Dungeon Crawl Stone Soup version 0.34-a0-362-gf73b091665 (console) character file. Game seed: 4451239586775389199 76 atomjack the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on July 14, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:03:54 (2412 turns). atomjack the Conjurer (Demonspawn Conjurer) Turns: 2412, Time: 00:03:56 Health: 30/30 AC: 3 Str: 13 XL: 4 Next: 12% Magic: 1/7 EV: 11 Int: 21 God: Gold: 58 SH: 4 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) m - +1 spear {venom, rElec rC+ Dex+2} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, large bone plates 1, demonic magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons j - a +4 dagger m - the +1 spear "Guylodghi" (weapon) {venom, rElec rC+ Dex+2} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery g - a +6 ring of strength (worn) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of blinking {unknown} i - a scroll of fog {unknown} k - a scroll of noise {unknown} l - 2 scrolls of poison {unknown} Potions b - a potion of magic f - 2 potions of might {unknown} h - a potion of moonshine {unknown} Skills: + Level 0.2 Fighting + Level 2.2 Dodging + Level 1.9 Stealth + Level 1.1 Shields + Level 0.4 Unarmed Combat + Level 2.6 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 22% 2 Inner Flame Hex/Fire 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Passage of Golubria Tloc 2% N/A 80% 4 Petrify Alch/Erth 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are partially covered in large bone plates. (SH +4) Spells you cast may paralyse adjacent enemies. Message History Unknown command. (D) Dungeon Where to? (Tab/Enter - D:2, ? - help) What level of the Dungeon? (default 2, ? - help) You see here a bat skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. An adder comes into view. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is severely wounded. The adder bites you but does no damage. The magic dart hits the adder. You kill the adder! A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll but does no damage. The gnoll shouts! You hear a shout! There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray misses the gnoll. The gnoll hits you with a +0 flail. You hit the gnoll. You kill the gnoll! You stop channelling your searing ray. Your Shields skill increases to level 1! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#..# # #.#..#### #.##.#..... .......# #†#.#.# #.....# # #.###.####.# #.#........ #.#.....# ##......# ##)@...# #.....# ........... ###..####### #..# #..# #..# #..# There were no monsters in sight! Vanquished Creatures 2 gnolls 3 adders A dart slug (D:1) A ribbon worm (D:2) 3 giant cockroaches (D:1) 2 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 3 bats 5 endoplasms A frilled lizard (D:1) 2 goblins (D:2) 6 kobolds 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atomjack the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 400 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 400 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 403 | D:1 | Learned a level 2 spell: Searing Ray 1089 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1089 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 2108 | D:2 | Identified the +1 spear "Guylodghi" {venom, rElec rC+ | Dex+2} 2412 | D:3 | Reached skill level 1 in Shields 2412 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 2412 | D:3 | Reached XP level 4. HP: 30/30 MP: 1/7 2412 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_rooms, minmay_tree_intersection D:2: layout_basic, hex_intersection, nrook_mini_vaults D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Shields | 1 | 1.1 Fighting | | 0.2 Stealth | | 1.9 Unarmed Combat | | 0.4 Spellcasting | | 2.6 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 42 | || 42 Punch | 1 | || 1 Spear | 1 | || 1 Cast: Magic Dart | 72 | || 72 Searing Ray | 6 | || 6 Armour: Robe | 42 | || 42 Dodge: Dodged | 38 | || 38 Block: Other | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2423 | 2316 | 107 | 70 | 1937 | 3 | 807.7 | Dungeon | 2423 | 2316 | 107 | 70 | 1937 | 3 | 807.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1207 daAuts D:2: 1179 daAuts D:3: 35 daAuts