of Jiyva. 132 | D | Found a bloodstained altar of Trog. 132 | D | Found an ornate altar of the Wu Jian Council. 134 | D | Found an iron altar of Okawaru. 134 | D | Found a shadowy altar of Dithmenos. 134 | D | Found a glowing silver altar of Zin. 137 | D | Killed from afar by an oklob sapling priest Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 3 | 3.4 Spellcasting | 4 6 | 6.7 Conjurations | 4 6 | 6.7 Hexes | 4 6 | 6.7 Summonings | 4 6 | 6.7 Necromancy | 4 6 | 6.7 Translocations | 4 6 | 6.7 Forgecraft | 4 6 | 6.7 Fire Magic | 4 6 | 6.7 Ice Magic | 4 6 | 6.7 Air Magic | 4 6 | 6.7 Earth Magic | 4 6 | 6.7 Alchemy | 4 6 | 6.7 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 5 | || 5 Searing Ray | 1 | || 1 Fulminant Prism | | 4 || 4 Ability: Evoke Invisibilit | | 1 || 1 Use: Potion | 1 | || 1 Armour: Robe | 3 | 2 || 5 Dodge: Dodged | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 144 | 144 | 0 | 77 | 3 | 1 | 144.0 | Dungeon | 144 | 144 | 0 | 77 | 3 | 1 | 144.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 144 daAuts