Dungeon Crawl Stone Soup version 0.34-a0-64-g72f3ce39ca (console) character file. Game seed: 2084922163257490010 78 atomjack the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on May 21, 2025. Slain by Edmund ... wielding a +2 flail of draining (9 damage) ... on level 4 of the Dungeon. The game lasted 00:04:22 (2465 turns). atomjack the Magician (Djinni Conjurer) Turns: 2465, Time: 00:04:23 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 61% Gold: 252 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . h - +2 dagger (flame) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 252 gold pieces. Inventory: Hand Weapons h - a +2 dagger of flaming (weapon) Armour a - a +0 robe (worn) r - an orb of mayhem Jewellery d - a +6 ring of strength k - the amulet of Laosuk {Harm Regen+ Str+2 Int+4} (You found it on level 2 of the Dungeon) [amulet of regeneration] Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} g - a scroll of fear {unknown} l - a scroll of fog {unknown} o - a scroll of immolation {unknown} q - a scroll of blinking {unknown} s - a scroll of identify {unknown} Potions b - a potion of mutation {unknown} f - 2 potions of attraction {unknown} i - a potion of curing {unknown} j - a potion of cancellation {unknown} m - a potion of haste {unknown} n - a potion of moonshine {unknown} p - a potion of might {unknown} Skills: * Level 0.8 Fighting + Level 2.3 Dodging - Level 1.6 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Sandblast Erth 48% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the hobgoblin! s - a scroll labelled JOS MEUXUUSM Edmund the Younger comes into view. He is wielding a +2 flail of draining. Edmund shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of draining and wearing a +0 scale mail (82% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you with a +2 flail of draining. The searing ray hits Edmund! Edmund is heavily wounded. Edmund barely misses you. The searing ray misses Edmund. You finish channelling your searing ray. Edmund hits you with a +2 flail of draining! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of draining and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is severely wounded. (Press . to maintain the ray.) Edmund barely misses you. The searing ray hits Edmund. Edmund is almost dead. Edmund hits you with a +2 flail of draining. * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is almost dead. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +2 flail of draining! You die... Edmund whines, "They better pay attention to me now!" #............# #...†...###### #..####.# #..# #.# #..# #.# ###..# #.# #.####....####.# #............#.# .....##.##.##.#.# .... #.##.# # .. #@# .# ......@........ .....##.#...... ##.# #........ # ... ###.# #### # You could see Edmund. Vanquished Creatures 3 adders An orc (D:4) 4 endoplasms 4 giant cockroaches 9 hobgoblins 5 jackals (D:3) 4 quokkas 7 ball pythons 2 bats A frilled lizard (D:3) 3 goblins 3 kobolds 3 rats (D:1) 49 creatures vanquished. Vanquished Creatures (others) A human (D:3) 1 creature vanquished. Grand Total: 50 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atomjack the Djinni Conjurer began the quest for the Orb. 0 | D:1 | atomjack set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 191 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 382 | D:1 | You are sucked into a shaft and drop 1 floor! 536 | D:2 | Found a faded altar of an unknown god. 682 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 682 | D:2 | Learned a level 1 spell: Sandblast 1471 | D:2 | Identified the amulet of Laosuk {Harm Regen+ Str+2 Int+4} 1596 | D:3 | Reached XP level 4. HP: 15/31 MP: 0/0 1692 | D:3 | Found a stormy altar of Qazlal. 1748 | D:3 | Noticed a human 1750 | D:3 | Killed a human 2458 | D:4 | Noticed Edmund 2465 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_corners, serial_park_tiny_1 D:2: layout_basic, ebering_ecumenical_altar_petrified D:3: layout_loops_cross, mainiacjoe_overflow_concentric_impassable, tgw_kikubaaqudgha, serial_park_tiny_pond D:4: layout_loops_ring, chequers_serial_rivers_small_b, serial_library_hellmonk_room_a, chequers_serial_rivers_micro_a, serial_bayou_pond_c, uniq_ijyb, uniq_edmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.8 Dodging | | 2.3 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 62 | 41 || 103 Searing Ray | | 3 || 3 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 2 | 2 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2463 | 2270 | 193 | 0 | 2051 | 4 | 615.8 | Dungeon | 2463 | 2270 | 193 | 0 | 2051 | 4 | 615.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 905 daAuts D:3: 805 daAuts D:2: 623 daAuts D:4: 129 daAuts