atomjack2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 8, D) a +0 buckler a +0 war axe a +0 scale mail a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a lightning rod (4/4) (19, 1, D) the Incunabulum of Gritty Coordinates Spells Type Level a - Blink Translocation 2 b - Stone Arrow Conjuration/Earth 3 c - Gell's Gravitas Translocation 3 d - Teleport Other Translocation 3 e - Shatter Earth 9 (unseen) (20, 0, D) the macabre finger necklace {rN+} (still there?) [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. a +0 robe (still there?) a box of beasts (still there?) (20, 1, D) a book of the Dragon (21, 0, D) a +0 whip of electrocution (unseen) (22, 0, D) a +3 battleaxe of flaming (unseen) (22, 3, D) a +0 robe a +0 shortbow (22, 4, D) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (23, 1, D) a +1 scimitar of flaming (still there?) a +2 falchion of electrocution (still there?) a book of Geomancy (still there?) a ring of see invisible (still there?) a staff of fire (still there?) (24, -1, D) a +0 robe (24, 2, D) a +2 long sword of holy wrath (still there?) a +2 plate armour of cold resistance (still there?) a +0 tower shield (still there?) a ring of ice (still there?) the +1 tower shield "Weacush" {rN+ Str+4} (still there?) Str: It affects your strength (+4). rN: It protects you from negative energy. a +5 scimitar of holy wrath (still there?) (25, 4, D) +0 pearl dragon scales (26, 2, D) a +0 tower shield (still there?) a +0 longbow (still there?) a +0 tower shield (still there?) a +2 scimitar of holy wrath (still there?) Sif Muna's Atlas of Fetid Embers (still there?) Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Flame Wave Conjuration/Fire 4 d - Fire Storm Conjuration/Fire 9 a +2 whip of holy wrath (still there?) a +1 crystal plate armour (still there?) a pearl dragon corpse (still there?) (27, 0, D) an amulet of reflection (still there?) the +9 spear "Xialo" {elec, Int+6} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+6). a +3 vampiric demon whip (still there?) the Atlas of Peregrination and the Boulder (still there?) Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Lesser Beckoning Translocation 3 d - Iskenderun's Mystic Blast Conjuration/Translocation 4 (28, -1, D) a staff of fire (unseen) (28, 3, D) a +3 falchion of flaming (still there?) a +2 scimitar of holy wrath (still there?) (28, 4, D) a +0 robe of cold resistance (unseen) (29, 3, D) a tin of tremorstones (2/2) (30, 1, D) a staff of fire (unseen) (33, 14, D) a +4 vorpal spear (34, 28, D) a +0 dire flail of draining (35, 0, D) a staff of air (35, 14, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (35, 29, D) a +6 ring of strength a +5 battleaxe (36, -1, D) the +9 plate armour "Yrphehysk" {Dex+4} Dex: It affects your dexterity (+4). (36, 0, D) a tin of tremorstones (2/2) (36, 28, D) a +4 whip of electrocution a +0 robe a staff of fire (36, 29, D) the +9 flail of Ypuapats {vorpal, rElec Will- Int+8 Dex-2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. Will: It decreases your willpower. (36, 31, D) a wind drake corpse (37, 18, D) a +0 great mace (37, 28, D) a +0 ring mail of cold resistance (37, 29, D) a +0 pair of boots of stealth (37, 30, D) a storm dragon corpse (38, 14, D) a phantom mirror the +9 broad axe of Eternal Night {freeze, SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. SInv: It lets you see invisible. a +2 vorpal trident a +2 robe of cold resistance (38, 17, D) a staff of fire a +2 dagger of venom a +0 dire flail (38, 28, D) a +0 pair of gloves of infusion (38, 29, D) an amulet of regeneration (39, -1, D) the +8 whip of Qazlal's Scorn {venom, Fragile rElec rF+++ Dex+6} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+6). