Dungeon Sprint DCSS version 0.29-a0-914-g906f1d757c (console) character file. Game seed: 10523963657311393232 77 atomjack2 the Eye of the Storm (level 4, -15/52 HPs) Began as a Demonspawn Fighter on July 26, 2022. Was a Priest of Qazlal. Killed from afar by a deep elf knight (26 damage) ... with a shard of ice ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:18 (382 turns). atomjack2 the Eye of the Storm (Demonspawn Fighter) Turns: 382, Time: 00:05:19 Health: -15/52 AC: 20 Str: 30 XL: 4 Next: 14% Magic: 10/10 EV: 4 Int: 10 God: Qazlal [***...] Gold: 0 SH: 11 Dex: 12 Spells: 3/3 levels left rFire + . . SeeInvis . m - +5 broad axe rCold + . . Faith + X - +3 buckler rNeg . . . Spirit . k - +5 gold dragon scales rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... b - amulet of faith HPRegen 0.17/turn u - +6 ring of strength MPRegen 0.12/turn v - +6 ring of strength @: berserking, very quick A: yellow scales 1, demonic guardian 1 a: Renounce Religion, Upheaval, Elemental Force You were in the Dungeon. You worshipped Qazlal. Qazlal was most pleased with you. You visited 1 branch Inventory: Hand Weapons m - a +5 broad axe (weapon) n - a +5 executioner's axe G - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). H - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. I - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. J - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. M - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. N - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. O - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. P - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. S - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. T - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. U - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. V - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Armour c - a +0 buckler k - +5 gold dragon scales (worn) K - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. L - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. W - a +5 crystal plate armour X - a +3 buckler (worn) Y - a +3 kite shield Z - a +3 tower shield Jewellery b - an amulet of faith (around neck) p - a ring of flight q - a +6 ring of dexterity r - a +6 ring of dexterity s - a +6 ring of intelligence t - a +6 ring of intelligence u - a +6 ring of strength (left hand) v - a +6 ring of strength (right hand) Q - an amulet of reflection R - a ring of protection from cold Wands w - a wand of mindburst (7) x - a wand of acid (5) Scrolls j - 4 scrolls of blinking y - 4 scrolls of amnesia D - 7 scrolls of butterflies E - 5 scrolls of identify F - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing f - 9 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 2 potions of berserk rage z - 2 potions of brilliance A - 2 potions of invisibility B - 4 potions of resistance C - a potion of experience Miscellaneous a - a condenser vane o - a lightning rod (4/4) Skills: - Level 3.0 Fighting + Level 5.0 Axes - Level 2.6 Armour - Level 2.6 Shields * Level 8.1 Invocations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Lightning Spire Summ/Air 0% N/A 100% 4 Malign Gateway Summ/Tloc 0% N/A 100% 7 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) A weak demonic guardian rushes to your aid. Message History You shrug off the repeated paralysis! You block the air elemental's attack. The air elemental fires a burst of electricity at you. The stunning burst hits you. You shrug off the repeated paralysis! The air elemental hits you but does no damage. The +0 battleaxe of electrocution hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You feel much better. The air elemental hits you but does no damage. x2 The +0 battleaxe of electrocution hits you! The air elemental hits you but does no damage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The air elemental is engulfed in blazing flames. The air elemental barely misses you. The deep elf zephyrmancer hits you but does no damage. The deep elf knight mumbles some strange words. The deep elf knight flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The air elemental is engulfed in blazing flames. The air elemental barely misses you. The +0 battleaxe of electrocution hits you. You are electrocuted! Unknown command. You closely miss the air elemental. The air elemental is moderately damaged. You slash something! You slash the deep elf zephyrmancer! You barely miss the +0 battleaxe of electrocution. The air elemental is engulfed in blazing flames. The air elemental hits you. * * * LOW HITPOINT WARNING * * * The air elemental is engulfed in blazing flames. The air elemental barely misses you. The deep elf zephyrmancer hits you but does no damage. You hear some strange, mumbled words. A shard of ice appears from out of thin air! The shard of ice hits you!! You partially resist. Ouch! That really hurt! You die... ▓.....