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. (39, 0, D) a phial of floods (39, 14, D) a +0 whip of freezing (39, 15, D) a +0 flail a +0 chain mail a +2 great mace a +0 lajatang of speed (39, 28, D) the +1 chain mail of the Lair of Beasts {rElec rN+ SInv Stlth+} rElec: It insulates you from electricity. rN: It protects you from negative energy. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (39, 29, D) a +5 vampiric great sword (39, 32, D) a +0 robe a spriggan corpse (40, 0, D) the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. (40, 1, D) an amulet of the acrobat a +0 antimagic war axe (40, 15, D) a +0 chain mail a +2 great sword of flaming a +0 chain mail the ring "Qaudgh" {Int+6 Dex+2} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). a staff of air (40, 28, D) a +0 flail of holy wrath (40, 29, D) a +2 shortbow of freezing a wind drake corpse (40, 33, D) a storm dragon corpse (41, 14, D) a +2 sling of flaming a staff of cold a piece from Xom's chessboard (15/15) (41, 19, D) a +0 plate armour a +1 great sword of draining (41, 28, D) a +2 ring mail of cold resistance (41, 29, D) a +2 ring mail of willpower (41, 32, D) +0 storm dragon scales a +0 robe a storm dragon corpse (42, -1, D) a staff of fire a +4 ring of slaying (42, 14, D) a staff of earth (42, 28, D) the +9 plate armour of the Desert {Int+3 Stlth+} Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (42, 29, D) the +7 morningstar of Valiance {spect, rElec rF+ Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. (42, 30, D) +0 storm dragon scales (43, 2, D) a +4 shortbow of freezing (43, 15, D) a +1 great sword of draining (43, 28, D) a condenser vane (43, 29, D) the +5 mace of Dissatisfaction {vorpal, rF+ Will+ Int+4 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rF: It protects you from fire. Will: It increases your willpower. Stlth: It makes you more stealthy. (44, 28, D) an amulet of magic regeneration (45, 14, D) a tin of tremorstones (2/2) (45, 17, D) a +1 vorpal battleaxe a +0 plate armour the ring "Aphaij" {rPois MP-9 Int+4 Dex+6 Slay+2} [ring of dexterity] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. MP: It affects your magic capacity (-9). (48, 36, D) a +0 dagger (48, 39, D) a +0 robe (49, -1, D) a piece from Xom's chessboard (15/15) (49, 12, D) a ring of ice (49, 24, D) a +2 plate armour of cold resistance (49, 25, D) a +0 dire flail a staff of air (50, -1, D) the +0 ring mail of Umonotila {Rampage rN+ MP-9 Dex+4} Dex: It affects your dexterity (+4). rN: It protects you from negative energy. MP: It affects your magic capacity (-9). Rampage: It bestows one free step when moving towards enemies. a staff of poison a +1 battleaxe of freezing (50, 4, D) a tin of tremorstones (2/2) a rime drake corpse (skeletalised by now) (50, 11, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (50, 28, D) a +0 pair of gloves (51, 5, D) a +3 flail of draining (51, 25, D) the +6 rapier of Wealth {freeze, *Corrode rPois Will++ Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. a +0 cloak a +1 dire flail of draining 4 throwing nets a +0 scale mail of fire resistance a +4 ring of evasion (51, 26, D) a +4 rapier of electrocution (51, 35, D) a +1 flail of protection (51, 36, D) a +1 sling of flaming a +2 chain mail of cold resistance a staff of poison (51, 37, D) a +3 leather armour of positive energy a +0 robe a +0 dagger a +0 hand axe a lightning rod (4/4) (52, -1, D) a +1 flail of protection (52, 12, D) a +6 ring of dexterity a +2 plate armour of fire resistance (52, 24, D) a +0 arbalest of freezing (52, 25, D) a +2 dagger of freezing a +0 robe a phial of floods a box of beasts (52, 29, D) a +3 longbow of flaming (52, 37, D) a staff of cold (52, 39, D) a +0 robe a +0 short sword a +0 halberd a +0 robe (53, 12, D) a phantom mirror a scroll of brand weapon a +0 trident (53, 25, D) a phial of floods (53, 27, D) a +0 robe a +1 scimitar of flaming (53, 28, D) a +0 long sword of electrocution a +4 plate armour of willpower a ring of resist corrosion a +1 barding a +2 whip of flaming a +1 scimitar of flaming a +0 robe (53, 37, D) a +2 broad axe of venom (53, 39, D) a +0 robe (still there?) a +5 flail (still there?) (54, 0, D) a staff of earth a staff of earth (54, 1, D) a +0 battleaxe of freezing a staff of cold a frost giant corpse (skeletalised by now) (54, 12, D) a staff of death a +2 vampiric great sword (54, 24, D) a +2 plate armour of fire resistance (54, 25, D) a +2 ring mail of cold resistance (54, 36, D) a +2 arbalest of flaming (55, 0, D) a tin of tremorstones (2/2) a staff of death (55, 11, D) a +0 scimitar of electrocution (55, 14, D) the +0 chain mail "Qociluim" {Fly Str+4 Int+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). Fly: It grants you flight. a +0 demon whip (56, 27, D) a +2 vampiric rapier a +0 leather armour (59, 36, D) a +6 ring of intelligence (59, 37, D) a phial of floods (60, 36, D) a +4 morningstar of protection (60, 37, D) the +4 war axe of the Hidden Spines {freeze, rElec rF+ Dex+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+5). rF: It protects you from fire. rElec: It insulates you from electricity. (60, 38, D) a box of beasts (61, 8, D) a +2 chain mail of cold resistance (61, 16, D) a staff of cold (61, 26, D) a +3 scale mail of fire resistance (61, 36, D) the +4 ring mail of the Ladybird {rElec rN+ Str-3 SInv} Str: It affects your strength (-3). rElec: It insulates you from electricity. rN: It protects you from negative energy. SInv: It lets you see invisible. (62, 1, D) a +3 dagger of draining (62, 8, D) a +0 chain mail of fire resistance (62, 16, D) a +2 ring mail of cold resistance (62, 17, D) the +7 dagger "Demonslayer" {vorpal, *Slow rCorr Str+8} It inflicts extra damage upon your enemies. Str: It affects your strength (+8). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (62, 27, D) a +2 ring mail of fire resistance (62, 36, D) a +3 kite shield a +3 buckler (63, 0, D) the +1 scimitar of Departure {vorpal, Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). (63, 16, D) the +2 dagger of Dullness {elec, Str+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). (63, 36, D) a +1 hand axe of venom (64, 16, D) a staff of conjuration (64, 26, D) a +0 spear of venom (64, 27, D) a +4 trident of venom a lightning rod (4/4) (64, 37, D) a ring of flight (65, 26, D) a staff of conjuration (67, 42, D) a +0 great sword a +0 robe (69, 0, D) a +2 robe (69, 36, D) the +0 pair of gloves of Cean {Rampage Int+3 Slay-6 Stlth+} Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. (70, 8, D) a +6 ring of intelligence (70, 9, D) the +5 short sword "Taath" {elec, rF- rC+ Str+3 Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. Stlth: It makes you more stealthy. (70, 36, D) the +11 dire flail of Nuleniag {venom, Fly rElec rF+} It poisons the flesh of those it strikes. rF: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. (71, 8, D) a +0 dagger of venom (71, 17, D) a +1 crystal plate armour (71, 27, D) a condenser vane (71, 36, D) a +3 leather armour of willpower (71, 37, D) a tin of tremorstones (2/2) (72, 8, D) a +2 great mace of draining (72, 16, D) a condenser vane (72, 26, D) a +3 vampiric spear (72, 27, D) a +1 vorpal shortbow (72, 36, D) the +5 demon blade of the Unliving {flame, rElec Str+4 Int+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (72, 37, D) a lightning rod (4/4) (73, 16, D) a +2 vorpal war axe (73, 17, D) a staff of conjuration (73, 26, D) a +6 scimitar of electrocution (73, 27, D) a staff of air (73, 36, D) a +3 plate armour of willpower (75, 1, D) a +2 spear of freezing