▓.....▓.....▓ ▓.....▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8...▓ ▓..:[:...▓ ▓...}....▓ ▓........▓ ........▓ ▓.▓(E{.▓.▓ ▓...@e...▓ ▓▓▓▓▓▓▓▓▓▓ You could see a deep elf zephyrmancer (corroded), an air elemental and a +0 battleaxe of electrocution. Vanquished Creatures An orc priest (D) 3 mummies (D) An adder skeleton (D) An orc (D) 2 bat zombies (D) A quokka zombie (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | atomjack2 the Demonspawn Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 8 | D | Found a blossoming altar of Fedhas. 8 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 8 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 8 | D | Found the +10 dark maul {vorpal} 8 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 8 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 8 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 21 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 21 | D | Found the +6 shillelagh "Devastator" {shatter} 21 | D | Found the +11 plutonium sword {Contam Stlth-} 21 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 21 | D | Found the +9 sword of Zonguldrok {reap} 21 | D | Found the +13 scythe of Curses {drain, Drain} 21 | D | Found the +5 sword of Power {vorpal} 21 | D | Found the +7 mace of Variability {chain chaos} 21 | D | Found the +7 Singing Sword {vorpal, sonic wave} 21 | D | Found the +8 storm bow {elec, penet} 22 | D | Found a viscous altar of Jiyva. 22 | D | Found a transporter. 22 | D | Found a hazy altar of Hepliaklqana. 22 | D | Found an ancient bone altar of Kikubaaqudgha. 22 | D | Found an opulent altar of Gozag. 22 | D | Found a corrupted altar of Lugonu. 34 | D | Found a burning altar of Makhleb. 35 | D | Found an iron altar of Okawaru. 35 | D | Found a stormy altar of Qazlal. 35 | D | Found a sparkling altar of Nemelex Xobeh. 35 | D | Found a sacrificial altar of Ru. 35 | D | Found a shimmering blue altar of Sif Muna. 37 | D | Found a bloodstained altar of Trog. 66 | D | Became a worshipper of Qazlal Stormbringer 103 | D | Entered arena 2. 103 | D | Noticed an orc priest 103 | D | Found a transporter. 106 | D | Reached skill level 2 in Invocations 106 | D | Killed an orc priest 107 | D | Reached skill level 6 in Invocations 107 | D | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 107 | D | Reached XP level 2. HP: 12/24 MP: 1/6 107 | D | Reached XP level 3. HP: 15/29 MP: 1/7 263 | D | Entered arena 3. 263 | D | Found a transporter. 265 | D | Reached * piety under Qazlal 270 | D | Reached skill level 7 in Invocations 360 | D | Entered arena 4. 360 | D | Found a transporter. 362 | D | Reached ** piety under Qazlal 364 | D | Reached *** piety under Qazlal 365 | D | Reached skill level 5 in Axes 365 | D | Reached skill level 8 in Invocations 365 | D | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 365 | D | Reached XP level 4. HP: 35/35 MP: 10/10 372 | D | Got Zeshriguda's Book of the Comitatus 376 | D | Entered arena 5. 376 | D | Noticed a +0 battleaxe of electrocution 376 | D | Noticed an air elemental 376 | D | Noticed a deep elf knight 376 | D | Noticed a deep elf zephyrmancer 376 | D | Found a transporter. 376 | D | Paralysed by an air elemental for 1 turns 382 | D | Killed from afar by a deep elf knight Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 3 5 | 5.0 Invocations | 6 8 | 8.1 Fighting | | 3.0 Armour | | 2.6 Shields | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Broad axe | 9 | 2 || 11 Evoke: Wand | | 2 || 2 Use: Potion | | 2 || 2 Armor: Gold dragon scale | 5 | 7 || 12 Dodge: Dodged | | 4 || 4 Block: Buckler | 6 | 1 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 384 | 380 | 4 | 210 | 5 | 1 | 384.0 | Dungeon | 384 | 380 | 4 | 210 | 5 | 1 | 384.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 384 daAuts